Description of problem
Various typos in the text
What platform are you playing on?
Steam
What game version are you running?
1.0.0
Please select any/all DLC you have enabled.
Hellenistic world flavor pack,
Epirus flavor pack
Do you have mods enabled? No
Please explain your issue is in as much detail as possible.
I have found various typos in the text (English version). Here are some of them.
1. decisions_l_english.yml: abolish_social_equity_desc:0 "The traditionalists whisper in dark corners, and the bearded ancients pour scorn on us. Our attempts at progressive governance must come to an end." → bearded ancient
2. dhe_events_l_english.yml: dhe_isis_cult.2.b:0 "We do not want these cultists to ruin [SCOPE.sP('randomized_country_province').GetName]." → not want
3. diplomacy_l_english.yml: RANSOM_ASK_DESC:0 "An envoy from $ACTOR$ is requesting the release of our 'guest' $NAME$ for the sum of $CASH$ @gold!" → $ACTORS$ is
4. event_l_english.yml: character_events.26.desc:0 "The tutor that we have employed to oversee the education of our heir, [SCOPE.sChar('culture_switch_heir').GetPraenomen], is of sufficiently foreign culture as to convince [SCOPE.sChar('culture_switch_heir').GetPraenomen] that these ways are superior.\n\nIf we let these lessons continue, [SCOPE.sChar('culture_switch_heir').GetPraenomen] is sure to begin emulating these foreign ways; if not, we are forced to deprive [SCOPE.sChar('royal_tutor').GetPraenomen] of [SCOPE.sChar('royal_tutor').GetHerHis] position at court." → to convince
5. event_l_english.yml: important_people_banished:1 "Important characters will be banished to foreign lands instead of executed or incarcerated." → be banished
6. inventions_l_english.yml: monthly_character_loyalty_inv_3_desc:0 "Encouraging our governors to develop personal ties of patronage with subjects, increases both the loyalty of their subjects, and reinforces the system altogether." → governors to
7. messages_l_english.yml: WE_ACCEPTED_TO_JOIN_DEF_LEAGUE_HEADER:0 "We joined a Defensive League!" → a Defensive
8. monarchy_events_l_english.yml: monarchy_events.16.desc:0 "[SCOPE.sCharacter('powerful_pretender_monarchy_var').GetName] has been spending a lot of time with High Priest [SCOPE.sCharacter('suggestible_priest').GetName] lately. It seems that [SCOPE.sCharacter('powerful_pretender_monarchy_var').GetName] intends to manipulate the priesthood to increase [SCOPE.sCharacter('powerful_pretender_monarchy_var').GetHerHis] popular standing." → the priesthood
9. triggers_l_english.yml: IS_SAME_PARTY_TRIGGER:0 "[CHARACTER.GetName] belongs to same party as [TARGET_CHARACTER.GetName|Y]" → party as
Steps to reproduce the issue.
Play the game and read the text.
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Various typos in the text
What platform are you playing on?
Steam
What game version are you running?
1.0.0
Please select any/all DLC you have enabled.
Hellenistic world flavor pack,
Epirus flavor pack
Do you have mods enabled? No
Please explain your issue is in as much detail as possible.
I have found various typos in the text (English version). Here are some of them.
1. decisions_l_english.yml: abolish_social_equity_desc:0 "The traditionalists whisper in dark corners, and the bearded ancients pour scorn on us. Our attempts at progressive governance must come to an end." → bearded ancient
2. dhe_events_l_english.yml: dhe_isis_cult.2.b:0 "We do not want these cultists to ruin [SCOPE.sP('randomized_country_province').GetName]." → not want
3. diplomacy_l_english.yml: RANSOM_ASK_DESC:0 "An envoy from $ACTOR$ is requesting the release of our 'guest' $NAME$ for the sum of $CASH$ @gold!" → $ACTORS$ is
4. event_l_english.yml: character_events.26.desc:0 "The tutor that we have employed to oversee the education of our heir, [SCOPE.sChar('culture_switch_heir').GetPraenomen], is of sufficiently foreign culture as to convince [SCOPE.sChar('culture_switch_heir').GetPraenomen] that these ways are superior.\n\nIf we let these lessons continue, [SCOPE.sChar('culture_switch_heir').GetPraenomen] is sure to begin emulating these foreign ways; if not, we are forced to deprive [SCOPE.sChar('royal_tutor').GetPraenomen] of [SCOPE.sChar('royal_tutor').GetHerHis] position at court." → to convince
5. event_l_english.yml: important_people_banished:1 "Important characters will be banished to foreign lands instead of executed or incarcerated." → be banished
6. inventions_l_english.yml: monthly_character_loyalty_inv_3_desc:0 "Encouraging our governors to develop personal ties of patronage with subjects, increases both the loyalty of their subjects, and reinforces the system altogether." → governors to
7. messages_l_english.yml: WE_ACCEPTED_TO_JOIN_DEF_LEAGUE_HEADER:0 "We joined a Defensive League!" → a Defensive
8. monarchy_events_l_english.yml: monarchy_events.16.desc:0 "[SCOPE.sCharacter('powerful_pretender_monarchy_var').GetName] has been spending a lot of time with High Priest [SCOPE.sCharacter('suggestible_priest').GetName] lately. It seems that [SCOPE.sCharacter('powerful_pretender_monarchy_var').GetName] intends to manipulate the priesthood to increase [SCOPE.sCharacter('powerful_pretender_monarchy_var').GetHerHis] popular standing." → the priesthood
9. triggers_l_english.yml: IS_SAME_PARTY_TRIGGER:0 "[CHARACTER.GetName] belongs to same party as [TARGET_CHARACTER.GetName|Y]" → party as
Steps to reproduce the issue.
Play the game and read the text.
Upload Attachment
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