Description of problem
Code Error in governor_policies_l_german.yml
What platform are you playing on?
Steam
What game version are you running?
1.0.3
Please select any/all DLC you have enabled.
Epirus flavor pack
Do you have mods enabled? No
Please explain your issue is in as much detail as possible.
When you look at the details of cultural or religious conversion, you are shown how many pops allready have been converted. This is not the case in the german version of the game.
Instead you get a cryptic message that makes no sence at all.
I looked into the files and discovered that there is an error in line 34 and 35 in the governor_policies_l_german.yml.
I was able to fix this for me by replacing the lines with the variables withe the ones of the english file.
gov_pol.1.t:1 "1 Bewohner konvertiert zum [ROOT.GetState.GetGovernorOrRuler.GetEmployer.GetReligion.GetName]en Glauben.\n\n[ROOT.GetState.GetGovernorOrRuler.GetName] hat bereits #Y [SCOPE.ScriptValue('religionator_svalue')]#! Bewohner konvertiert und wird als [ROOT.GetState.GetGovernorOrRuler.Custom('get_religionator_descriptor')] angesehen."
gov_pol.2.t:1 "1 Bewohner konvertiert zur [ROOT.GetState.GetGovernorOrRuler.GetEmployer.GetPrimaryCulture.GetName]en Kultur.\n\n[ROOT.GetState.GetGovernorOrRuler.GetName] hat bereits #Y [SCOPE.ScriptValue('culturenator_svalue')]#! Bewohner konvertiert und wird als [ROOT.GetState.GetGovernorOrRuler.Custom('get_culturenator_descriptor')] angesehen."
This will fix the numbers not getting shown and also uses better german sytax.
Steps to reproduce the issue.
This is a general bug for every player of the german version.
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Code Error in governor_policies_l_german.yml
What platform are you playing on?
Steam
What game version are you running?
1.0.3
Please select any/all DLC you have enabled.
Epirus flavor pack
Do you have mods enabled? No
Please explain your issue is in as much detail as possible.
When you look at the details of cultural or religious conversion, you are shown how many pops allready have been converted. This is not the case in the german version of the game.
Instead you get a cryptic message that makes no sence at all.
I looked into the files and discovered that there is an error in line 34 and 35 in the governor_policies_l_german.yml.
I was able to fix this for me by replacing the lines with the variables withe the ones of the english file.
gov_pol.1.t:1 "1 Bewohner konvertiert zum [ROOT.GetState.GetGovernorOrRuler.GetEmployer.GetReligion.GetName]en Glauben.\n\n[ROOT.GetState.GetGovernorOrRuler.GetName] hat bereits #Y [SCOPE.ScriptValue('religionator_svalue')]#! Bewohner konvertiert und wird als [ROOT.GetState.GetGovernorOrRuler.Custom('get_religionator_descriptor')] angesehen."
gov_pol.2.t:1 "1 Bewohner konvertiert zur [ROOT.GetState.GetGovernorOrRuler.GetEmployer.GetPrimaryCulture.GetName]en Kultur.\n\n[ROOT.GetState.GetGovernorOrRuler.GetName] hat bereits #Y [SCOPE.ScriptValue('culturenator_svalue')]#! Bewohner konvertiert und wird als [ROOT.GetState.GetGovernorOrRuler.Custom('get_culturenator_descriptor')] angesehen."
This will fix the numbers not getting shown and also uses better german sytax.
Steps to reproduce the issue.
This is a general bug for every player of the german version.
Upload Attachment
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