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joriandrake

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Description of problem
1.01 & 1.02 UI scaling

What platform are you playing on?
Steam

What game version are you running?
1.01

Please select any/all DLC you have enabled.

Epirus flavor pack

Do you have mods enabled? No

Please explain your issue is in as much detail as possible.
I already felt like the icons and font were too small in 1.0 and now even on largest UI scaling option everything is smaller than it was pre-patch. My resolution is 1280x1024 and the original scaling was acceptable to me, but now I will only ruin my eyes further trying to make out the numbers and text. I literally can't see well enough now to play. Game at the moment is unplayable for me.

Image Example
(top: screenshot from pre-patch, bottom: sreenshot after 1.01)

Steps to reproduce the issue.


Upload Attachment
 
Last edited:
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joriandrake

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I found the issue, the options now only allow an User Interface scale ratio of 0.6 maximum, and I am unable to increase it further to 0.9 or 1. Will test if I could overwrite it in settings txt as a workaround.

Menu Image

...Workaround failed.

I edited pdx_settings.txt at the line
"GUI"={
"scale"={
version=0
value=1.200000
}

First to 1.000000 from the original 0.600000 then to 1.2 as seen above, both times I made a screenshot then compared them. The UI scaling didn't change at all despite the edited settings. Everything remained tiny, the scaling might now rely on widescreen monitors only but then again I have to ask, why break something that wasn't broken before?

The game was already buggy and lacking features before, but now I can't even play it due to not seeing the writing/etc properly anymore. Since being for years a Paradox fan, modder, beta tester this is the first time I seriously consider refunding a game.
 
Last edited:

Antigone999

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Same issue here on 1280 x 1024. Used to play with a ratio of 0.8 and it was fine. Now with max = 0.6 it's really hard to read and therefore not really enjoyable.

BTW for all PDX games: it'd be nice to be able to set the value of border scrolling to 0 without the need to edit the settings manually. Would make handling easier with multiple monitors.
 

GAGA Extrem

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The UI will automatically scale itself depending on the current resolution, right now this will override any user settings if it leads to too large UI elements that would go out of bounds.

I have already added a suggestion to allow the user to override the override for the scaling limit, given that my eyes get pretty strained at 1440x900 and 0.7 scaling as well.
 

joriandrake

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Thank you, I hope you can push out a 'hotfix' for this only if nothing else, at the very least to be able to have the same size (if not larger) for UI/text as we had on 1.0

Right now there is also a large empty space between the ingame clock and the listed resources on top of screen, which was not present and didn't stretch the screen in 1.0 before
 

ChickenCaesar

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I have the same issue - scaling was legible for me in version 1.0 but now with the patch it gives me headaches at largest UI scale (which is just too small). I think this is a common problem for a lot of people, and many just put up with it, but for me it's a deal breaker. It's a great game, but I can't play it or support any future DLC unless the UI can revert to larger scales. Thanks to Paradox for at least making sure the issue is put forward as a suggestion.
 

nikita0k

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The UI will automatically scale itself depending on the current resolution, right now this will override any user settings if it leads to too large UI elements that would go out of bounds.

I have already added a suggestion to allow the user to override the override for the scaling limit, given that my eyes get pretty strained at 1440x900 and 0.7 scaling as well.
I paid money to this game, but now i can't play it.
On release UI in the game had good size for me, so i played for more then 2 hours. And it's fraud, because on the streams the game had good size of UI.
But now you ruined this game (for me and my eyes) and i can't refund it.
I want you to fix it immediately or return my money back.
 

whoajamin

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Description of problem
1.01 UI scaling

What platform are you playing on?
Steam

What game version are you running?
1.01

Please select any/all DLC you have enabled.

Epirus flavor pack

Do you have mods enabled? No

Please explain your issue is in as much detail as possible.
I already felt like the icons and font were too small in 1.0 and now even on largest UI scaling option everything is smaller than it was pre-patch. My resolution is 1280x1024 and the original scaling was acceptable to me, but now I will only ruin my eyes further trying to make out the numbers and text. I literally can't see well enough now to play. Game at the moment is unplayable for me.

Image Example
(top: screenshot from pre-patch, bottom: sreenshot after 1.01)

Steps to reproduce the issue.


Upload Attachment

This issue has made the game all but unreadable on my 13" MacBook Pro. 1.0 scale was a little too big for default but allowed my to scale it to .9 and .8 which worked well. Now I'm getting a max setting of .7 which is just too small to read without hunching over my computer making it super uncomfortable to play for long periods of time. PLEASE address this in your next hot fix. I really really want to play this game but it's literally painful for me to do so.
 

Chester Nimitz

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Yep, I'm having the same issue. I get a max setting of .6. Windows 7, GeForce GTX 980, 12G RAM. It's unplayable for me with UI scaling this small.

For now, I've reverted to 1.0.
 

Badesumofu

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I paid money to this game, but now i can't play it.
On release UI in the game had good size for me, so i played for more then 2 hours. And it's fraud, because on the streams the game had good size of UI.
But now you ruined this game (for me and my eyes) and i can't refund it.
I want you to fix it immediately or return my money back.

The release version is still available to you. I'm sure this problem will be fixed in time, but until then you still have access to the version of the game that you've said you were happy with.
 

joriandrake

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So I went back to 1.0 only to make a screenshot and discuss the UI after checking the settings since 1.02 didn't address the issue.

1Bx4U1e.jpg


The maximum scaling with a 1280X1024 resolution is for me 0.8 in settings at release 1.0 version. The screenshot was taken with that kept in mind.
  • First, we can see in the upper right corner a seamless listing of all info (such as stability or city numbers) besides the clock, if you compare it to 1.01/1.02 screenshots you can observe that due to worse scaling ratio we have a large, empty white space at the top instead as the writing/numbers/icons are set to be rather smaller than to fill out the empty position.
  • The image icons for the menu such as government, technology, religion or families was already so small in 1.0 that despite the higher scaling possibility you can barely make out what some of the images depicted are supposed to symbolize. This causes confusion and makes it harder for a player to know what to click to get somewhere even if they have better eyesight and access to higher UI scaling. Even the pop-up messages have better image choices. We can see this a constant headache not just during youtube gamer videos but also already causing an issue for Paradox's own live streams and recorded devclash, where the Hosts (DDRJake and 'FloggedRod') have often a hard time to find what they need to click on to get somewhere. I believe those might be nice, detailed images - but only at full scale - and not fit for menu icons, especially not on lower than 0.8 UI scaling. More simplified, easier to identify icons might be better to be implemented in a future patch.
  • I miss navigation from CK2 and EU4, where if you clicked on something you were able to easily open menus (like on your flag in corner) or get the screen center on your capitol. The provincial/nation capitol icons are too small and hard to notice as well. The Pillar as example could easily be 3-times larger than currently, and you should be able to determinate your provincial and national capitol instead of it being more or less randomly defined depending on population or the chance that your capitol might be force-moved due to losing the one you start with.
  • In the gov menu where you can set your leaders (the 'council' menu, in CK2-speech) you have a button to open a list of possible replacements, which is totally unnecessary, rather please consider to remove the button and let the traits of the appointed characters be listed there with the portrait of character when clicked opening the same list of candidates.
My extra observation is accidental, it isn't about scaling but I add here so I won't forget to mention it at all:
There was a good reason for EU4 implementing a sailor force pool, there would be an even better one for ImpRome as many hellenic states and Carthage had better sailor ratio than Rome, there isn't much chance for anyone in Western Med currently unless you stomp on Rome right at start due to Roman manpower/coins/resources making it quickly a powerhouse able to build a much larger navy than Carhage's. I suggest implementing EU4's sailor system, or if you keep using a single manpower then just have a fleet be a constant drain on it due to crewing those ships.

In addition, an UI settings request:
The game already calculates date both by Roman standard and BC date, can we please get a Settings option to swap the two if enabled, so instead of when Roman date being hovered above with the cursor we can see BC, we get BC as standard at corner and if hovered over, we can see the Roman date? I get it that currently the dating is more flavorful/historically accurate but it still annoys me since EU:Rome (and ImpRome is basically EU:Rome 2 anyway) and instead of a permanent removal of one or the other I see a good way to solve this with the player getting an option to set the UI to preferred dating system.
 
Last edited: