I'm quite pleased at the thought of a DLC that overhauls the naval aspect of the game. I cannot play a game where you only need to have the biggest stack of ships to destroy the entire navy of your ennemies. So I preordered Mare Nostrum this week end. Did you ?
I can make my own system to conclude the price of the DLC as well, that doesn't mean that the price will be justified. You see, NM and tC and to some extend CS, too, just were overpriced if you compare it to Art of War, which actually had interesting features. At the moment, they are just pushing one poorly designed and badly implemented DLC out after another and probably "pay the bills" of some other games with it, too. People always said that Pdx weren't as bad as EA and they still are not, since they are not as impudent as EA, but many notice the downward trend and want to make clear that they will not be OK with such a development.The price for the DLC, in fact all DLC's was explained, they have a point system where each change is awarded points and the combined number of points make up a price. Everyone is free to make up their own mind, buy or not, but Paradox still has to pay the bills. And not everyone buys these DLC's, not everyone with a copy of EU4 still plays this game. Those buying the DLC sponsor Paradox, and thus those freeriding peeps not buying the DLC. Looking at their employees I don't think they are paid a lot, they can hardly afford to shave and their clothes are outdated.
I can make my own system to conclude the price of the DLC as well, that doesn't mean that the price will be justified. You see, NM and tC and to some extend CS, too, just were overpriced if you compare it to Art of War, which actually had interesting features. At the moment, they are just pushing one poorly designed and badly implemented DLC out after another and probably "pay the bills" of some other games with it, too. People always said that Pdx weren't as bad as EA and they still are not, since they are not as impudent as EA, but many notice the downward trend and want to make clear that they will not be OK with such a development.
I, for one, am honestly worried with the path Stellaris is taking. Trade is dull, planet development is dull, economy is dull, espionage is non-existent but when you point it out, the community argues that they can all add it with a DLC later. They can't. The only actual overhaul EUIV got was Development, and it was not that game-changing from a game-play/fun perspective. There is only so much you can add in a single DLC made in six months, especially when your attention is all over the place like it is in EUIV. Only half of the features are actually naval related.
I personally would like it if they maybe made three big expansions that add a whole bunch of mechanics that are fine-tuned to work with each other and the base game. Fix other minor issues in patches in between. It would be worth 20 bucks, maybe even 25 if it is good and has to be that way. I don't care if they crank up the number of cosmetic DLCs beyond the inconceivable. The actual game-play should consist out of well thought through blocks. Not afterthought after afterthought.
This example is bad, because:Some features in mare naustrum like sailors literally only took changes to the defines.lua.
I have watched a lot of streams about it, I am not sure if the new system is more or less cumbersome. I've already disabled Cossacks due to Estates, a waste of money there, I will be more careful with MN and in the future.
Estates give you huge buffs though...
I don't find them particularly micromanagey, but I tend to be fairly expansionist (and expansionism makes your estates happy-but-weak because it means you keep feeding them land to keep them just above their minimum territory threshold).They are micro managey and I hate that. I don't only hate things that are detrimental, but cumbersome is something I try to avoid.
I don't find them particularly micromanagey, but I tend to be fairly expansionist (and expansionism makes your estates happy-but-weak because it means you keep feeding them land to keep them just above their minimum territory threshold).