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Poniatowski1991

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Crappy game... again.
While I am TRYING to focus on beating USA the Soviet Union decides to DOW on me!!!

I've almost had it with this game. What is wrong... victory seems always impossible.
 
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KaiserNoncehelmIII

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Crappy game... again.
While I am TRYING to focus on beating USA the Soviet Union decides to DOW on me!!!

I've almost had it with this game. What is wrong... victory seems always impossible.
Hahaha if it was easy to conquer the world in 10 years it would have been done plenty if times.
 

Nick U

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When invading the US, supply is critical and (initially) the only way of getting it is by convoy across the atlantic. The size of the port you take, limits how much supply comes in and thus how big your army can be. So one trick is to pick one main port, but invade multiple ports along the east and south coasts. You just need a few Marine divisions (I typically use 2 Landing craft and 3 Marine Divisions) and work your way through the Ports one at a time. After each secondary port is captured, land a single Infantry corp of 5 Infantry divisions and corp HQ (or create the HQ after landing). Withdraw your Marines for the next Port invasion. Your infantry divisions push out and take a couple of defendable hexes, ideally along river banks and in woods/hills and then dig in.

Why?

1. The AI pulls out 10 or 15 divisions from where they are really needed to travel over and hem in each of your static Infantry corps. Eventually that can be as many as 60-90 divisions, usually Mechanised divisions, just babysitting 25-30 of your Infantry divisions. Rarely will they attack, just dig in alongside yours.

2. You force the US navy to rebase further and further away from your main invasion. Ultimately forcing them into the pacific where they can no longer intercept your main convoys.

3. Each port captured becomes the supply source for the nearby garrision. Infantry divisions need little supply and no fuel. There are few if any supply issues with them. Often you don't need convoys continously supplying them if the ports are big enough, one convoy every week or two can be enough. If you can handle the micro management of them. Often you capture a load of supply on the port hex too, which can last them some weeks without any convoys.

Your main invasion force can be smaller as it now faces a much weakened enemy. Your first goal should be to capture the US supply source (Washington I think) and a massive stockpile of supplies and fuel, then you are golden to ship in the rest of your army. Make sure you have the creation of resource convoys set to manual before you take this supply centre. If you set up a resource convoy to return resources back to Europe make sure you untick the Supply and Fuel boxes otherwise the first convoy will remove those stockpiles.

Be wary of linking up with Port beachheads, because at the same time you link 2 supply sources. When this happens, the game dismantles both supply sources and picks a new port province to become the new supply source, not necessarily either of the previous supply sources. I think it tries to place the new source based on the optimal (smallest) sum of supply chain lengths, but the results are often unsatisfactory. A period of supply disruption follows as the old stockpiles are moved to the new supply source.
 
Last edited:

Poniatowski1991

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When invading the US, supply is critical and (initially) the only way of getting it is by convoy across the atlantic. The size of the port you take, limits how much supply comes in and thus how big your army can be. So one trick is to pick one main port, but invade multiple ports along the east and south coasts. You just need a few Marine divisions (I typically use 2 Landing craft and 3 Marine Divisions) and work your way through the Ports one at a time. After each secondary port is captured, land a single Infantry corp of 5 Infantry divisions and corp HQ (or create the HQ after landing). Withdraw your Marines for the next Port invasion. Your infantry divisions push out and take a couple of defendable hexes, ideally along river banks and in woods/hills and then dig in.

Why?

1. The AI pulls out 10 or 15 divisions from where they are really needed to travel over and hem in each of your static Infantry corps. Eventually that can be as many as 60-90 divisions, usually Mechanised divisions, just babysitting 25-30 of your Infantry divisions. Rarely will they attack, just dig in alongside yours.

2. You force the US navy to rebase further and further away from your main invasion. Ultimately forcing them into the pacific where they can no longer intercept your main convoys.

3. Each port captured becomes the supply source for the nearby garrision. Infantry divisions need little supply and no fuel. There are few if any supply issues with them. Often you don't need convoys continously supplying them if the ports are big enough, one convoy every week or two can be enough. If you can handle the micro management of them. Often you capture a load of supply on the port hex too, which can last them some weeks without any convoys.

Your main invasion force can be smaller as it now faces a much weakened enemy. Your first goal should be to capture the US supply source (Washington I think) and a massive stockpile of supplies and fuel, then you are golden to ship in the rest of your army. Make sure you have the creation of resource convoys set to manual before you take this supply centre. If you set up a resource convoy to return resources back to Europe make sure you untick the Supply and Fuel boxes otherwise the first convoy will remove those stockpiles.

Be wary of linking up with Port beachheads, because at the same time you link 2 supply sources. When this happens, the game dismantles both supply sources and picks a new port province to become the new supply source, not necessarily either of the previous supply sources. I think it tries to place the new source based on the optimal (smallest) sum of supply chain lengths, but the results are often unsatisfactory. A period of supply disruption follows as the old stockpiles are moved to the new supply source.

Okay,

Thanks for the tips. I am hammering down on the US. They seem very weak. Only their fleet is a worthy opposition, or so it seems. They have only halftracks and light sherman tanks in battles and quite some infantry. But I guess they were unable to pass all the laws in time. I am thrusting west with Heavy Panzer spearheads under von Manstein and Guderian. In the East against the Soviets I am making 2 pockets with Panzers.

Unfortunately the Russians seem too much attracted to Scandinavia and I fear they will overrun it.
December 1942.jpg


P.S.

When do you think US will fall???

I took their major cities in the West. National Unity hovers around 55~ ish

Making a run for Denver, New Orleans, Houston and Chicago. Last one their capital No.2
 
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marxianTJ

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Once you capture the North East the USA may still have a large army - but it'll be a paper tiger - as most of the US' iC is now, or will soon be, in your hands. So they won't be able to pay for reinforcements anymore and certainly not the construction of new units.
 

Nick U

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You can view how close a country is to surrendering by going to the diplomacy screen, select the country and hover your mouse over the surrender progress bar at the top centre. You will get a tool tip that says something like 85% progress towards surrendering, but if you hold the mouse there a few seconds longer an extended tool tip appears which says something like.

"47.6% of their important cities are occuppied and their National Unity is at 55.3%. If the occupation figure is larger than their National Unity they will surrender."

You then need to go to the VP map mode and hover your mouse over their surviving VP locations, that will tell you how many points each one is worth. But not what percentage that relates to. It is possible to total up the point value of all the VPs locations and then calculate the percentage each point is worth, but for a country the size of USA, that is difficult. Therefore, just before you take a VP location note it's before occupation percentage, take the location and check again. Check how many points it was worth, divide the percantage change between those points to get how much one point is worth.

Once you know what one point is worth as a percentage, calculate how many more points you need to force the surrender. Then obviously look for the closest set of VP locations that meet the points threshold. If you are very close, it can be possible (if gamey) to steal the final few VPs with Paradrops or Marine invasions of normally unsupportable locations. Knowing your troops only have to survive until midnight.

Note that not all VP locations are worth the same points and National Unity can go up even when they are getting thrashed.

Don't worry about Scandanavia too much, the Soviets won't actually push that many troops up there and they will mince around for months painfully securing all the worthless provinces (many of them mountains) and only gradually moving south. I'd only get worried if they got as far south to threaten Oslo and the Orsund effect provinces, but that is months away. However, if the worst comes to the worst, just plonk something in Copenhagen. I've never known the Soviets to build transport ships, so Copenhagen is their only way out and a single Garrison or Militia division could hold it.
 

Poniatowski1991

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Looking great!
Inspiring me to try out some new strategies I myself have in mind :D

It surely is!

Now it is 6 March 1943 and both Canada and USA surrendered. Unfortunately they passed the allies' baton to Mexico, Brazil and Siam. I am shipping my 500K troops in North America to Europe. My puppets should manage to defeat Mexico and Brazil.

Siam is just a meaningless piece of jungle, Japan is dealing with it.
6 March 1943.jpg
6th March 1943.jpg


P.S.

I released Norway and Sweden as puppets to delay USSR advance in Scandinavia.

Besides. This campaign is pretty much concluded I guess...
 
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Mjrearden

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Nice! I see the Russians are starting to get stuck in a "central bubble" there, I would highly recommend you get that bulge in your line surrounded to cut them off from supplies.
Then destroy the Russian army and march to Moscow.
Also, tip for any future game you may play: always start lowering Russian unity using espionage the moment the game starts. It will hurt research in the short run but help you immensely in the long run. I can usually get Russian unity down to 55%-60% by the time I make my DoW which makes Russia all the easier to beat :D
 

KaiserNoncehelmIII

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How easy is it to push against the Russians now? Their industry has had a chance to gear up so defeating them might be harder than you think at this point. Good luck.
 

Poniatowski1991

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Nice! I see the Russians are starting to get stuck in a "central bubble" there, I would highly recommend you get that bulge in your line surrounded to cut them off from supplies.
Then destroy the Russian army and march to Moscow.
Also, tip for any future game you may play: always start lowering Russian unity using espionage the moment the game starts. It will hurt research in the short run but help you immensely in the long run. I can usually get Russian unity down to 55%-60% by the time I make my DoW which makes Russia all the easier to beat :D

Working on it;)
 

Poniatowski1991

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May 1943.jpg
Nice! I see the Russians are starting to get stuck in a "central bubble" there, I would highly recommend you get that bulge in your line surrounded to cut them off from supplies.
Then destroy the Russian army and march to Moscow.
Also, tip for any future game you may play: always start lowering Russian unity using espionage the moment the game starts. It will hurt research in the short run but help you immensely in the long run. I can usually get Russian unity down to 55%-60% by the time I make my DoW which makes Russia all the easier to beat :D

First pocket closing.
 

Mjrearden

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Great! Can't wait to try out my own ideas for taking out Russia (it involves leaving most of Poland empty allowing Russia to rush in then cut off their rear using panzer divisions and let them starve
 

Poniatowski1991

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Great! Can't wait to try out my own ideas for taking out Russia (it involves leaving most of Poland empty allowing Russia to rush in then cut off their rear using panzer divisions and let them starve

Sounds gruesome and spectacular! A bigger salient makes them indeed lose their entire armies faster... thus ending the war earlier.
 

KaiserNoncehelmIII

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I like the way that, as this thread goes on, the maps slowly get more and more detailed.