Many of you will be familiar with the issues that the AI seems to have with managing their inflation since Divine Wind.
Having played a lot of HTTT the familiar inflation pattern for mid-large size AI Reichs was a steady increase leading into the early midgame before a consistent disinflation set in for the remainder of the game. Incidentally this was a similar pattern to what i as a human player followed - early minting to finance an outsized military to help with expansion, followed by an economic consolidation once i had established a Reich of critical mass.
Conversely in Divine Wind, a large portion of AI countries persist with ever-increasing inflation right up into the lategame, with hugely damaging results. After forming Germany from Brunswick in an MP game - in the late 1700s we were confronted with a blobbed Burgundy, Castille and Great Britain, all suffering from over 50% inflation - crippling them with a massive tech and cost base disadvantage and removing any potential AI challenge. Incidentally this was played on Hard so probably would have been even worse without their usual income bonus.
Lately i commenced a Luneburg - Germany game on Hard, but after getting bored after about 75 years i started tagswitching to play around and help some AI countries blob. What i found was a consistent pattern of overuse of mercenaries necessitating massive minting. When i rolled in as Denmark the majority of their army was mercenary, crippling them financially. A similar story was present for the large Hungary at the time, and even France was relying on mercenaries far too much, despite having 100K manpower.
The AI seems to love spamming mercenaries when they run into manpower constraints, which on some level is fair enough - but the problem is they are never disbanded at peace and replaced with regular units to alleviate the financial burden once manpower is normalised.
I am also not convinced that it is solely a manpower-triggered decision due to the example of France in my game, unless they were "leftover" from earlier times and auto-upgraded (do mercs do this?).
This is one aspect of AI behaviour that the devs might want to look at in the upcoming patch as it can affect gameplay considerably. In our MP game we eventually had to just edit the savegame files to give the AI zero inflation.
Having played a lot of HTTT the familiar inflation pattern for mid-large size AI Reichs was a steady increase leading into the early midgame before a consistent disinflation set in for the remainder of the game. Incidentally this was a similar pattern to what i as a human player followed - early minting to finance an outsized military to help with expansion, followed by an economic consolidation once i had established a Reich of critical mass.
Conversely in Divine Wind, a large portion of AI countries persist with ever-increasing inflation right up into the lategame, with hugely damaging results. After forming Germany from Brunswick in an MP game - in the late 1700s we were confronted with a blobbed Burgundy, Castille and Great Britain, all suffering from over 50% inflation - crippling them with a massive tech and cost base disadvantage and removing any potential AI challenge. Incidentally this was played on Hard so probably would have been even worse without their usual income bonus.
Lately i commenced a Luneburg - Germany game on Hard, but after getting bored after about 75 years i started tagswitching to play around and help some AI countries blob. What i found was a consistent pattern of overuse of mercenaries necessitating massive minting. When i rolled in as Denmark the majority of their army was mercenary, crippling them financially. A similar story was present for the large Hungary at the time, and even France was relying on mercenaries far too much, despite having 100K manpower.
The AI seems to love spamming mercenaries when they run into manpower constraints, which on some level is fair enough - but the problem is they are never disbanded at peace and replaced with regular units to alleviate the financial burden once manpower is normalised.
I am also not convinced that it is solely a manpower-triggered decision due to the example of France in my game, unless they were "leftover" from earlier times and auto-upgraded (do mercs do this?).
This is one aspect of AI behaviour that the devs might want to look at in the upcoming patch as it can affect gameplay considerably. In our MP game we eventually had to just edit the savegame files to give the AI zero inflation.