- May 23, 2007
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
No, I made different graphics for each province. So the process for the whole map would be to first paint the whole map, then export province gfx based on the ID layer.Did you make different graphics for each terrain type?
That sounds like the most pressing concern. How will the graphic change automatically in winter conditions?There are a couple of (visual) problems with this though. The most obvious one is that you can't "select" a province anymore. That is to say, you can select it, but there's no visual feedback for it. Also you'd need another graphic for winter conditions. And the FOW doesn't apply to province background gfx. And...
I don't know the exact details but that project which had started back in the time of EU2 AGCEEP was discontinued during the development of FTG.(BTW wasn't it originally planned that FtG would get a completely new map? Whatever happened to that?)
Yep, good call. I was reading the Victoria code when I posted that.That's how it works in Victoria, but EU2 seems to be different. First of all I'm pretty sure it's 16-bit, which is a problem since a 18944x7296 map has 134976 32x32 tiles, more than twice as many as 16 bits (65536).
It's interesting for me to finally to see the map that was at one point supposed to be the big difference between EU2 and FTG, but honestly I think the Watkabaoi map is way better. It clearly does follow the style of the vanilla EU2 map, though.The psd file of the map is still available here: http://norrefeldt.ownit.nu/map_psd/
Unfortunately it's a bit problematic to work with (at least for my level of knowledge of photoshop) because the ID layer has a lot of empty space (beneath the borders) and the whole layer is anti-aliased.