In my playthrough I had finally completed a Hatchetman 3X and I have to say that I love this mech!
Even with Assaults in my mechbay, I still keep this mech at the ready for lower skull contracts. With 4 ERSLasers (3 of which are +10 Dmg), 2 MLasers, and 1 SRM4 it has decent firepower. Add in a +60 melee damage arm mod and leg mods totaling +25 DFA Dmg and it is so much fun to play. I also run 4 JJs and a +3 to hit Gyro.
Weapon damage is 248 and Melee Damage is 170. DFA Dmg is 135.
I normally save 'vigilance' for it's movement as well.
The great thing is, after melee, the ERs fire adding in 150 additional damage (it will be 160 if I can find one more +10 Dmg ERSLaser.
The only bad thing is I have a tendency to 'play with my food' and try to use the Hatchetman as a finisher. It is still a 45 ton medium, so even armored up it is still fragile.
Even with Assaults in my mechbay, I still keep this mech at the ready for lower skull contracts. With 4 ERSLasers (3 of which are +10 Dmg), 2 MLasers, and 1 SRM4 it has decent firepower. Add in a +60 melee damage arm mod and leg mods totaling +25 DFA Dmg and it is so much fun to play. I also run 4 JJs and a +3 to hit Gyro.
Weapon damage is 248 and Melee Damage is 170. DFA Dmg is 135.
I normally save 'vigilance' for it's movement as well.
The great thing is, after melee, the ERs fire adding in 150 additional damage (it will be 160 if I can find one more +10 Dmg ERSLaser.
The only bad thing is I have a tendency to 'play with my food' and try to use the Hatchetman as a finisher. It is still a 45 ton medium, so even armored up it is still fragile.
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