I agree that modding would work, I am just a bit uncomfortable with it in this game in particular...
I hear you but so? Let those people do that! They have Ironman (which I love) but it doesn’t stop people from F4ing if they want. I don’t! Haha
The thing about modding the starting lance, though, is that you can completely revert back to the vanilla game after you've started your career and it will still work perfectly. The only thing it does is inject different data into your initial save file... saves already need to be able to track whatever inventory of mechs you may have, so it's a direct substitution.I agree that modding would work, I am just a bit uncomfortable with it in this game in particular...
Randomly getting 4 locust would suck but it would be fun!
Ya having same crit chance as the AI would be cool, I’d want that I’m not sure why we only have 20%
Your locust builds sound fun !
So how would I go about missing the JSON files to change the starting career mode lance? I have a dice I can roll to see what I get!
I'm inclined to think a solid medium would be more interesting.What do you guys think about starting a career game with just one big mech? A heavy or Assault. I reckon it could be interesting against all those high evasive lights and with mech parts at 5 it will be a long time before you get a wing man or back up mech.
What do you guys think about starting a career game with just one big mech? A heavy or Assault. I reckon it could be interesting against all those high evasive lights and with mech parts at 5 it will be a long time before you get a wing man or back up mech.
So how would I go about missing the JSON files to change the starting career mode lance? I have a dice I can roll to see what I get!
I'll just add that if you type it in by hand, you have to pay attention to every single detail... including the difference between underscores and dashes. Copy and paste from the filename if you aren't confident you can do that easily.Here's where it gets important. To change the mechs, you have to replace the "mechdef_blackjack_BJ-1" or the other mechs to the mechs of your choice. THEY MUST BE LEGAL/ELIGIBLE mechdefs. If you're not sure, simply open up ../StreamingAssets/data/mech.. folder and look at all the mechdefs listed there. any one of them will work, just don't put the .json on the end, all you need is (eg to change it to a grasshopper) "mechdef_grasshopper_GHR-5H"
I did that, and I'm kind of sort of regretting it - the Vindicator is a much more useful 'Mech than the Hatchetman. Cool as that hatchet is, the rest of the 'Mech is made of paper and a single AC/10 doesn't compare to the PPC+LRM-10 I usually mod on to my Vindicators.If I start another Career Mode, I think I am going to do some json file shenanigans to change my starting lance. I think I'd like to have a Hatchetman instead of a Vindicator.
To put some visuals on @Confector Tyrannis otherwise excellent post, I did this for my Plague of Locusts campaign:
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I did that, and I'm kind of sort of regretting it - the Vindicator is a much more useful 'Mech than the Hatchetman. Cool as that hatchet is, the rest of the 'Mech is made of paper and a single AC/10 doesn't compare to the PPC+LRM-10 I usually mod on to my Vindicators.
FWIW, on the campaign that I started after owning Flashpoint, the Crab was the very first medium mech I ever encountered and the Hatchetman was somewhere around the fourth medium mech that I got a piece of.
So while that may just be the vagaries of RNG, I'm inclined to think that putting them in your starting lance isn't really needed.