I LOOOOOOOOOOOOOOOOOVE Plutocratic ideas

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wetblowdryer

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As far as I know, it is an ides group that replaces the aristocratic ideas when you're every republic type except for noble, dutch, and merchant.

first idea: available mercenaries 50%
second idea: Morale of armies 10%
third idea: national revolt risk -1.00
fourth idea: merchants +1
fifth idea: production efficiency 20%
sixth idea: tolerance of heathens +2
seventh idea: manpower recovery speed
final idea: technology cost -10%

It is a nice idea group that when stacked with other idea groups, you get a large advantage.
 

kvk

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It's come in handy during my Novgorod playthrough that's for sure.
But isn't Novgorod a Merchant republic? or can merchant republics get it too? (im confused)
 

gaius valerius

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If I was to play Burgundy and change to the Netherlands and I had already maxed out Aristocratic Ideas, will this change to Plutocratic Ideas? Just wondering?

But isn't Novgorod a Merchant republic? or can merchant republics get it too? (im confused)

Plutocratic is the Republican counterpart of Aristocratic Ideas.
 

Novacat

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I picked Plutocratic ideas in my game, they are actually really solid. A mix of powerful bonuses to improve your military and economy, theres absolutly nothing in there that is deadweight, and that is amazing.

Also, Merchant Republics can pick plutocracy.
 

Schmoekoeksklok

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If I was to play Burgundy and change to the Netherlands and I had already maxed out Aristocratic Ideas, will this change to Plutocratic Ideas? Just wondering?
No, you can have both at the same time this way if you want.
I thought they couldn't. I'm probably wrong though.
Indeed you're wrong :p

Only republics that can do royal marriages get Aristocracy instead. Merchant republics aren't among those :D
 

grisamentum

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Only republics that can do royal marriages get Aristocracy instead. Merchant republics aren't among those :D

Specifically, Aristocracy is for:

Code:
	trigger = {
		OR = {
			government = monarchy
			government = noble_republic
			government = theocratic_government
			government = papal_government
		}
	}

While Plutocracy is for anything that ISN'T those:

Code:
	trigger = {
		NOT = { government = monarchy }
		NOT = { government = noble_republic }
		NOT = { government = theocratic_government }
		NOT = { government = papal_government }
	}

Although it also seems Noble Republics can switch to Merchant Republic with the "confirm plutocratic reign" or somesuch decision.

Aha:

plutocratic_administration = {
potential = {
NOT = { government = merchant_republic }
OR = {
technology_group = western
technology_group = eastern
technology_group = ottoman
technology_group = muslim
}
OR = {
government = noble_republic
government = administrative_republic
government = republican_dictatorship
tag = HSA
tag = GEN
tag = VEN
}
}
allow = {
stability = 1
full_idea_group = trade_ideas

is_at_war = no
is_subject = false
}
effect = {
change_government = merchant_republic
add_stability = -2
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
num_of_cities = 3
}
}
}

1 stability and full Trade ideas and you can go Noble Republic -> Merchant Republic, then I suppose you could go 0 tradition to get back to a monarchy, then find some poor OPM republic and force-switch yourself back (potentially with an OPM you force-switched in the first place while a Noble Republic.)
 
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