I to want to see "new" ethics and not reworked ethics, all of the current ethics are boring to me and just meh
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It's ethos, not ethics. There's a difference. That said the game needs to be simple, and not add more to the "political compass". To add more difference between empires we will get Traditions, which I would have called ideology but w/e.
If you don't like the names then make a mod. Otherwise...I agree absolutely with the OP on retaining collectivist vs individualist (and will be pretty bummed if these concepts are removed, as they are some of the most important concepts debated in politics), but I do take issue with it being called 'authoritarianism' vs 'egalitarianism'. These are not necessarily opposites, egalitarianism is a very loaded word, and it would make more sense to call it 'aurhoritarian' vs 'decentralist' or 'authority' vs 'liberty'.
I don't recall the in-game modifiers attached to 'egalitarianism' in the recent DD, so this may or may not merely be a semantic issue, depending on the concepts illustrated and how they influence the modifiers accordingly.
We do not factor personal political delusions into the game design, I'm afraid.
But do you think that Authoritarianism has more to do with slavery than Collectivism does? Because Communism is collectivistic and the Soviet Union was the only Slave State that existed in modern times. So what about Collectivism did not fit?
We do not factor personal political delusions into the game design, I'm afraid.
This is why I'm salty about the change. Individualism vs Collectivism was the only honest depiction of that ideological clash that I've ever seen in a video game. There is absolutely no contradiction in a collectivist espousing love and equality for his fellow man, and then enslaving and purging people. They do both of those things because they believe the needs of the many outweigh the needs of the few. Socialist and communist regimes have always started with the former and ended up as the latter, precisely because of the collectivist worldview.
If you wanted to make an honest change, maybe you could get away with isolating the slavery and purging to fanatic collectivist, and non-fanatic collectivist could be puppies and unicorns, per the personal political delusions of socialists that you're factoring into the game design. (Or in 1.5, Collectivism could allow the "soft" forms of slavery and purging, such as domestic servants and displacement. Fanatic Collectivism could allow slave labor and killing people.)
There's also no strain in individualism being a worldview of freedom and rights and a worldview that leads to laissez-faire capitalism. The individual's right to pursue his own happiness must naturally be protected by rights, and also naturally leads to capitalism, a system where one can freely pursue their own profit.
I'm also salty because I play individualist because I'm an individualist, and "egalitarian" (everybody having exactly the same outcome) is also a collectivist concept. So my empire will no longer be a self-expression without some kind of radical changes to the way I play.
You certainly have the right to design your game how you see best. But I think it's a horrible decision. Yeah, I'm being a bit disrespectful in this post. But my empire, as an expression of my views, meant a lot to me, so... I'm kind of sorry but I'm kind of not.
I suppose it'll be easy enough to find a cosmetic mod that changes it back once 1.5 is out.
More is not always better. We should not have ethics that lack clearly defined mechanics and roles.
I agree the ethics are not unique enough but adding more ethics without the mechanics to support them will only make that worse.
Are you saying that if we come up with a good suggestions for roles and mechanics for individualist vs collectivist mechanics you might chance your mind?