I agree with Wiz. The existing ethos choices should be fleshed out first.
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Which is why they're changing it- they were trying to do one thing (make Collectivism/Individualism an axis on the Ethics wheel) but found that the result was more in-line with an Authoritarian/Egalitarian axis- so that's what they're making it into.I know that but collectivism is not the same that authoritarism that's why i was trying to say. Right now in the game collectivism =authoritarism. But that's not really what collectivism is (band,swarm mentality). I find that these two ethos are completly differents normaly but aren't in the game.
While I've certainly had moments where I wanted to pick opposing Ethos, I fully understand why they're mutually exclusive and opposed. I'd rather it stayed that way, because it's part of the core components of the diplomacy system and what gives different empires different views on each other.Please look forward ethos, they are very clunky now (restrictive to each others spiritualist/materialist etc...).
Paradox have already said that things like a "hive mind" are not supported by the game's base mechanics (because they, y'know, ignore several basic mechanics)- they'd need to be something Completely Different. We might see them in DLC at some point.We need unique goverments types (like Hive mind)
This I can agree with- more unique techs and event trees for each Ethos would be nice.and more impact on the gameplay for each ethos we choose (unique technologies etc...).
But the less ethics you have the more spectrum each ethos most cover. So if current ethic will be more fleshed out, it'll be really have to add new ones in the future as they have to take something from already presented ones.I agree with Wiz. The existing ethos choices should be fleshed out first.
I honestly wouldn't expect them to add new axis on the Ethics wheel ever- it'd effectively break all the content made before that change, because there'd be no events/options/fluff for the new axis in the old content.But the less ethics you have the more spectrum each ethos most cover. So if current ethic will be more fleshed out, it'll be really have to add new ones in the future as they have to take something from already presented ones.
Well, i think so too, but personally i wish for Individualist\Collectivists scale back (to represent that Ind\Col actually mean), a scale to represent a species outlook on the world - something like Opportunists\Exploiters and Xenophobes\Xenophiles changed to broader terms that represent something like inward\outward personality.I honestly wouldn't expect them to add new axis on the Ethics wheel ever- it'd effectively break all the content made before that change, because there'd be no events/options/fluff for the new axis in the old content.
I have to agree with this. I'd hardly call an empire that enslaves and commits genocide against its own people a "harmonious collective" [Pacifist + Collectivist empire]The whole point of the change is that the current mechanics do not fit 'Collectivism' and 'Individualism'. If we thought Collectivism and Authoritarianism was the same thing there'd be no need for a change.
I think that there are probably non-Ethic ways of doing that.Well, i think so too, but personally i wish for Individualist\Collectivists scale back (to represent that Ind\Col actually mean), a scale to represent a species outlook on the world - something like Opportunists\Exploiters and Xenophobes\Xenophiles changed to broader terms that represent something like inward\outward personality.
Probably. If anything, IMO, Stellaris could get a lot of variety by adding unique traits that affects gameplay a lot, but i think it isn't a course that Stellaris developments is following.I think that there are probably non-Ethic ways of doing that.
I see space for one.Seriously, ignoring the people who really really want individualism/collectivism to stick around, what new ethics could be added that wouldn't just be a pointless atomization of what already exists?
I agree the ethics are not unique enough but adding more ethics without the mechanics to support them will only make that worse.
The whole point of the change is that the current mechanics do not fit 'Collectivism' and 'Individualism'. If we thought Collectivism and Authoritarianism was the same thing there'd be no need for a change.
But do you think that Authoritarianism has more to do with slavery than Collectivism does? Because Communism is collectivistic and the Soviet Union was the only Slave State that existed in modern times. So what about Collectivism did not fit?
It's a confused mess which utterly demolishes the carefully-crafted and intuitive opposing personality axis that the developers designed to let you intuitively understand where any empire stands in regards to the beliefs of any other.I have been using "Ethics and Governments Rebuilt" mod for quite a while and I can't say that I see a problem with more ethics (though new governments are a much messier deal, as the said mod proved).
But do you think that Authoritarianism has more to do with slavery than Collectivism does? Because Communism is collectivistic and the Soviet Union was the only Slave State that existed in modern times. So what about Collectivism did not fit?