So... No local/lan?No. EU4 MP will not be playable without Steam.
So... No local/lan?No. EU4 MP will not be playable without Steam.
I am no expert on what data steam uploads from your computer but I have got some professional experience with data mining. From what information I have been able to gather about this it seems that besides obvious stuff like what games you have bought they also collect your gaming habits. They probably crosstabulate these with demographic and geographical data about you and later anonymize the results and either use them for their own marketing purposes or sell them.
There have been rumours that Steam scans other programs than the games you have bought from them but I think overall it is nothing more serious than what most people do using facebook. general advice is to dedicate one computer solely for gaming and internet browsing and keeping all personal or valuable business data on another computer, especially if you are or intend to become famous or rich![]()
I personally have no problem with this. I've always known Steam MP to be pretty stable, plus the hotjoining feature will work very well with it. Much looking forward to EU MP.No. EU4 MP will not be playable without Steam.
yes, but what does running on lan or not have to do with using steamworks or not?
A LAN has in this context nothing to do with the network layout. Of course is everybody behind a router technically in a LAN. By running a LAN party, I mean collecting 20 buddies with their computer in a basement, using a big switch to connect them, and play multiplayer games. Access to the internet is not easy, and the goal is not to send data over the global network simply to play in the same room. I Know it sounds so 1998's, but it is very fun, even today. Maybe I'm the last to do that.
I'm quite confused : what is a "standalone server" in the dev diary 33 ? A server hosted on my side, but that require internet access to run ?
Maybe I don't know what "stamworks" is. It could only be some tools that do not make multiplayer dependent on internet and steam servers. I'm not a specialist on this matter. I will see on release (or before if someone has an answer) and adapt my "LAN parties" to the game.
I just want to know how it will work in offline LAN parties. I regularly run some LAN parties, and it _is_ awesome. Minecraft, BF1942, CS, several TD and some Paradox titles (even if they are time consuming, I remember a great week-end playing EU2 AGCEEP with 6 players) During this time, I prefer not having internet access (Facebook take all players away from actual gaming), or I can't (not in my house)I don't see why people still have issues with Steam.
Of course, Steamworks == toolbox, including DRM, network tools, but all these tools are optionnal, dev could include it or not. And I'm happy that the devs use some premade toolbox to manage multiplayer. After all, PDS is a game maker, not a network protocol developper.Regarding Steam == DRM, that's just not true.
As for LAN games, I don't think all your traffic will go through Steam if you actually run the server locally. You probably need to use a Steam lobby to actually host the game, and I'm quite certain there will be _some_ traffic going to Steam while the game runs, how else would someone be able to hotjoin after all? However I'm reasonably certain the TCP/IP protocol will behave just like always, traffic tries to do as few hops as it can get away with, and hence it mostly stays inside the LAN.
Well, at least we will have some fun with "Steam is down, no MP" panic threads from time to time too.![]()
How often is Steam down? In the past 2 years, I can think of literally 1 time where Steam was down when I wanted to use it.
Why is anyone complaining? EU3 Multiplayer was jsut poor. There is literally no way this could be any worse. Its very likely to be much better. The devs know what they are doing.
Beyond that everything will experience problems sometimes but afaik you can still play all your games even when Steam is down.