There was been quite a few threads about the evils of Common Sense, so I would just like to tell Paradox that I'm actually quite a fan. I've actually had quite a bit of fun in wars doing nothing but micromanaging the looting of provinces in an attempt to ensure that every month of a war gives me as much of the "looting potential" of my armies as possible.
This is not to say that CS couldn't be improved. For an example despite how much more interesting the new fort system is, I really think it could be changed a bit to better reflect how the role of forts changed and evolved over the timeframe.
Change the first level of fort from "Castle" to "Castle Complex" or something like that, then add castles as either buildings that don't take up a slot or as a province modifier. Castles would be in almost every province of Feudal Europe, and would give 1 fort level and 1000 defenders, but at the cost of a minimum Autonomy and strengthening Noble Rebels and pretenders. Castle Complexes function like they do currently, but with the change that they and all other actual forts get +2 fort level and +20% defensiveness.
Then have destroying basic castles be a struggle against the nobility, but have it made easier with the tech that gives cannons, along with a few changes to cannons. First off, the first cannons have no pips and all further cannons have fewer pips. Instead, the base siege bonus of having at least one cannon in an army is increased by 2 (so it goes 3-7) and each cannon regiment reduce local defensiveness by 10% (to a max of 20%).
Than have the tech that is intended to give Napoleonic artillery give an additional +1 to siege bonus (so it goes 4-8) and increase cap on cannon reduction of defensiveness to 50%.
Like I said, this is not needed as the new fort system is much better on its own. Its just a way to illustrate how sieges changes and a way to help illustrate that both society and warfare changed quite a lot during the EU4 timeframe.
To get back to the discussions of why CS is so very terrible (which I disagree, I think it's a phenomenal expansion), I think it might be related to achievements. Now, all achievements are stupid of course, but there people actually like them and they are allowed to do so. I think the problem might be that you have locked achievements into Ironman mode, While I'm happy with that because I don't like achievements and like being able to avoid them, the old "Just mod it" response doesn't have as much weight if there is any downside (no matter how small) to modding the game.
I think the majority* agrees with me that CS is a good expansion, but by giving your own favoured playing style preference over others through achievements, I think you have locked yourself into getting more flack whenever there are significant changes (and especially nerfs) to it.
*At least according to the Like vs Dislike ratio for the "I hate CS threads".
This is not to say that CS couldn't be improved. For an example despite how much more interesting the new fort system is, I really think it could be changed a bit to better reflect how the role of forts changed and evolved over the timeframe.
Change the first level of fort from "Castle" to "Castle Complex" or something like that, then add castles as either buildings that don't take up a slot or as a province modifier. Castles would be in almost every province of Feudal Europe, and would give 1 fort level and 1000 defenders, but at the cost of a minimum Autonomy and strengthening Noble Rebels and pretenders. Castle Complexes function like they do currently, but with the change that they and all other actual forts get +2 fort level and +20% defensiveness.
Then have destroying basic castles be a struggle against the nobility, but have it made easier with the tech that gives cannons, along with a few changes to cannons. First off, the first cannons have no pips and all further cannons have fewer pips. Instead, the base siege bonus of having at least one cannon in an army is increased by 2 (so it goes 3-7) and each cannon regiment reduce local defensiveness by 10% (to a max of 20%).
Than have the tech that is intended to give Napoleonic artillery give an additional +1 to siege bonus (so it goes 4-8) and increase cap on cannon reduction of defensiveness to 50%.
Like I said, this is not needed as the new fort system is much better on its own. Its just a way to illustrate how sieges changes and a way to help illustrate that both society and warfare changed quite a lot during the EU4 timeframe.
To get back to the discussions of why CS is so very terrible (which I disagree, I think it's a phenomenal expansion), I think it might be related to achievements. Now, all achievements are stupid of course, but there people actually like them and they are allowed to do so. I think the problem might be that you have locked achievements into Ironman mode, While I'm happy with that because I don't like achievements and like being able to avoid them, the old "Just mod it" response doesn't have as much weight if there is any downside (no matter how small) to modding the game.
I think the majority* agrees with me that CS is a good expansion, but by giving your own favoured playing style preference over others through achievements, I think you have locked yourself into getting more flack whenever there are significant changes (and especially nerfs) to it.
*At least according to the Like vs Dislike ratio for the "I hate CS threads".
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