@Porkman I liked the stuff about the testers playing the press.
But to be fair, this isn't FIFA or CoD where an experienced player opponent just leaves you feeling stupid, and the game looks impossible to master. I'm not sure that marco antonio playing as Sweden could embarrass a German/Soviet faction played by newbs.
But there were experienced people playing at the event, and were helping to guide the newbs. Probably they did guide them away from the bugs and unfinished bits. Maybe they told them all, hey, naval is not complete yet, just play with your ground forces, as well as explaining features which were not obvious without a tutorial.
A more experienced player than Quill18 might have assigned some air wings to the North Balkans when his offensive into Rumania started in early November, and done better. But it hardly matters - Quill wasn't playing to show off his skills, or even win. But to showcase the game. So personally I think it hardly matters that he didn't assign any air wings until early January.
Except, we can learn something from this. Is there anything in the game which warned him? Or did he start to get bogged down in Jan and a friendly dev suggested he might use some air wings?
Personally, I'll admit I don't mind the "advisors" in some games. And in this case - where was the freaking Soviet Air Minister?
"Sir, we have a number of air wings within range of the North Balkans which are sitting in their bases doing nothing. The pilots are getting bored playing cards. Can we give the order to send them to attack Romania?"
Or was he too scared of a visit from the NKVD if he suggested that Stalin might have made a mistake
It's this sort of thing which makes all the difference between creating games that are undecipherable, and those newbs can learn.
There is also another element that Paradox might learn from Quill, either watching him at the event or following the video. You can learn an awful lot from watching people who are (with respect) fairly clueless using your UI. And three times Quill tried to assign fighter air wings to the North Balkans region, but couldn't because they were out of range.
In the UI out of range units are listed, but with a fairly dull red hatching in the background of the plane picture. Either out of range wings shouldn't be listed at all, or it should be very much more obvious they are out of range.
And when he dropped them into the Northern Balkans region, I'm not sure it was clear to him that nothing had happened. Very briefly the tooltip for the wing showed in red "Not enough coverage". What does that mean to a new player? If they don't already know that wings have the concept of coverage of an area, and so their coverage of North Balkans was zero? Just say, "This wing is too far away to be used in missions in the North Balkans region. If you wish to use it, then move it to an air base which is closer to the region."
Though, frankly, with a heavy emphasis on using the AI to reduce micro, I would have expected the AI to understand that if I had a bomber wing in Minsk that I dragged and dropped on North Balkans that it should move the wing to a closer airbase, give it some time to recover org then start the bombing missions. Why should I have to give two orders? There are plenty of empty airbases within range of North Balkans. Even one he captured in Moldavia!
"Sir, our ground forces have captured a province with an air base. It would be a good idea to move some air wings there to be close to the front."
We've all been in this situation before I guess. Ordering an air wing to rebase, then a few weeks later notice that it is not doing anything because we forgot to give it a mission after it arrived. There should be a single order.
This stuff should stop. Quill tried to do something that looked perfectly reasonable, and the game didn't do it, didn't tell him clearly that it wasn't going to do it, or tell him what he should do instead. A good tutorial is only part of the story, and so far there is not even that. This needs to be developed to ensure newbs can understand and use all of the features. Heck, even many experienced HOI3 players never used air, because it was too much micro with no clear benefit.