I fully understand that the game allows for a lot of variation in events, but is this a common occurrence?
Or have I hit another rare combination of events?
Or did I do something that drove the game mad?
I was playing as Australia, DH full, tech-team takeover on, otherwise standard default settings.
Solo game against the computer.
Germany, the last remaining axis country was defeated and annexed on 11 October 1945.
From that point on, almost nothing happened.
There was nobody I could declare war on, even if I wanted to, nobody else declared war on anybody, and with almost no personnel, I couldn't build units, so I just spent the rest of the game building factories and infrastructure and other things that didn't require manpower.
I also built a line of fortifications along the European land border with Russia.
I researched almost all the tech I could, the only 2 I didn't get being the "1970" ones.
I bought a few more units to build up if needed, a lot of provinces to allow me to release some very minor countries as puppets, and built air and naval bases and bought ASW destroyers to give my puppets, but, basically from late 1945 to 1st January 1964 I did almost nothing.
(I built the bases for my puppets where possible, because if they don't have them, they won't get ANY of the relevant tech. I would assume that everybody knows that.)
Is this kind of thing common?
As I said, I understand there can be wide variations in how the game plays out, but this was pretty much the least likely possibility I had considered.
Many uninterrupted years of peace is a good thing in real life, but it didn't make for a "gripping" game.
I ask partly because, as I have said, I played a lot of HOI2, and it almost always went into another war within a year or 2 of the defeat of the axis powers.
(Usually much less.)
It rarely, if ever, included more than one or two years of peace in an entire game.
I did find out, mostly by accident, that you don't necessarily need all of the "necessary" provinces listed in the revolt.txt file to release a country as a puppet.
Several can be released with only a couple of the provinces, and a couple of them with only the capital province.
That was something I didn't know.
The rules on this point seem to be inconsistent and unclear to me.
I understand I have been asking a lot of questions, but I'm still trying to get a "feel" for the game, and looking for helpful advice.
Alexvk3bqn
Or have I hit another rare combination of events?
Or did I do something that drove the game mad?
I was playing as Australia, DH full, tech-team takeover on, otherwise standard default settings.
Solo game against the computer.
Germany, the last remaining axis country was defeated and annexed on 11 October 1945.
From that point on, almost nothing happened.
There was nobody I could declare war on, even if I wanted to, nobody else declared war on anybody, and with almost no personnel, I couldn't build units, so I just spent the rest of the game building factories and infrastructure and other things that didn't require manpower.
I also built a line of fortifications along the European land border with Russia.
I researched almost all the tech I could, the only 2 I didn't get being the "1970" ones.
I bought a few more units to build up if needed, a lot of provinces to allow me to release some very minor countries as puppets, and built air and naval bases and bought ASW destroyers to give my puppets, but, basically from late 1945 to 1st January 1964 I did almost nothing.
(I built the bases for my puppets where possible, because if they don't have them, they won't get ANY of the relevant tech. I would assume that everybody knows that.)
Is this kind of thing common?
As I said, I understand there can be wide variations in how the game plays out, but this was pretty much the least likely possibility I had considered.
Many uninterrupted years of peace is a good thing in real life, but it didn't make for a "gripping" game.
I ask partly because, as I have said, I played a lot of HOI2, and it almost always went into another war within a year or 2 of the defeat of the axis powers.
(Usually much less.)
It rarely, if ever, included more than one or two years of peace in an entire game.
I did find out, mostly by accident, that you don't necessarily need all of the "necessary" provinces listed in the revolt.txt file to release a country as a puppet.
Several can be released with only a couple of the provinces, and a couple of them with only the capital province.
That was something I didn't know.
The rules on this point seem to be inconsistent and unclear to me.
I understand I have been asking a lot of questions, but I'm still trying to get a "feel" for the game, and looking for helpful advice.
Alexvk3bqn