My first game playing as a historically SU as possible except for helping communist Spain win. Even though I won and got what I wanted in the peace process, the experience has left a bad taste in my mouth.
- Supply system: European supply regions are small but Asian ones aren't. This means troops in Europe can be spread out to different supply regions while still staying close to each other but in Manchuria that is a huge problem because supply regions are big meaning troops have to be spread out further leaving borders undefended. Taking one province in the state lowers how many divisions can be supplied in that province. Taking more provinces increase how many troops can be supplied in that region. That doesn't make any sense. The closer divisions are to friendly borders the higher the supply should be because the supply lines are shorter and infrastructure is maxed out. Supply should start to become a problem the farther the units are, not the closer they are to the border. Controlling too few provinces doesn't allow me to built infrastructure to that region because I don't control enough provinces. That makes no sense. Why can I not be allowed to build roads and bridges as I advance?
- Planes only assist: Why do CAS not attack units inside their range once air superiority as been achieved? Didn't the allies do that to the Germans once they had air superiority? Or at the very least bomb them a few days before we start an assault. Hoi3 had this AFAIK.
- Bonuses don't have limits? In this particular game the Japanese had insane combat bonuses. 57% entrenching bonus, 20% country bonus, 50% experience, 40% commander. One commander kept getting medal bonuses as I was fighting them. This made it almost impossible to dislodge them from their positions. Even in plains the entrench bonus made them impossible to defeat.
- I tried using the same template of heavy tanks to defeat them (which I used to defeat the axis in Europe) and were effective but the supply limits only meant that I could only put few units into Manchuria, unlike Europe Manchuria has bigger supply regions this meant that units had to be spread out further which led to undefended borders. The huge bonuses meant that I couldn't put weaker units that consumed less supply to defend them because they were defeated withing the day. A garrison type unit that consumes less supplies when stationary is needed, maybe? Forts would become useless once the frontline gets pushed.
- The peace process was a mess with countries just taking stuff randomly. Why did the allies puppet or annex regions? Why wasn't Germany divided historical? Why didn't states go back to pre-war borders like it actually happened? Hungary annexed parts of Romania and puppeted what was left in '38 before war broke out. At the peace process I couldn't liberate it because it already existed. Turkey was on axis and they somehow annexed that puppet Romania. Shouldn't the SU as the faction leader decide who gets what? Was this just a freak anomaly?