I hope the non-Roman cultures get love too.

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Templer Doge

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I know that Rome was important, but many ancient games are practically "Rome and the rest". As someone who has little interest in Rome and is more interested in the East (Diadochi, Anatolia, parthians and so on) I hope that the rest also gets love.
 

loup99

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Given the features list:
Different Government Types: Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.
it would seem like there will at least be very distinct government types.
 

Quantum_AI

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I know that Rome was important, but many ancient games are practically "Rome and the rest". As someone who has little interest in Rome and is more interested in the East (Diadochi, Anatolia, parthians and so on) I hope that the rest also gets love.

Since all of India is on the map, I think it is safe to assume that Rome and Maurya Empire are going to be the heavyweights. However, every other culture will definitely get a lot of love too. They will pour the same amount of resources into this relatively smaller map as they do to the whole world in games like EU. Parthians and other near east kingdoms are normally at the edge of a Rome map (in games like Atilla TW or Rome 2 TW), but here they will very much be at the centre of the two economic powerhouses of the era and play a critical role in the transfer of wealth and ideas.
 

Thure

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Just look at the map... the rest has a lot of love too.
pdxcon_imperator_screenshots_02_flat_map.jpg
 

Fourthspartan56

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Just look at the map... the rest has a lot of love too.
pdxcon_imperator_screenshots_02_flat_map.jpg
Eh, just because other nations exist does not mean that they're been fleshed out.

Now I'm confident that Paradox will have interesting nations that are not Rome but this isn't really strong evidence in favor of it.
 

Thure

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Eh, just because other nations exist does not mean that they're been fleshed out.

Now I'm confident that Paradox will have interesting nations that are not Rome but this isn't really strong evidence in favor of it.

But it did show that they did a lot of research into for exemple regions like Galicia.
 

Holy.Death

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Eh, just because other nations exist does not mean that they're been fleshed out.

Now I'm confident that Paradox will have interesting nations that are not Rome but this isn't really strong evidence in favor of it.
It could be like Europa Universals 4 - all nations being basically the same, save for some traits ("national ideas"). I hope they will make an effort for each culture/government system to feel much more unique than that.
 

Vioras

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Depends on the historical sources, although when we keep the start date in mind other factions like Etruscans, Samnites and the Greek colonies in southern Italy should get a decent amount of attention. Rome was not yet destined to rule the Mediterranean sea at the start date.
 

Kashked

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It could be like Europa Universals 4 - all nations being basically the same, save for some traits ("national ideas"). I hope they will make an effort for each culture/government system to feel much more unique than that.

I foresee A LOT of "Immersion pack"-type DLC for this game. And I'm fine with that.
 

AirikrStrife

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Given the start date is 303, during the height of the diadochi wars, we can presumaby expect a lot of flavor for the whole hellenistic world, and the various diadochi. Presumably also including Chandragupta's empire which were nascent at this time. I think we can intially also see a lot of flavor for italy region, including samnites and etruscans.

The announcement also confirms we will have unique army types for different cultures (including celtic) so while maybe the barbarian wastes will not get full love from day one, they should be playable and give the game a few dlc's it should be able to catch up on those areas maybe not fully developed by release.
 

Clophiroth

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But it did show that they did a lot of research into for exemple regions like Galicia.

Or Tartessos in Southern Spain.

You know, the place which was a myth, or if it even existed, it did like 500 years before the start of the game.
 

Thure

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Or Tartessos in Southern Spain.

You know, the place which was a myth, or if it even existed, it did like 500 years before the start of the game.

SEMI-mythical. Also:
"In the 4th century BC the historian Ephorus describes "a very prosperous market called Tartessos, with much tin carried by river, as well as gold and copper from Celtic lands"."
How is the 4th century BC 500 years before 303 bc?
 

Will Steel

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I'd love to help with Indian region. Studied a lot about this timeframe in India, society, the ruthless Mauryan imperial government and such.
 

Clophiroth

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SEMI-mythical. Also:
"In the 4th century BC the historian Ephorus describes "a very prosperous market called Tartessos, with much tin carried by river, as well as gold and copper from Celtic lands"."
How is the 4th century BC 500 years before 303 bc?

I was just bitching and mocking. I really love the announcement, and if every area has the same detail that the Spanish Northern Coast has...

It will be awesome :O
 

AirikrStrife

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Yeah, considering sometimes how hard some areas in EUIV can be to cover properly, doing a historical 100% accurate rome map is neigh impossible because we don't have that sort of data for every square inch of the world, they gotta fill the blanks somehow.

I'm really curious to how the colonization mechanics will work, will it allow advanced states to colonize primitive states without going to proper war? Migration mechanics? while the game probably won't last to the migration era proper, we still see wholesale volkeswanderungs in the era (teutons and Cimbri, Helveti etc)
 

Thure

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Yeah, considering sometimes how hard some areas in EUIV can be to cover properly, doing a historical 100% accurate rome map is neigh impossible because we don't have that sort of data for every square inch of the world, they gotta fill the blanks somehow.

I'm really curious to how the colonization mechanics will work, will it allow advanced states to colonize primitive states without going to proper war? Migration mechanics? while the game probably won't last to the migration era proper, we still see wholesale volkeswanderungs in the era (teutons and Cimbri, Helveti etc)

"Barbarians and Rebellions:
Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!"

https://store.steampowered.com/app/859580/Imperator_Rome/
 

AirikrStrife

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OR: Sack and settle the lands of those vain dorks, turn against the incompetent emperors and lead Rome into a new era!
 

Shadius

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EU: Rome had republics, kingdoms, and tribes as pretty distinct, gameplay-wise. I imagine they'll build on those ideas. Either way, the sheer level of detail on the cultural map speaks of serious effort on the non-Roman side of things, so I'm hopeful.

Yeah, considering sometimes how hard some areas in EUIV can be to cover properly, doing a historical 100% accurate rome map is neigh impossible because we don't have that sort of data for every square inch of the world, they gotta fill the blanks somehow.

Agreed! Which is why I'm more than happy with them putting interesting-but-historically-questionable things like Tartessos in the game. Makes the different regions of the map more interesting when there's different options and playstyles available.
 

DominusNovus

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I know that Rome was important, but many ancient games are practically "Rome and the rest". As someone who has little interest in Rome and is more interested in the East (Diadochi, Anatolia, parthians and so on) I hope that the rest also gets love.

I’m sorry, but I can’t make sense of your question. There are no other cultures but Rome.