Well, that's the thing - how is a player (or in this case, a viewer) supposed to know what's a bug vs what is simply shackled behavior, given that one can so easily resemble another?
It would be very clear cut if there were no shackling and the AI was always doing the best job it could to kill you. Since it isn't, it's impossible to know at face value whether the Hunch (as an example) was doing that because it didn't know what to do or if it did that because the AI saw that the player was in trouble and threw them a bone.
It would be very clear cut if there were no shackling and the AI was always doing the best job it could to kill you. Since it isn't, it's impossible to know at face value whether the Hunch (as an example) was doing that because it didn't know what to do or if it did that because the AI saw that the player was in trouble and threw them a bone.