I don't really understand these arguments. I'd have said Hearts of Iron 4 has some of the most complicated and difficult to learn systems of any videogame I've ever played? The entire production system - which is kind of the core of the game - is imo one of the most intimidating and inaccessible features I've ever encountered (although it is kind of great once you understand it!)The game simply cannot be popular in the scale of Eu4, Hoi4, Ck3 if it includes a lot complex systems, which is the direction IR chose. Mark my words - if IR continues to add features and build up complexity, it will remain a niche game for a relatively limited number of real fans (like it is now). This is surely good for them, but not really good for a lot of other people who would want more focused and streamlined game experience in that era. People just wanna have fun![]()
CK also strictly speaking has extremely complex systems (the entire character system, tiered vassals, etc) - but it's much more accessible because it's intuitive and also because most of it runs itself and the player doesn't actually need to interact with a lot of it directly. Although in some ways that's not so different to Vic2 - most of the simulation just runs itself and the player interaction with it is much more limited. Albeit Vic2's not nearly as intiutive as CK.
Also at this point EUIV seems hugely complex too - but I suspect that's more to do with the accumulation of lots and lots of different systems over the course of infinite expansions, rather than any one aspect being especially complex. Idk I lose track of EUIV.
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