Especially because:
1 - There is the non-togglable one-difficulty-fits-all (i love the infatuation and respect for Dark Souls challenging-but-fair difficulty i saw Kiva or whatever her name is, reference in a tweet. Lets hope that is what is being aimed for - properly)
2 - There are no weight limits. This is pretty insane and even though it was said, i can't imagine at least 9/10 times where it isn't best to run heavy/assault spam. It's a bit unfortunate not having to kind of take one of each and become proficient in loadouts, piloting and strategies of all weight classes - or having the fun, added challenge and diversity of choosing which weight groups to make sacrifices in to bolster your choice from another weight group, etc.
3 - We're able to continue playing the game even after the story and all the galaxy exploring and general neverendingness (what's the point if it ends up becoming 4 assaults w/ max +++ gear etc facerolling everything)
4 - Side missions being farmable - giving as much credits, gear, argo upgrades, mech pieces, pilot exp and anything else you could ever want or need by just by again farming side missions at any stage in the game.
5 - The fact that top skull difficulty is optional on contracts. If you don't like high difficulty, you don't have to do them. The people who do like high difficulty though, have no other option.
6 - Because we're all sadists at heart and what better way to show it than with big stompy robots blasting holes through eachother, while also having the option of putting our big stompy robot knowledge and strategy to the ultimate test.
And i'm not just talking about rng happens to go there way alot more and sneaky dodgy stuff like that. I mean better AI decisions, more reinforcement, etc.
Edit: 7 - because after you get enough cbills to get on your feet and maintain a few months in expenses and whatever else, there is going to be max salvage on contract spam, max salvage scum incombat and mechs will potentially be raining from the sky since you only need 3 salvage and can acquire that in just one mission, as well as never actually being able to lose a mech from the softcore rules - whether they come with a stock loadout or not (its reported to be not)
1 - There is the non-togglable one-difficulty-fits-all (i love the infatuation and respect for Dark Souls challenging-but-fair difficulty i saw Kiva or whatever her name is, reference in a tweet. Lets hope that is what is being aimed for - properly)
2 - There are no weight limits. This is pretty insane and even though it was said, i can't imagine at least 9/10 times where it isn't best to run heavy/assault spam. It's a bit unfortunate not having to kind of take one of each and become proficient in loadouts, piloting and strategies of all weight classes - or having the fun, added challenge and diversity of choosing which weight groups to make sacrifices in to bolster your choice from another weight group, etc.
3 - We're able to continue playing the game even after the story and all the galaxy exploring and general neverendingness (what's the point if it ends up becoming 4 assaults w/ max +++ gear etc facerolling everything)
4 - Side missions being farmable - giving as much credits, gear, argo upgrades, mech pieces, pilot exp and anything else you could ever want or need by just by again farming side missions at any stage in the game.
5 - The fact that top skull difficulty is optional on contracts. If you don't like high difficulty, you don't have to do them. The people who do like high difficulty though, have no other option.
6 - Because we're all sadists at heart and what better way to show it than with big stompy robots blasting holes through eachother, while also having the option of putting our big stompy robot knowledge and strategy to the ultimate test.
And i'm not just talking about rng happens to go there way alot more and sneaky dodgy stuff like that. I mean better AI decisions, more reinforcement, etc.
Edit: 7 - because after you get enough cbills to get on your feet and maintain a few months in expenses and whatever else, there is going to be max salvage on contract spam, max salvage scum incombat and mechs will potentially be raining from the sky since you only need 3 salvage and can acquire that in just one mission, as well as never actually being able to lose a mech from the softcore rules - whether they come with a stock loadout or not (its reported to be not)
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