i have so many mods that are conflicting idk how to even play

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ZomgK3tchup

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Usually mods will say what they are/aren't compatible with on their Steam page.

Failing that, you could ask the mod authors yourself or just use somebody's Steam Collection. Presumably, the most popular Steam Collections are the ones with the fewest issues.
 
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are you asking how to disable mods in the launcher? cause you should start by just disabling everything, then you can start adding one mod at a time, starting, and checking if it works, then add the next mod and check if you want. till you get to the one mod you add that breaks the game.
 

sakang

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I get this feeling, that i am different kind human. I always play without mods and on ironman. Got 3010,5 hours atm (What steam tells me). Am i only one who does that?
 
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I get this feeling, that i am different kind human. I always play without mods and on ironman. Got 3010,5 hours atm (What steam tells me). Am i only one who does that?
i played only modded stellaris for years, and now i play only vanilla ironman. you're not alone. i think the game became a lot more fun without mods around 3.0 though.
 
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gamerk2

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Generally, Mods will state what they outright conflict with, but there's a lot of minor issues that can crop up when mods touch the same file.

Honestly, what PDX really needs is a tool that allows for the merging of mods that touch the same file(s). I'd argue in most cases an auto 3-way-merge would suffice; only the largest mods would have significant logical problems.
 
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Darth__Bubbles

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The trick is to check the mods algorithmically. Turn off half of them, try to run. If you succeed, you know where your new problem is. Repeat until you've narrowed it down. Turning them on one at a time works for small numbers, but if you are rocking 50+ mods you need to use that method so you don't go crazy trying to mod the game.
 
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InvisibleBison

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The trick is to check the mods algorithmically. Turn off half of them, try to run. If you succeed, you know where your new problem is. Repeat until you've narrowed it down. Turning them on one at a time works for small numbers, but if you are rocking 50+ mods you need to use that method so you don't go crazy trying to mod the game.
That only works if it's a single mod that's causing the problem. If the problem is caused by incompatible mods, this technique isn't guaranteed to work.
 
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OldEnt

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im to dumb to sort or follow the tutorials i know of paradoxos and irony but its so complicated. i dont understand what breaks what
There are a few collections with Irony patch + load load order ready to be imported to Irony and basic merged. I'd suggest Dukko's Merger of Mods and LordOfLa's modpacks as these guys know what they are doing, are available on Discord, and the modpacks themselves don't infringe on modders' work.

You purge all your previous mods and launcher database + unsub all, then sub to the collection, import Irony patch and basic merge collection. You are set up. Detailed instructions on modpacks' pages (can't link them atm).

I totally understand why you'd be hesitant to learn all the patching. It can be daunting at first and does take a lot of time. Even I have as of late resorted to just most basic conflict solving because "I just wanted to play".

Generally, Mods will state what they outright conflict with, but there's a lot of minor issues that can crop up when mods touch the same file.

Honestly, what PDX really needs is a tool that allows for the merging of mods that touch the same file(s). I'd argue in most cases an auto 3-way-merge would suffice; only the largest mods would have significant logical problems.

Irony Mod Manager does all this and more. I only use PDX Launcher to upload mods, and even that can be done with steamcmd.
 
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alexman

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yea i tried irony there was like 10 000 conflicts it will be endless clicking merge and no idea whats happening i have like 50 mods. mainly gigastructures guilis and planet diversity
 

Archael90

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I get this feeling, that i am different kind human. I always play without mods and on ironman. Got 3010,5 hours atm (What steam tells me). Am i only one who does that?
No you are not. Yet there is lot of very great mod mad such way they could became vanilla features:
realspace
forgotten queens
etc
or smaller qol that should be added to vanilla:
uncapped immigration
auto gene assimilation
etc
Those mods are not breaking the game but rather enhancing it, and so lot of people find them essential.

Yes there are mods that breaks the game making it something etirely different, like gigastructures or extra ship components, and there are people who prefer to play this game insead of stellaris, and this is also nothing bad, because pdx allows for that.
 
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1. Turn all your mods off.
2. Turn mods on one at a time, testing whether the game works, until it doesn't.
3. Turn mods off one at a time, testing with exactly one mod disabled, excluding the latest one you turned on, until it works again.

Congratulations, you have discovered an incompatible mod pair!

Repeat for all combinations of all your mods.
 
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Ryika

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If you want to heavily mod your game without running into problems, you pretty much need to know how modding works. That's what allows you to make informed choices in Irony, and do the manual work when it's required.

Otherwise, it's probably a good idea to reduce your mod list significantly. Running too many mods all at once usually isn't a good idea anyway, since all of them have almost certainly been designed to be used in an unmodded environment, and things will become weird if you combine too many mods that weren't designed to be used with each other.
 
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