I Have Not Been Attacked by the AI in 2.2

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Pigeoncount

Laser Lord
104 Badges
Jan 27, 2013
464
987
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Sengoku
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Mount & Blade: Warband
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
So I've only played a little bit, especially in this patch, but something I've noticed is that the AI seems to be incapable of attacking you now. Not only due to their relative power lagging behind, but literally never moving their fleets to attack you. Their navy seems to ping pong around their worlds in small numbers until my hunter-killer groups finally pin them down and destroy them. Then my siege forces just slowly creep forward and forward until I either get bored and wait for the war exhaustion to creep to 100 to end it in a few years, or I just annihilate them in their entirety.

It's much worse for AI vs AI wars, or wars where you don't participate. Both sides will basically sit there and do virtually nothing until the war exhaustion says both sides can end their war. There's no quick wars or mad dashes for land, only slow slogs where almost nothing seems to happen until the game just ends the war with its mechanics. Beyond that, the AI doesn't seem to be able to form a diplomatic group to do anything about this. Even if I didn't want to make allies, no one in the galaxy could do anything about me before it was too late. The only thing that seems like it can go wrong in a Stellaris game is "You are now being attacked by an AI which either started out several hundred years more advanced than you, or just gets the rest of the galaxy's equivalent power in event spawned troops". There seems to be no middle ground, either the AI is completely incapable of fighting you due to having similar conditions to you, or the AI is just given enough power to conquer the galaxy, and it might be able to hurt you.

I still see more potential in Stellaris than most Paradox games, but I just don't feel any challenge in it as of right now. One thing that I think might help would be a more "asymmetrical" start scenario as an alternative starting option, where the galaxy is already populated, explored, and claimed. That way you can have AIs with an already developed base that might make them slightly more competent. That's just one random idea.
 

Xaos

First Lieutenant
18 Badges
May 7, 2017
217
4
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
I have seen AI fight each other. I've seen AI take space from others. I've been declared war on by the AI. I've also had the AI assist me in attacking my neighbor. Successfully I'll add.

They normally dont declare on you unless they know they have a chance, or if you are at war with another empire and think they can win/hamper you/if you threaten enough.

I was attacking one empire and an empire weaker then me attacked me. It stopped my poorly made 1 sided assault, and had to split my fleet. This may have been a 1 time situation since I was fighting an even war on one side, and the weaker empire thought it would be easy to strike me.
 

Sequence7

Second Lieutenant
64 Badges
May 17, 2016
131
138
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Warlock 2: The Exiled
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH: Season pass
  • Cities: Skylines - Green Cities
  • BATTLETECH: Heavy Metal
  • Surviving Mars
  • Prison Architect
  • Cities: Skylines - Campus
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Lithoids
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Premium edition
  • Stellaris: Necroids
  • Stellaris: Federations
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Galaxy Edition
There are issues with the AI right now. They love to keep fleets on piracy patrol, and there are a few bugs that prevent them from building/upgrading ships. So they really suck at war.

Keep an eye open for patches, the problems will get fixed eventually. In the meantime you could try the Glavius AI mod, makes the AI seem a lot more alive.
 

Pigeoncount

Laser Lord
104 Badges
Jan 27, 2013
464
987
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Sengoku
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Mount & Blade: Warband
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
There are issues with the AI right now. They love to keep fleets on piracy patrol, and there are a few bugs that prevent them from building/upgrading ships. So they really suck at war.

Keep an eye open for patches, the problems will get fixed eventually. In the meantime you could try the Glavius AI mod, makes the AI seem a lot more alive.
That might explain why I see tiny fleets going about doing nothing. Thanks for the suggestion!
 

Piotrzeci

Complaining is my hobby
1 Badges
May 27, 2017
1.849
884
  • Imperator: Rome Sign Up
I have been attacked a few times in the first years when I was getting used to 2.2. There is a huge disparity in fleet command limit and fleet limit in the early game (20 to 50) and if you don't build ships they will declare. But it's just the beginning of the game. I also had a war declared on me by someone who had lower fleet power than me and also had to breach a defence stations, that was weird.
 

Wolfgang I

Lt. General
45 Badges
Oct 22, 2016
1.209
199
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Tyranny - Bastards Wound
  • Stellaris: Nemesis
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Tyranny: Archon Edition
  • Magicka
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
In the beta it is a bit better at least on GA with advanced start AIs.

Only in the early game though.
In my current game an AI won an ideology war against another AI around 2230. The first time I have seen such behavior.
In the same game an AI I was at war with was attacked by another AI after I defeated its main fleet.
In the mid game fleets seem to prefer patrol duty though. Only machines and hiveminds seem capable of 2.1 level fleet movement even if the fleets are tiny in comparison.

At least genocidal AIs will attack you early(not as early as back before 2.0 though). Advanced AIs start with a working economy and a decent fleet which is a great plus I guess. They will even blob a bit but even those AIs are incredible bad at developeing planets.
 

Pigeoncount

Laser Lord
104 Badges
Jan 27, 2013
464
987
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Sengoku
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Mount & Blade: Warband
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
I have been attacked a few times in the first years when I was getting used to 2.2. There is a huge disparity in fleet command limit and fleet limit in the early game (20 to 50) and if you don't build ships they will declare. But it's just the beginning of the game. I also had a war declared on me by someone who had lower fleet power than me and also had to breach a defence stations, that was weird.
I used to get attacked in the early game, but I got used to the "dawn of space piracy" event and just started building up to fleet limit immediately in one of the earlier versions of the game. I've also noticed I have not gotten some basic techs just at all though, my last session was hurt from having to wait around for some basic economic cards to finally show up. That second scenario is super weird, do you still have screenshots or any other info about that, curious what may be the cause there.
 

evilcat

General
Jul 24, 2015
2.050
1.269
In grim dark future there is only War!
My AI (Commadore) is attacking each other all the time, and sometimes me as well.
They cant attack you if you attack them first!

You can make Custom Devouring Swarm and force spawn to start the party.
 

Surimi

General
89 Badges
May 24, 2014
2.204
4.191
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Prison Architect
  • BATTLETECH
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Common Sense
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
The big problem is that the AI doesn't assess the combined strength of its fleets when calculating its odds of winning an encounter, only individual fleets. Back when the AI would just build a single huge doomstack fleet this was fine, and while that system was strategically boring and did need to be replaced, the result is that while the AI can accurately assess its overall strength when declaring war, it then gets stuck because it doesn't see any battles it can win.

A major issue right now, I think, is that defence stations are just too powerful. While they do solve a problem in the old game where war literally just came down to fleet size and exploiting the AI's love of bombarding planets with no emphasis on actual strategy, unless you're in multiplayer they almost entirely replace the need for an actual fleet at the moment.

IMO, the problem with defence stations is that they're all or nothing. Either they're so powerful they can wipe out fleets, or they just end up being very weak. A better system I think would be to have defence stations work more like fortress planets, in that rather than wiping fleets out single handedly they slow them down and create roadblocks or provide a strong advantage to defenders while not removing the need to build an actual fleet capable of destroying attackers. This would fix the AI problems in the short term, and in the long term I think it would be better for the game (and I speak as someone who generally plays pacifist and always builds the space maginot line, but that's the point - it's too easy and rewarding to do that at the moment, and I'd like to be challenged more).

EDIT: Or better still, maybe keep the option of being a defensive turtle and getting super-powered defence stations (perhaps through an expanded take on the current war doctrines system) but make it come at a big cost to the fleet.
 
Last edited:

VanguardKing

Private
37 Badges
Jul 15, 2018
19
0
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Distant Stars
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Cities: Skylines Deluxe Edition
There was plenty of conflict in the galaxy for a decent portion of my current game, but as I conquered more and more subsidiaries, these wars started to dry up. Most of these wars were among the AI, as between xenophile diplomacy and an early tech-fleet advantage everyone either wanted to be my friend, or at least not my enemy. The simultaneous Gray Tempest and Great Khan however ended all galactic conflict, as I was the only non fallen empire power to not be completely crippled, both economically and militarily. Sort of just twiddling my thumbs now waiting for the endgame crisis.
 

Piotrzeci

Complaining is my hobby
1 Badges
May 27, 2017
1.849
884
  • Imperator: Rome Sign Up
I used to get attacked in the early game, but I got used to the "dawn of space piracy" event and just started building up to fleet limit immediately in one of the earlier versions of the game. I've also noticed I have not gotten some basic techs just at all though, my last session was hurt from having to wait around for some basic economic cards to finally show up. That second scenario is super weird, do you still have screenshots or any other info about that, curious what may be the cause there.
When it comes to the first scenerio; It were my first 2.2 games and I didn't yet know how much ships should I build, because now they cost alloys and ended up with far to little of a fleet.
The second one it was really something like 5k vs 6k+2.5k of a station. It was a surprising DoW.
 

evilcat

General
Jul 24, 2015
2.050
1.269
I think that Starbases are better now.
In past they ware insignificant.
Now if you can find good chokepoint and fill it will guns and defensive fleets it means sometihing. Especiaially if you rush Starport 2nd tier base and fill it with guns.
Unfortunetly platforms do not birng much, but if you know exacly where they will come you can use them to control fleet cap. And platforms use another slot than shioyard.

If you are commited to conquest there is low probability that AI will build the base you cant krack. 1k fleets>1k starbase
AI is stupid so if you can bait it into your star frotntress and add your fleet to the mix... that is very good.
 

I genocide for fun

First Lieutenant
67 Badges
Nov 26, 2011
286
0
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Campus
  • Prison Architect
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Federations
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I was.
There was no fight though. They declared war and their ships just stayed in orbit around their own home planet. They capitulated before I got there.
Usually Im so superior to any other empire 70 years into the game that no power even considers attacking me anymore and even xenophobes I attacked now want alliances.

I stopped playing after this because I just cant be bothered anymore by this game.
 

Askorti

Major
13 Badges
Oct 13, 2018
780
3.677
I highly recommend Glavius AI mod. When I played as a devouring swarm I had two neighbors who constantly waged wars against me, often the second one declaring while I was still fighting the first one. After a few of those wars all of my neighbors joined the same federation, presumably to contain my rising threat. Though admittedly when I play regular empires the wars arent quite as frequent, but when the AI feels its stronger (and with this mod it often is in the early game) it is not shy about declaring on me. Though I also have the aggression setting set to high.
 

KingAlamar

General
Nov 5, 2016
1.931
281
In my first two games [yep only two so far] I've been declared on one time and but I'm not sure if the enemies actually came into my space. I think I had to crack their "defensive fortress" on the other end of our shared wormhole, then they attacked me, and then they died. HOWEVER they gave up before I had to conquer too many of their planets AND they were only at 70% war exhaustion.

If I didn't have a defensive starbase of my own AND didn't have allies AND didn't use mercenaries AND wasn't playing 'Ironman' THEN the war could have been a problem.

I suspect that AI improvements, or mods that help with that, may yield a more enjoyable game.
 

Bearjuden

Colonel
82 Badges
Jan 7, 2014
1.148
3.225
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • BATTLETECH
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Cities: Skylines - Green Cities
  • Victoria 3 Sign Up
  • Darkest Hour
  • Europa Universalis IV
  • Cities: Skylines - Campus
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines
  • Hearts of Iron IV: Death or Dishonor
I was attacked by the AI twice actually and it actually attacked me (one was rated as superior but my bastions and fleet positioning was enough to keep them at bay), but both times were in the early game before I'd sorted myself out and developed my heartland (heartspace?). In the mid and late game, when I feel settled and more secure, I've noticed I'm just miles ahead of them so they don't bother.

That being said I'm also a trash tier player who literally plays on Edit: normal (forgot this word lol) difficulty (apparently a rarity on the forums), so...maybe this is a problem more for people like me than y'all.
 
Last edited:

zukodark

Court Necromancer
59 Badges
Sep 10, 2014
1.617
1.994
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Battle for Bosporus
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Stellaris Sign-up
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Megacorp
  • Crusader Kings II: Sunset Invasion
  • Majesty 2 Collection
  • Victoria: Revolutions
  • Victoria 2: Heart of Darkness
I actually have been invaded - though I can't say much for their ability to win that invasion.

As for AI versus AI games, in one game at least a devouring swarm nearly took over 40% of the galaxy, with a fanatic purifier controlling another 20%, and me at about 30% (though taller), and that was a in a 800 star galaxy with regular amount of empires, so with only 6 or so remaining, they must have killed quite a few AIs.
 

Gratak

Field Marshal
97 Badges
May 27, 2014
5.081
2.240
  • Victoria 2: A House Divided
  • Sengoku
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Necroids
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
I have been attacked quite a few times by the AI (always within the first 100 years, but that doesn't say much as I didn't really play beyond). There is indeed a bug that they sometimes declared a war and then not move their fleets. Not 100% sure how this happens but I have usually seen it when I had a chokepoint with a starbase (even if that base would have been too weak to defeat their combined fleets).