traffic lights aren't the end of the world if they are spaced out appropriately. The problem most people run into is putting the intersections too close together and that will seriously hinder a traffic lights max capacity. Literally a stop light with 16 tiles in between intersections can handle twice as much as one with only 8 tiles of spacing. Of course left turns and other factors can effect this as well.
Also you can use avenues without traffic lights if they are connected by the ramps on both ends...
I do that sometimes for my bridges that go over the highway or whatever. basically only use avenue for the bridge itself.
Ah, I see now what connected means on the chart. That could come in handy.
Well, if you're really "gamey", there's a mod in Steam Workshop that gives you the option of adding or removing traffic lights in an intersection.
http://steamcommunity.com/sharedfiles/filedetails/?id=411833858
Yeah, now that is more what's needed. stop lights should be optional for all road types. A bit more micromanagement, but would make all avenues more useful.
btw, I noticed on my custom roundabout, that my 6-lane, 2-way street that connec ts to the highway circle, that there is no stop lights, but the chart says there will be a stop light. I did end up with one stoplight, but that was because the 6-lane avenue had a cutback to it. Once I straighented it out (perpendicular) the intersection, the circle at that point had the 6-lanes still. I was able to upgrade it to highway and now no more stop lights.
Here's a pic of my custom roundabout without traffic lights with 6-lane, 2-way avenues.
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