I have always felt there would be such a simple solution to making the galaxy feel more lived in - Strategic Map Markers and Paintbrush

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Dakka_Don

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Whenever we see galactic maps in science fiction or movies, or fantasy maps in DnD campaigns or games, they're immediately made interesting by the markers that call out the sites of past battles, locations of great fortresses or key strategic chokepoints.

Whenever I am playing Stellaris I feel certain systems or areas become hugely important strategically and narratively to me, but at best are marked by the same generic star base symbol as almost every system in the game.

What if you had a simple interface that let you wrap a skull backdrop over a system on the strategic map, or a fortress, or make the system name glowing red.

What if you could place two crossed swords over a system where a critical battle happened (like a manual version of Total War's campaign map markers) and have hovering above those swords "The Disintegration of the Kantor Fleet".

What if your four glorious key worlds could have golden text names and have their hexagons ringed in a stylised laurel wreath.

What if the three key targets for your border war have holographic crosshairs sitting behind the hexagons.

What if critical route hyperlanes between military stations glowed a vibrant red, while you make the key trading artery through your empire glow gorgeous green.

These little progressive annotations you make onto the map would do more than any other possible change to immerse yourself in your galaxy, with the literal history of your campaign being marked out iteratively onto the stars as you play.

When you finish, you're no longer staring at a bland monoculture wreathed in your empire colours. You're staring at a living history with dozens of battle markers, key systems, vibrant trade routes, military installations, and cultural monuments.

These could be entirely manual, be only visible to the player who placed them and be enormously satisfying. It would also outsource the solution to Stellaris' key immersion problem (gorgeous systems but bland, flat, and landmark starved galactic map) to the players, turning the solution to a key immersion issue into a hugely satisfying parallel activity to be enjoyed in the quiet moments between wars and acquisitions.

TLDR: Let us paint and amend out galactic map with markers, tags, and system backdrops as we play.

NOTE - This was posted by me on the subreddit and got some positive responses, but was told it'd be better placed here if I wanted to catch the eye of a bored Stellaris team artist! :) Here it is and here's the link https://www.reddit.com/r/Stellaris/comments/px5141
 
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methegrate

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I think something like this is a great idea. The map should absolutely reflect the galaxy as it forms.

Where I would differ, I think, is that I would have the game generate this itself. I wouldn't have this be player-driven, personally that feels more sandbox/Minecraft than I prefer. I'd have it developed by the events as they happen.

I would also give these things consequence. Systems where great and glorious battles took place should become politically important. Your most highly traveled hyperlanes should add a bonus to trade routes that pass through them. (Or should even direct trade routes themselves. I kind of feel like allowing players to manually set trade routes makes it much too easy to just solve that mechanic.) Etc. It's like how in other Paradox games your nation has territories that it considers culturally and politically important. In Stellaris we should watch that history unfold and develop.

But big picture? Couldn't agree more. I think that would be a great addition.
 
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Dakka_Don

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I think something like this is a great idea. The map should absolutely reflect the galaxy as it forms.

Where I would differ, I think, is that I would have the game generate this itself. I wouldn't have this be player-driven, personally that feels more sandbox/Minecraft than I prefer. I'd have it developed by the events as they happen.

I would also give these things consequence. Systems where great and glorious battles took place should become politically important. Your most highly traveled hyperlanes should add a bonus to trade routes that pass through them. (Or should even direct trade routes themselves. I kind of feel like allowing players to manually set trade routes makes it much too easy to just solve that mechanic.) Etc. It's like how in other Paradox games your nation has territories that it considers culturally and politically important. In Stellaris we should watch that history unfold and develop.

But big picture? Couldn't agree more. I think that would be a great addition.
Entirely agree that a well implemented solution that is AI driven would be a winner, but I still think you want some playe discretion. In CK3 when your king becomes a warrior he starts wearing armour, but you can go into the barbershop and adjust the look if it doesnt' match your campaign narrative.

AI driven but player refined would be the optimimum, but I kind of like it just being a painting toolset because it makes implementation so simple that I can dream of it one day actually happening haha.
 
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jwk4heels

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I’m less interested in doing all that myself, though I don’t dislike the idea. Perhaps a bit of both approaches. I’d like to see more prominent artwork for systems with planets, or systems with claims being more visible during wars. That would have some player agency involved via the claim system. Maybe production or population thresholds for nicer graphics relating to systems containing important planets. Capitals and sector capitals could be more prominent. And I’ve always been a fan of the battle markers in Total War with casualty counts and such. Tie in the Raise the Dead mechanic from TWWH2 for the Vampire Counts into necroids? Not really. But a fun idea.
 

klopkr

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I don't really care for most of those and a lot of those sound like clutter. If the AI places them then other than the great battles they'll all be in places I don't actually care about. If I have to place them I won't.

What I do love doing is renaming systems based on dynamic situations. An important fortress can become 'neighbours bane'. A bureaucratic dump world can be called 'bureaucratic world prime' etc.

I would LOVE to see new galactic objects show up based on your actions though. Galactic ads like the ones you see at shor's compass for mega corps. Something showing the difference between normal worlds and penal/resort worlds than normal ones. Important trade lanes should show tiny ships traversing them. Etc.
 
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Lykus Cerebros

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I really don't see the point in these markers being visible all the time or should be placed by the player. I don't care where my fleet finally managed to corner the hopelessly outnumbered enemy or where one of the 10 Million small fleets was finally destroyed. I could see it work as some kind of endgame screen.

I do agree that a rework of the galaxy map and the visible information from it is a good idea. Crucial information on the galaxy screen could be better presented since you spend about 75% of your time on it.
 

Dakka_Don

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Interesting, my sense from my own experience and the experiences of my friends is that this game is first and foremost and RPG, where as we develop fortress worlds or critical chokepoints, we want some sort of reflection of that in the (currently completely blank / flat / monoculture) campaign map. The ability to place a golden laurel background on the capital system or a cog behind my ecunemopolis sytem that I see at galactic scale would for me really lock in my connection with my empire and its topography.

It seems a lot of people share that feeling as well in the post. Do you guys mostly just see the graphics as a medium for the 'game'? "Who cares where my fleet crushed the enemy point is Im winning" seems to be your view; but to be honest just as a game I think there are better more engrossing options. The appeal of Stellaris is role playing your favourite Sci Fi tropes.
 
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jorcool

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I agree, the map is currently very bland, and it could be a lot better, similarly to how CK3 and EU4 have visible little details if you're zoomed in enough. I think this would help going a long way in bringing immersion and adding RP potential to a game that seems to be built for both, but could really do with more.
 
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Dakka_Don

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Yeah CK3 is a perfect example in some ways, with your title flags, buildings, fortresses and soldiers all dynamically responding to your level of development. I'd actually say with Stellaris you could sidestep the dynamic element and simply provide the labels to the player, because the assessments of borders, targets, military worlds etc is likely to be much more subjective.

If you wanted dynamic simply give 'forge word' 'agri world' different system backplates (cog, wreath of wheat etc) but honestly I see manual as the way to nail this.
 

jorcool

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Yeah CK3 is a perfect example in some ways, with your title flags, buildings, fortresses and soldiers all dynamically responding to your level of development. I'd actually say with Stellaris you could sidestep the dynamic element and simply provide the labels to the player, because the assessments of borders, targets, military worlds etc is likely to be much more subjective.

If you wanted dynamic simply give 'forge word' 'agri world' different system backplates (cog, wreath of wheat etc) but honestly I see manual as the way to nail this.
I agree that it it best if the player can pick the different labels, but I'm concerned about the possibility of actually adding a system like this into the game