Actually, I have started using your way far more often now. It is especially useful when any aircraft can not fly for low org reasons or for the safety of combining stacks while staying out of the sky. Most reasonable really. It is great that AoD keeps giving new things to learn. Thanks again.
The org hit incurred by rebasing air units and naval units is a pain for me at least since I mostly deploy those units during wartime.
Well, MagooNZ and I may be able to help you there because we rebase air units for absolutely zero org loss in most "local situations" and for 1/4 of the normal org loss for "inter-continental situations".
To rebase air stack locally (at the limit of its range):
1. mission it to fly over other airbase.
2. There stop it with game paused.
3. Now create new air unit - click out all 4 wings so they drop below into new air group (which has default name).
4. CRUCIALLY, now click on the top Air Group - your old air group which has been emptied of its 4 wings.
5. Immediately the air stack will disappear, having dropped down to the air base.
6. Click it there. You have retained the original leader and 4 air units at no org loss BUT with new default name. Optional - simply rename the new stack as it was before.
If you screw up at Step 4, the original leader will be changed for new default leader. Do not click anywhere at Step 4 except on the top bar which is all that is left of the old air group - the 4 wings themselves having separated out to new air group listed below the original air group.
To rebase internationally at 1/4 org loss:
CAUTION: Never start unless all air units at (or at least one) is at 100% org.
a) Only one unit is at 100% org. Pause game, drop out the 3 other units , rebase unit with leader to any international air base, rejoin stack, and let fly. You will reach China or wherever from Europe with 3 air units at original org and one (the leader) at 5% org. Once there, just operate with a 3-unit stack until the other unit regains org. Or fly one unit same place using second stack and leave the units who suffered org loss at home with the leftover 2nd stack. That way you can get a full stack anywhere internationally at nil org loss and able to operate from just a Level one base because nobody needs regain org.
b) All units have good org. Repeat above but in small steps so all aircraft arrive at final destination with about 1/4 the org loss. You change leader every step. First leader takes stack from A>B, next B>C, next C>D, last D>E. But it can all occur at Base A (program in the 4 separate short-hop rebasings) and then let fly A>E direct. This is most practical for moving interceptors from Berlin to Paris, or similar, and have them capable of flying immediately.
CAUTION: When rebasing aircraft internationally, check distances so you know which way around world they will fly, or you might be sending that stack over enemy territory.
As regards fleets, if a 12 unit fleet, you have 12 rebasings that you can do - so a fleet can be rebased from Scapa Flow to Hong Kong with hardly any noticeable org loss on any unit. But you rebase (dropping out all but the leader and then rejoining to pick new unit to be leader) every step of the way: rebase to Plymouth, to Gibraltar, to Malta, to Alexandria, to Aden, to Karachi, to Colombo, to Singapore, and finally to Hong Kong.
But if that is too much work, just use a "sacrificial unit" like a TP to take the full org loss of Scapa Flow>HK, and let your fleet stay at 100% org.