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Pang Bingxun

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how do you delete a previously saved game?

It possible to delete it in the folder "Arsenal of Democracy/scenarios/save games". Deleting via the game itself appears not to be possible, only overwriting is available via the game.

how do you strategically move ground units?

Once you have the needed tech of the year 1936 you can use crtl + right click on a province to strategically redeploy ground troops.

how do you group air units in a single mass when they are in a single province?

A formation is something that moves as one. Formations of landdivision and formations navaldivisions can contain an unlimited number of divisions. There are upper limits as to how many divisions per formations are reasonable, but for formations of airdivisions there is hard limit. A formation of airdivisions can contain no more than 4 divisions.

In order to merge formations or transfer divisions between two formations you need to select 2 or more formations in a province. For this select one air formation, then hold shift and hold the left mouse button to draw a small rectangle "encircling" the province and then release. This should make you select all air formations. Within the limit of 4 divisions per formation you can merge all air formations into one.

If you selected more than 2 formation you can use shift + left click on a formation to unselect it. Repeat till only 2 formations are left. Then you can transfer divisions between those 2 formations within the limit of 4 divisions per formation.
 

Commander666

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how do you delete a previously saved game?

Wherever your game is located on your computer, open that folder (probably called AoD) and go scenarios/save games to find the two files related to what you want to delete. There is a double set of files for every game save (.eug and .eug.cfg).

how do you strategically move ground units?

Once you have achieved Rear Area Dumps-1936 you can Strategically Redeploy (SR) land units.
Either:
1) for Garrisons, select that GAR, and right click the province you want it to go to.
2) for all other units, select that unit (or stack), hold CTRL and right click on province you want it to SR to. A Mission Box appears. Click Strategic Redeployment.

how do you group air units in a single mass when they are in a single province?

You can only combine 4 air units (4 wings) into one stack. You can fly as many different stacks over province as you wish.

CAUTION: Your highest leader is an Air Marshal who can command 16 wings. If you have over 16 air units massed in same province, some will be over-command (which has huge negative modifier).

NOTE: You can not combine any air units if there are more than 4 in that province (because you can't combine more than 4). Get the others out of the way, or fly what you want to combine to different location so it will only be maximum 4 wings there for combining into same stack.
 
Last edited:

HuzzButt

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NOTE: You can not combine any air units if there are more than 4 in that province (because you can't combine more than 4). Get the others out of the way, or fly what you want to combine to different location so it will only be maximum 4 wings there for combining into same stack.


This might make your head explode but..

When you select multiple units you can deselect those you don't want by holding down shift and clicking on the units you don't want.
So you can combine air units even if there are more than four present in the sector.
 

Commander666

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Thanks for the correction. You are right, one actually can combine a stack of 4 when extra planes on base doing as you detail.

But I find it better to choose the aircraft I want to combine by seeing them in better detail as to their org and strength so I prefer selecting the individual units first and then getting them together alone for combining. That way I can see precisely the details of the units I am combining.

If you select all the units on base one then can't really inspect them other than the mini-readout shown of the unit's strength and org bars. But honestly, I often make combinations because one particular unit might be just a few org/strength greater than another - and such small differences do not show in the mini-readout. So I have gotten into the habit of combining by merging - either on base or in mid-air.

But your method has great advantage and safety by not having to fly out partial stacks to make a mid-air merge. Only, it seems more difficult to sort out what one wants to see given your way, I think.
 

HuzzButt

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You get used to it, I was using the method you describe in pdox games for 8 years then my friend had the good grace of telling me about it 2011 or something. The org hit incurred by rebasing air units and naval units is a pain for me at least since I mostly deploy those units during wartime.
 

Commander666

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Actually, I have started using your way far more often now. It is especially useful when any aircraft can not fly for low org reasons or for the safety of combining stacks while staying out of the sky. Most reasonable really. It is great that AoD keeps giving new things to learn. Thanks again.

The org hit incurred by rebasing air units and naval units is a pain for me at least since I mostly deploy those units during wartime.

Well, MagooNZ and I may be able to help you there because we rebase air units for absolutely zero org loss in most "local situations" and for 1/4 of the normal org loss for "inter-continental situations".

To rebase air stack locally (at the limit of its range):
1. mission it to fly over other airbase.
2. There stop it with game paused.
3. Now create new air unit - click out all 4 wings so they drop below into new air group (which has default name).
4. CRUCIALLY, now click on the top Air Group - your old air group which has been emptied of its 4 wings.
5. Immediately the air stack will disappear, having dropped down to the air base.
6. Click it there. You have retained the original leader and 4 air units at no org loss BUT with new default name. Optional - simply rename the new stack as it was before.

If you screw up at Step 4, the original leader will be changed for new default leader. Do not click anywhere at Step 4 except on the top bar which is all that is left of the old air group - the 4 wings themselves having separated out to new air group listed below the original air group.

To rebase internationally at 1/4 org loss:
CAUTION: Never start unless all air units at (or at least one) is at 100% org.

a) Only one unit is at 100% org. Pause game, drop out the 3 other units , rebase unit with leader to any international air base, rejoin stack, and let fly. You will reach China or wherever from Europe with 3 air units at original org and one (the leader) at 5% org. Once there, just operate with a 3-unit stack until the other unit regains org. Or fly one unit same place using second stack and leave the units who suffered org loss at home with the leftover 2nd stack. That way you can get a full stack anywhere internationally at nil org loss and able to operate from just a Level one base because nobody needs regain org.

b) All units have good org. Repeat above but in small steps so all aircraft arrive at final destination with about 1/4 the org loss. You change leader every step. First leader takes stack from A>B, next B>C, next C>D, last D>E. But it can all occur at Base A (program in the 4 separate short-hop rebasings) and then let fly A>E direct. This is most practical for moving interceptors from Berlin to Paris, or similar, and have them capable of flying immediately.

CAUTION: When rebasing aircraft internationally, check distances so you know which way around world they will fly, or you might be sending that stack over enemy territory.

As regards fleets, if a 12 unit fleet, you have 12 rebasings that you can do - so a fleet can be rebased from Scapa Flow to Hong Kong with hardly any noticeable org loss on any unit. But you rebase (dropping out all but the leader and then rejoining to pick new unit to be leader) every step of the way: rebase to Plymouth, to Gibraltar, to Malta, to Alexandria, to Aden, to Karachi, to Colombo, to Singapore, and finally to Hong Kong.

But if that is too much work, just use a "sacrificial unit" like a TP to take the full org loss of Scapa Flow>HK, and let your fleet stay at 100% org.
 

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@Commander666 thanks for the explanation, it does seem like a very tedious method for dealing with stacks but when rebasing planes for forward use it will come in handy. Thanks!
 

Commander666

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Honestly, sometimes I wonder why I play this game... and decided it must be because I am addicted to clicking my mouse!
 

Commander666

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This might make your head explode but..

Just like to update that this is the best way to merge aircraft. I was wrong... one can see exactly the strength/org amounts by mousing over the bars. While re-arranging 3 or 4 stacks that all have half their wings damaged in an aerial disaster; and trying to make out of the left over "2 best stacks and 2 worst stacks" might seem like a daunting task, I actually managed it (with practice).

The advantage is that the clock is stopped with no need to babysit the operation as before with clock running to fly the aircraft to nearby province for mid-air merge. And it is infinitely safer than any other way.

Thanks again for pointing out this important AoD methodology.
 

HuzzButt

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Just like to update that this is the best way to merge aircraft. I was wrong... one can see exactly the strength/org amounts by mousing over the bars. While re-arranging 3 or 4 stacks that all have half their wings damaged in an aerial disaster; and trying to make out of the left over "2 best stacks and 2 worst stacks" might seem like a daunting task, I actually managed it (with practice).

The advantage is that the clock is stopped with no need to babysit the operation as before with clock running to fly the aircraft to nearby province for mid-air merge. And it is infinitely safer than any other way.

Thanks again for pointing out this important AoD methodology.


Glad I could be of help! and on that note: Holding ctrl or shift while clicking on a build que adds or detracts 5 respectively 10 units.