-13% for a single fort is not high? It means -130% to attackers with level 10 forts.
It's high, but the fort will get blown up in fairly short order after you begin fighting. Going straight through the Maginot line is entirely viable.
-13% for a single fort is not high? It means -130% to attackers with level 10 forts.
Yep, that's what I did as A-H with Germany. After we polished to Russians off I sent half my army to Italy and half to Germany. We had no trouble cracking the Maginot line.It's high, but the fort will get blown up in fairly short order after you begin fighting. Going straight through the Maginot line is entirely viable.
BTW I think it's high time war that war weariness was introduced in HOI2...And while it might be possible to attack a level 10 fort, the losses of manpower are very high. No government wants huge manpower losses, but losing a lot of manpower in a single battle means "nothing" in HoI2 terms (you are not going to immediately lose the game because people revolts and that kind of things).
Agreed.Maybe the speed at which forts are destroyed should be decreased, so their effect in battle would be longer...
Sorry, but I fail to see the connection between war weariness and lack of gameplay freedom. Making the game more realistic is one thing. Forcing historical outcomes is another.
What do you think dissent is?BTW I think it's high time war that war weariness was introduced in HOI2...
Proper war weariness would be getting extra dissent if you lose too much manpower in times of war. It would be cool from a realism standpoint, but absolutely infuriating in practice![]()
Dissent penalty to fighting capability. Extant.The French morale during the WWI was low at several key points of war mostly due to war weariness.
Damage to national psyche. Impossible to model.Cybvep said:Moreover, the French still couldn't get over the losses they suffered during the First World War in the Second World War.
Dolchstoßlegende. Irrelevant to Germany's ability to fight the war.Cybvep said:Domestic situation in Germany at the end of the WWI was horrendous, despite the fact that the country wasn't occupied.
There are events in the game that handle this. They railroad things a bit much for me, but they're absolutely there.Cybvep said:In Russia, the tsar didn't even manage to hold power - again, a result of war weariness.
Not as a result of casualties.Cybvep said:The USA became isolationistic after WWI.
Ehhh. Lots of argument about that.Cybvep said:Italian morale was terrible in WWII.
Industrial capacity is one thing, the morale and will to fight is sth different. For example, the French mostly produced good equipment in big quantities in 1939-1940, but their morale was poor.Dissent penalty to fighting capability. Extant.
What are you talking about?Dolchstoßlegende. Irrelevant to Germany's ability to fight the war.
Events are nation-specific and in most cases they are only half-measures. It's much better to have specific gameplay mechanics dealing with the issue if possible. HOI3 has National Unity, which is definitely an improvement over HOI2's artificial surrender system.There are events in the game that handle this.
National Unity, anyone? Also, if massive casualties had consequences, "damage to national psyche" could be modelled quite well.Damage to national psyche. Impossible to model.
(...) but as a result of war weariness, which is not only about casualties. Wouldn't you agree?Not as a result of casualties.
Maybe it had sth to do with the fact that the people weren't motivated enough for the war that they thought was pointless? It's another example of war weariness not caused by massive casualties.Ehhh. Lots of argument about that.
I don't see what this has to do with anything. High dissent imparts a direct penalty to fighting capability. It's a modifier that you can see any time you hover over one of your units in a battle window.Industrial capacity is one thing, the morale and will to fight is sth different. For example, the French mostly produced good equipment in big quantities in 1939-1940, but their morale was poor.
German war-weariness did not lose Germany the war in 1918. That is the so-called "stab in the back" legend, which members of the army hierarchy and various right-wing political groups, especially the Nazis, perpetuated during the interwar years. The failure of the German army on the battlefield and the subsequent failure of Ludendorff's nerve lost Germany the war.Cybvep said:What are you talking about?Just look at the German situation in 1918.
The events track dissent and provide a historical or historically plausible result based on the amount of dissent. If national unity were introduced, the events would track national unity and provide a historical or historically plausible result based on the amount of national unity. That is not an upgrade. A solution whereby there are no war-ending events linked to national unity would result in ridiculous ahistorical outcomes. This is not HoI3, this is HoI2; one is a sandbox game, one is not.Cybvep said:Events are nation-specific and in most cases they are only half-measures. It's much better to have specific gameplay mechanics dealing with the issue if possible. HOI3 has National Unity, which is definitely an improvement over HOI2's artificial surrender system.
An odd assertion, since we don't really understand how it works as it is.Cybvep said:National Unity, anyone? Also, if massive casualties had consequences, "damage to national psyche" could be modelled quite well.
No, I would not, for any meaningful definition of "war weariness".Cybvep said:(...) but as a result of war weariness, which is not only about casualties. Wouldn't you agree?
No, I mean that there's lots of argument as to how crappy the Italians actually were in WWII. Plenty of people will say that they weren't, and if they were, it wasn't a result of lack of interest in the war.Cybvep said:Maybe it had sth to do with the fact that the people weren't motivated enough for the war that they thought was pointless? It's another example of war weariness not caused by massive casualties.
As Czech, I basically do holding maneuvers against Germany (counteattack over and over a lost province once they arrive) and take over the Balkans. If you attack south fast enough, you avoid annexation by Germany even after losing a majority of Czechslavia proper.
I find coastal forts are useful as Nationalist China. Lets me garrison with militia.