I finally realized what the game's aesthetic reminds me of.

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wilcoxchar

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With the new dev diary today and the art of the buildings I finally realized what the UI style makes me think of most.

Board games.

It really stands out with the building art, but it really brings to mind art in games like Agricola or Attika. I really like it, it's detailed but clean enough that it immediately gives the player a clear visual representation of what is being shown. With the Private Industry buildings you get a very good mix of showing both the building and the good being produced. The building also have a bit of a Railroad Tycoon style with how distinctive they are in the building itself so once you recognize the building you almost don't need the visual representation of the resource to remember what it produces (though it is very useful and I'm glad it's there).

dd3_5.png


The interfaces overall and the interest group and laws screens in particular also look like something you might see as like a board in front of each player in a more complex board game. It looks great, a good way of displaying a lot of information while keeping it from being muddled and confusing.
 
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天皇の神風

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It may not be a popular opinion here in the forum, but i do apreciate the UI so far.
Could it use a bit more art and a better aesthetic? Sure, but i do preffer it to be functional before its pretty. (But i don't think its ugly either.)
 
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hjarg

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It manages to give quite good at a glance information. I'm personally happy with it.
 
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Austregisel

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The Interface freminds me of Urban Empire
 

alexti

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With the new dev diary today and the art of the buildings I finally realized what the UI style makes me think of most.

Board games.
That's a good observation. I wonder if it's intentional or they just converged to the same style in attempt to present information in a clear way. Board games have no ability to put tooltip on a confusing image, so they have to focus on clarity. Clarity is a good thing for computer games too, so I am glad Vic3 UI going in that direction.
 
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BrytonJSwan

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Yeah I like the style so far! One big take away I've had from my time on this forum over the last couple weeks is that nobody on here has ever played a mobile game before.
 
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Vohen

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I don't dislike the UI, but the one thing I miss from Vic2 in that image is how it doesn't show input goods for your factories.
In Vic2 you could tell at a glance when you had an input shortage, many of your factories would show it in red, and that'd be it, problem diagnosed.
There, you'll presumably have to click or hover over the factory to see these details, and as it'd be a problem spread across the board, you'd have to do that across many factories and even states.
And that after suspecting of this issue in the first place, which isn't trivial at first.
Seems much more impractical to me in that sense, I hope we have an "industry" tab showing this info in a more condensed way.
 
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grandad1982

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If it is a board game it sound really be one of the Brass games.

As long as there are good qol features (I'm looking at you macrobuilder) and the info I want is clear and ready to find then the ui is good imo.
 

Niko92

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If it is a board game it sound really be one of the Brass games.

As long as there are good qol features (I'm looking at you macrobuilder) and the info I want is clear and ready to find then the ui is good imo.
Brass is exactly what it looks like.

The only thing I'm worried about now is how big are the "subwindows" going to be? So far we've only seen screenshots of the individual windows without seeing the rest of the screen. All that detail might be lost if the windows are too small, but too big might be intrusive as well.
 

Nelfe

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It may not be a popular opinion here in the forum, but i do apreciate the UI so far.
Could it use a bit more art and a better aesthetic? Sure, but i do preffer it to be functional before its pretty. (But i don't think its ugly either.)

Well you're not alone. Except a few buttons, I enjoy the UI they show us for the moment. It's quite clear, readable, catches the atmosphere of the Victorian Era and that's all good for me.
 
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