I feel Murder Schemes should have a lower max success chance.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

AHumpierRogue

First Lieutenant
41 Badges
Apr 27, 2019
236
1.275
  • Hearts of Iron IV: Death or Dishonor
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • War of the Roses
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Teleglitch: Die More Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Maybe this is just me, but I really feel schemes should have a lower max success chance. I would honestly go down as far as like 75% chance at max(with less gain per person too) but even 85% would make a big difference. I just feel that even with the best laid plans having a 95% chance of killing someone is a bit much.
 
  • 27
  • 16
Reactions:

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.638
13.566
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
Maybe this is just me, but I really feel schemes should have a lower max success chance. I would honestly go down as far as like 75% chance at max(with less gain per person too) but even 85% would make a big difference. I just feel that even with the best laid plans having a 95% chance of killing someone is a bit much.
They're only getting 95% chances because they've got a *really* high intrigue character with plenty of supporters targetting relatively low intrigue characters.

But even ignoring that - is it reasonable that the best assassins in the world, employed by the most sneaky, underhanded, intrigue focused people, and assisted by many people close to the target would fail 1 time in 4 - even if the target is trusting, incapable, infirm, and already half dead? Because that's what a 75% chance for success means. Even 85% has it being about 1 in 6 *perfect* plots will fail. That seems unreasonable.
 
  • 19
  • 4
Reactions:

Tuo

A third-rate duelist
30 Badges
Feb 14, 2017
1.703
6.443
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Natural Disasters
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
Maybe this is just me, but I really feel schemes should have a lower max success chance. I would honestly go down as far as like 75% chance at max(with less gain per person too) but even 85% would make a big difference. I just feel that even with the best laid plans having a 95% chance of killing someone is a bit much.
You'd be surprised how frequent 5% chance really is in repetition.
 
  • 13
  • 1
Reactions:

Duditsfireguy

Second Lieutenant
12 Badges
Apr 5, 2018
184
501
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Maybe this is just me, but I really feel schemes should have a lower max success chance. I would honestly go down as far as like 75% chance at max(with less gain per person too) but even 85% would make a big difference. I just feel that even with the best laid plans having a 95% chance of killing someone is a bit much.
People keep talking about intrigue being OP yet ignoring the fact that the streams character has high intrigue as well as a high intrigue spymaster, most games with non intrigue focused characters are not going to have that high of a success rate. It worked exactly the same in CKII
 
  • 20
  • 2
Reactions:

CyberianK

General
71 Badges
Jan 17, 2014
2.020
1.623
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: No Step Back
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I have a question about secrets.

It seems even a perfect murder plot that does not fail and is not discovered still generates a secret. So doesn't that mean there can still be consequences? Could this still be discovered by an enemy of yours? Lets say you kill the king of France and his heirs Spymaster discovers the secret and reveals it.

Could that give you some bad trait because you killed a fellow catholic giving you trouble with all your vassals opinion in addition to a massive opinion drop with the new French King? So maybe you end up in a Faction Rebellion and at war with France at the same time because of that.

If that could happen it would be great and the secrets being some nice additional consequences.
 
  • 4
Reactions:

Tuo

A third-rate duelist
30 Badges
Feb 14, 2017
1.703
6.443
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings III
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Natural Disasters
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
I have a question about secrets.

It seems even a perfect murder plot that does not fail and is not discovered still generates a secret. So doesn't that mean there can still be consequences? Could this still be discovered by an enemy of yours? Lets say you kill the king of France and his heirs Spymaster discovers the secret and reveals it.

Could that give you some bad trait because you killed a fellow catholic giving you trouble with all your vassals opinion in addition to a massive opinion drop with the new French King? So maybe you end up in a Faction Rebellion and at war with France at the same time because of that.

If that could happen it would be great and the secrets being some nice additional consequences.
From what I've seen, an exposed secret gives you a reputation trait, and the one for murder was a rather significant -15 opinion penalty. And I believe as long as the people with the secret are around, the secret can be potentially found out by someone snooping.
 
  • 5
Reactions:

Razmorg

Captain
87 Badges
Aug 15, 2019
418
1.561
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Parklife
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Victoria 3 Sign Up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Federations
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Teleglitch: Die More Edition
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
You'd be surprised how frequent 5% chance really is in repetition.
It always amazes me how bad people are at feeling chances (myself included). 5% out of 100 might seem like some long shot deal but if you count to 20 one of those numbers is mathematically supposed to fall within that 5%.

Also to me I'd be fine with a system that has really low chances when you are bad but if you have the skills and the right agents it shouldn't be so hard. RNG is important to make the game feel more alive but it can also easily get into frustrating gambling which isn't always interesting.
 
  • 8
  • 2
Reactions:

heniska

Sergeant
26 Badges
Aug 7, 2020
84
460
28
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Also with a 95% plot chance and with 95% secrecy everything goes correct 90.25% of the time. So even in the ideal case in 1/10 plots you fail or/and are found out.
 
  • 9
Reactions:

Rubidium

Field Marshal
49 Badges
Jul 7, 2011
5.943
12.275
  • Crusader Kings III
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
You also have to consider that scheming against people is supposed to be the main benefit of intrigue (and a major component of the intrigue lifestyle). Unlike stewardship/martial/diplomacy (even learning), it doesn't have a significant passive effect beyond making it harder for other people to scheme against you (which is a passive whose value also depends on the power of plots). So if you weaken scheming to the point that it's not particularly viable, then intrigue becomes useless. If you reduced success/discovery chance to 75%, you'd have only a roughly 56% chance of any individual murder being successful and secret (actually less than that, as failed murder attempts can trigger discovery, but I'm not going to calculate that), which is a point at which I'd be antsy about using it if the penalties were significant.

CK2 has the problem that by later patches, murder schemes are actually incredibly inefficient. They are extremely difficult to get enough power to trigger, take a long time even once you have enough power, and have a high and random chance of discovery. Play as Alfonso of Leon in CK2 and good luck assassinating your brothers before they get an heir (Sancho in particular is usually popular enough that getting recruits is difficult). That makes intrigue actually quite weak in CK2, and is a problem they specifically want to avoid in CK3.
 
  • 11
  • 2
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.449
38.845
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
I only hope that chance isn't counted like in X-Com where 75% usually meant "good luck lol".
X-Com original quoted the odds of a perfect on-target shot hitting dead centre, 100% honestly. You could actually fail that chance, but still hit your intended target, because the size of the random divergence ended up being less than half the width of the target.

XCOM 2012 on easy or normal underestimates your chances of hitting, because it quotes the calculated odds for an honest dice roll, then fudges the dice themselves to pander to human cognitive biases.

XCOM 2012 on classic or impossible quotes your chances of hitting on an honest dice roll, which makes it look like it's lying because it rolls the dice honestly and you are a squishy meatbag affected by cognitive biases such that you need a 90% hit rate in order to believe that you have a 75% hit rate, and a 99% hit rate in order to believe that you have a 90% hit rate.
 
  • 4
Reactions:

ShadyGuy_SuspiciousGoal

Captain
16 Badges
May 14, 2020
380
1.632
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
From what I've seen, an exposed secret gives you a reputation trait, and the one for murder was a rather significant -15 opinion penalty. And I believe as long as the people with the secret are around, the secret can be potentially found out by someone snooping.
This is why you only invite enough people to get 95%, and should choose the older/sicklier characters instead of younger better shaped one. Or you can pull a Ching Shi Huang and murder everyone who knew about the plot.
 
  • 1
Reactions:

Zarine

Field Marshal
134 Badges
Feb 28, 2007
4.830
684
  • Europa Universalis IV: Res Publica
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • For the Motherland
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
I main problem is more that we know exactly that it is 95%/95% which is too much information from my point of view.
I have no issue with a plan being easy if your character is good at intrigue, but knowing the numbers is "meh"
 
  • 6
  • 2
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.449
38.845
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
I main problem is more that we know exactly that it is 95%/95% which is too much information from my point of view.
This may be my inner tabletop grognard speaking, but I see nothing wrong with knowing the odds of success.

Now, by all means, I'm perfectly happy for an option to reduce the display granularity to, say, five probability bands from "very unlikely" to "very likely", but it should definitely only be optional, and it should not be the default setting.
 
  • 12
  • 2Like
  • 1
Reactions:

Evangeline

Colonel
60 Badges
Nov 5, 2018
1.161
579
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III: Royal Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Stellaris: Lithoids
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Ancient Relics
  • Victoria 2
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Warlock: Master of the Arcane
  • Crusader Kings II: Way of Life
  • Imperator: Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
I agree, the precise numbers are ridiculous - how would I know that soandso has a -67 on joining my murder plot? As I mentioned in another thread, it should just be a vague guesstimate based on various factors (including your intrigue skill, it should make you better at guessing who hates the target/is immoral enough). Then asking them to join would be a bit risky (and more risky the lower your intrigue skill because your guesses may be very wrong), and they might refuse, be outraged, and expose your plot instead. Much more fun mechanic, too.
 
  • 8
  • 1
Reactions:

ShadyGuy_SuspiciousGoal

Captain
16 Badges
May 14, 2020
380
1.632
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
This may be my inner tabletop grognard speaking, but I see nothing wrong with knowing the odds of success.

Now, by all means, I'm perfectly happy for an option to reduce the display granularity to, say, five probability bands from "very unlikely" to "very likely", but it should definitely only be optional, and it should not be the default setting.
I absolutely agree. Maybe I'm too casual, but having a number is always better than a vague word. It's a game after all, so I rather have a quality of life improvement over immersion in this case.
 
  • 11
  • 1Like
Reactions:

sstabeler

Second Lieutenant
88 Badges
Jan 23, 2018
102
148
  • Stellaris: Federations
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Island Bound
  • Battle for Bosporus
  • Crusader Kings III
  • Crusader Kings II
  • Prison Architect: Psych Ward
  • Prison Architect
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines
  • Surviving Mars
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
The fundamental problem is that caps on the chances of something simply serve to make what happens more reliant on the RNG, as opposed to player skill. Which reduces player agency. Now, that isn't always a bad thing- it's certainly perfectly true that no scheme is going to be a guaranteed success- but it's worth bearing in mind that one of the most aggravating things is when you are trying to play a game and the RNG means that how your character develops seems to be basically out of your hands.
 
  • 1
Reactions:

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.638
13.566
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
I agree, the precise numbers are ridiculous - how would I know that soandso has a -67 on joining my murder plot? As I mentioned in another thread, it should just be a vague guesstimate based on various factors (including your intrigue skill, it should make you better at guessing who hates the target/is immoral enough). Then asking them to join would be a bit risky (and more risky the lower your intrigue skill because your guesses may be very wrong), and they might refuse, be outraged, and expose your plot instead. Much more fun mechanic, too.
Ultimately the numbers for that sort of thing are to replace the fact that you can't interact with the characters and get a feel for what is going on, and how much they like you/hate the target, and how likely they are to do a particular thing.

Vague, almost blind information is not good in most cases, especially when the only information you have about something is what the game supplies as chances. If you have broad categories you get situations where you don't have any real information about what to do to improve your chances of getting someone to do things for you, but that the character would have. Alternatively you end up with a situation where an experieneced player with a comprehensive list of traits and their interactions *can* figure out the percentages, but a new one (or someone without the wiki open) cannot - at which point it is fairer to expose the numbers anyway.
 
  • 8
  • 1
Reactions:

Barnham

Armchair couch designer
82 Badges
Jun 18, 2012
246
820
  • Pillars of Eternity
  • Magicka
  • Heir to the Throne
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Divine Wind
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Shadowrun: Hong Kong
  • Stellaris: Nemesis
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Cities: Skylines Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Victoria 2
  • War of the Roses
  • 500k Club
If I, as the player, could go to the inn where my target was staying, find the chair to funnel him to, calculate the distance from the chair to the manure pile outside, sniff the manure to assertain its level of explosiveness, sleep with the barmaid to coax her cooperation, and hide in the woods to direct the execution of the plot, I'd be pretty happy that it's player skill deciding the outcome of the plot and therefor I don't need to game to calculate the chances for me. But I think that's a different game.
Also, I think that's a game I really want. Court Spymaster, from the teams that brought you Hitman and Crusader Kings. Serve as a loyal Spymaster, or sleep with his wife and daughter, you decide. Release date 2024
 
  • 5Haha
  • 1Like
  • 1
Reactions: