a) You can draw out a war for 5 years without getting a call for peace
You can still get call for peace before 5 years are up. I have. (Fortunately, I didn't have any enemy called allies that were so far away they couldn't be reached).
a) You can draw out a war for 5 years without getting a call for peace
5 years is reasonable? There's a reason why the 7YW, 30YW and 100YW have those names. It's because most wars of that time were settled in a matter of months, not years.
And why would it be "unfair" towards the defender? Wars aren't fair to begin with.
Also even a human player might struggle at times. And the most hilarious thing is the DotF crap right now. Portugal has been that for 300 years now in my current game as Prussia. Every time I wanted to annex a minor in north germany they'd choose to be a cockblocker. Now should I really have to occupy all of their provinces around the world because I want to annex an OPM? Wars are too big right now anyway. Smaller conquests shouldn't take half a decade.
Why is it so difficult to just get Military access to Brandenburg? Even if it takes a whole year to get your armies over there, that is a only a grand total cost of 24 diplo points, far less that you will spend on the peace at the end of the war. You shouldn't be able to Blitzkrieg annex a target just because their allies cant get to you very fast (if at all).
A reasonable point might be why the AI makes alliances with nations that cant actually do anything to help them, since that seems to be the actual problem here. Realistically you should be fighting their combined armies.
Because this isn't war, it is a game. If you create mechanics that prevent a nation being able to defend its ally in a war (the Military access mechanic), to then impose a penalty because they do not defend them, it is unfair. The 5 year timer is there to give the defenders the chance to do something and only after that chance is up do you penalise them.
Realistically, it is inane to fight combined armies rather than fighting them separately given the option to do the latter.
Realistically, if a nation can't reach the war front, its forces are irrelevant, and the war front in this war is Mantua, not Brandenburg.
Realistically, expecting the player to go fight Brandenburg when it otherwise can't influence the war in any capacity whatsoever is inane and shatters anything remotely construed as plausibility.
Realistically, the OP has demonstrated a legitimate hole in the current design that can be, and should be, fixed.
If a nation can't project its power in a war, it doesn't deserve to be a factor in the war. Maybe the easiest solution is to simply lower the amount of time you have to hold 100% on the war leader. 2 years should do. If an army can't get to the front in 2 years (you can march across Asia in that time frame or ship units across oceans), why is it being considered as a material factor in a war?
Speaking of fair, enforcing peace into every war from across the world and then riding it out doesn't sound very "fair", now does it? You know what does sound fair though? Being unable to protect allies you can't reach, and punishing you for allying or enforcing on nations you can't reach.
That isn't true. Those wars have those names because they involved multiple separate conflicts in different theatres', they all have different names that can be applied with the (English) name that covers the entire conflict under one banner being the most common.
Reading a list of wars in Europe, there were actually plenty of long wars. In fact, wars lasting 4+ years seem pretty common.
http://en.wikipedia.org/wiki/List_of_conflicts_in_Europe#15th_century (look particularly for wars where large amounts of territory were annexed rather than minor battles followed by a peace)
Because this isn't war, it is a game. If you create mechanics that prevent a nation being able to defend its ally in a war (the Military access mechanic), to then impose a penalty because they do not defend them, it is unfair. The 5 year timer is there to give the defenders the chance to do something and only after that chance is up do you penalise them.
How dare these nations interfere with your conquering spree, who do they think they are appointing themselves defender of all Catholics and actually defending them when you attack?
You could just beat them in a war and make them lose the title?
Why is it so difficult to just get Military access to Brandenburg? Even if it takes a whole year to get your armies over there, that is a only a grand total cost of 24 diplo points, far less that you will spend on the peace at the end of the war. You shouldn't be able to Blitzkrieg annex a target just because their allies cant get to you very fast (if at all).
Since you seem unclear, what I was talking about is artificial mechanical limits interfering with the gameplay, I thought you hated things like that. The issue in the OP's example is that Brandenburg seems unable to get military access to the player, an issue caused not by Brandenburg but by the way the Military access mechanic works (arbitrary and unrealistic).
That isn't true. Those wars have those names because they involved multiple separate conflicts in different theatres', they all have different names that can be applied with the (English) name that covers the entire conflict under one banner being the most common.
Reading a list of wars in Europe, there were actually plenty of long wars. In fact, wars lasting 4+ years seem pretty common.
http://en.wikipedia.org/wiki/List_of_conflicts_in_Europe#15th_century (look particularly for wars where large amounts of territory were annexed rather than minor battles followed by a peace)
Because this isn't war, it is a game. If you create mechanics that prevent a nation being able to defend its ally in a war (the Military access mechanic), to then impose a penalty because they do not defend them, it is unfair. The 5 year timer is there to give the defenders the chance to do something and only after that chance is up do you penalise them.
How dare these nations interfere with your conquering spree, who do they think they are appointing themselves defender of all Catholics and actually defending them when you attack?
You could just beat them in a war and make them lose the title?
Defending requires actually sending armies, not 'lol lol lol, i'm in this war, neener'.
So, why exactly is the 7YW not called something like "English Dominance War" commonly instead...you know...Seven Years War? Yes, they have different names. But everyone knows it as 7YW. For a reason.
I never said there weren't any long or big wars with massive amounts of conquered cities etc. But that's exactly my point. In this particular example it's basically a limited war about 1 city. The fact that you have to compare it to wars in that list is proof enough for my statement.
Mate...he is NOT defending them. He doesn't do anything. His trade fleet is still protecting trade. Now and then he sends a few vessels to scout my coast or something. But other than that he's doing nothing but dragging on the war. Yes, I could beat him. But I would have to occupy provinces on every continent of the world to make OPM Anhalt concede defeat. Do you really want to tell me that's a good game mechanic?
I was arguing against this:
You are directly saying the that the player should get military access to reach Brandenburg, and that he shouldn't be able to annex a nation that Brandenburg isn't actually defending. My points were geared towards refuting this absurd notion; going to Brandenburg shouldn't even be a consideration for the attacker in this war, unless he wants to take stuff from Brandenburg directly.
You did not attack military access in the post I quoted above, you directly implied the player is the one who should to pay the MA cost. If you want to claim the MA system is bad, say so clearly. As it stands, you're basically manufacturing a new statement after the fact and then claiming I made a strawman argument since I didn't argue the point you didn't say.
Regardless, 5 years is an enormous amount of time to reach any front a realistic ally should need, even 2 years is long enough to walk across Europe and back a few times. This will only be more true if MA were to function in a more accessible way.