True but in game this would be represented as well upgrading the armor no?As for the time I find it quite interesting that one took almost double the time of the other
Technically that
is the in-game way of representing it, but these rebuilds took a stupidly-long time to do in some cases (up to the full construction time for a new capital ship). The in-game approach literally treats you as building new ships for the Kongo and Conte di Cavour refits as well, which is an indicator of its somewhat ad-hoc nature when it comes to rebuild mechanics.
This is why I pointed out the distinction between upgrading belt armor versus deck armor; the latter was less significant, but far easier to refit and far more common to do. More importantly, outside of a slight improvement to internal protection the tech disparity between different belt armor techs is massive; a 1936 BB armor module represents, on average, ~13.5 inches of belt armor and 5 inches of deck armor. The 1940 belt goes as high as 15 inch belt and 8 inch deck. The 1922 module, however, covers everything between 8 and 14 inches of belt armor, and anything from 1.5 to 5 inches of deck armor. Battlecruisers tended mostly towards the lighter end, but even the refitted Kongo-class ended up with similar armor to the Renown class (more deck but less belt), yet in-game is represented as having significantly-better armor.
To make this a bit simpler, consider the difference between a refit of 1 level of armor to swapping between BB and BC armor, by showing the New York class (tier 1 engine and BB armor, historically 12-inch belt and 2-inch deck):
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BB-36: Internal bulkheads and particularly citadel armor reinforced, torpedo bulges modernized, turret armor increased, deck armor reinforced to at least 3.5 inches (typical of later US standard battleships). Extensive, but not impossible (not a +2 inch increase to belt armor, however).
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BC-36: Hull lengthened by ~150 feet (on a 570 foot length); bow and stern extended by cutting both ends off and building new sections between the ship section there, in order to increase the ship's speed. This represents a partial reconstruction of the ship;
it might actually be more practical in this case to cut the ship entirely in half.
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BC + Engine 36: Extend previous refit by cutting into the engine compartments and enlarging them; more boilers will be needed, so the engine room needs to be considerably-expanded (you're going from ~25,000 horsepower to ~130,000 horsepower). At this point, you're
definitely cutting the ship in half in order to even try to accomplish what is being done to overhaul it, meaning you're basically building a third of a battlecruiser in the middle of your old battleship, and that's only after cutting through hundreds of square feet of hull and armor plating.
Refitting armor more than 1 tech also represents effectively rebuilding the ships, since something like King George V's 14.7 inches of belt and 6 inches of deck armor is going to be very difficult to match with a considerably-smaller ship, and if you overload a ship with extra armor and engine power when its already relatively small, you're at risk of making an unstable ship (causing problems ranging from serious accuracy deficiencies to an increased risk of sinking from flooding damage).