I don't mind paying the occasional 10-20 € bill to see the game refreshed.
I also don't mind smaller DLCs being a testing ground for future mechanics.
But, refreshing, at least in my limited knowedge of English, presumably means adding something fresh. Can't make chocolate milk with sour milk.
If it's really a "a wargame at its heart" (to quote Reman's latest video), one would presume it would at least at some point focus on some of the core aspects of wargames like resource balancing, proper naval combat (for a game set in Age of Sail, no less), army comp/movement/logistics.
If it's an empire-building game, one would presume new ways of handling development, a new repertoire of government forms and casus belli come in addition to actually having meaningful domestic empire management and enaging international politics.
It's all starting to smell pretty SimCity4-ey. Paradox, of all companies, should know how that story ended. The reason why it wasn't "history repeating" so far is because EU4 vanilla was an excellent product. But that still doesn't explain the €120+ DLC milking nonsese that came afterwards.
EDIT:
If I sound bitter, it's because I am. Is there anything wrong with EU4? Not by a long shot. But this is not about EU4, it's about long-term company policy.
Are we to expect future cosmetic changes and wait for proper naval and land warfare and diplomacy in EU5?
At some point, milking just becomes too obvious and I wonder if we, as players, were just plain lucky with what we got with vanilla EU4. Is vanilla EU4 the baseline for the quality we are to expect, or is it the development of the game from that point onward that is the reality? I didn't buy HOI4, but from the several dozen videos I watched, I find that game in a really bad shape. Superficial complexity and banal gameplay that lets you world conquest after a few weeks as Albania.
I also don't mind smaller DLCs being a testing ground for future mechanics.
But, refreshing, at least in my limited knowedge of English, presumably means adding something fresh. Can't make chocolate milk with sour milk.
If it's really a "a wargame at its heart" (to quote Reman's latest video), one would presume it would at least at some point focus on some of the core aspects of wargames like resource balancing, proper naval combat (for a game set in Age of Sail, no less), army comp/movement/logistics.
If it's an empire-building game, one would presume new ways of handling development, a new repertoire of government forms and casus belli come in addition to actually having meaningful domestic empire management and enaging international politics.
It's all starting to smell pretty SimCity4-ey. Paradox, of all companies, should know how that story ended. The reason why it wasn't "history repeating" so far is because EU4 vanilla was an excellent product. But that still doesn't explain the €120+ DLC milking nonsese that came afterwards.
EDIT:
If I sound bitter, it's because I am. Is there anything wrong with EU4? Not by a long shot. But this is not about EU4, it's about long-term company policy.
Are we to expect future cosmetic changes and wait for proper naval and land warfare and diplomacy in EU5?
At some point, milking just becomes too obvious and I wonder if we, as players, were just plain lucky with what we got with vanilla EU4. Is vanilla EU4 the baseline for the quality we are to expect, or is it the development of the game from that point onward that is the reality? I didn't buy HOI4, but from the several dozen videos I watched, I find that game in a really bad shape. Superficial complexity and banal gameplay that lets you world conquest after a few weeks as Albania.
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