I am a bit confused about where they subsequently said they weren't just talking about bugs. I went through all four of the original posters posts on this thread and didn't find anything, outside of the original post, that went outside the discussion of bugs. Now admittedly, I myself may be at fault, so few examples are given that when the original poster claims bugs make entire systems not function, I'm not sure whether they're talking about legitimate code behaving as it shouldn't, or whether they're talking about certain systems behaving as designed, but them fundamentally disagreeing with the design. And I will bow to your superior understanding of the original poster, you are the one who adroitly restated how they felt better than they did.
I think a lot of people have trouble differentiating between bugs and things which are working as intended but are not quite right. Missiles, for example, right now are working as intended. The fact that they vanish when their launching ship is destroyed, is not a bug. It is intended design. Many players consider it
bad design, but it is not a bug. Yet many will refer to it as 'broken' -- in the sense that the design is not whole, not correct or complete, but this also comes across as meaning 'bugged'. People frequently use the two terms to mean the same thing (broken = bugged in some contexts, broken = working but badly designed in others). To exacerbate this, some features people consider 'broken' are unclear in terms of whether they are broken because they are bugged or broken because they are badly designed. And even more confusing, sometimes it is a little of both.
The OP's original point, which as actually a solid and reasonable one, has been thoroughly lost in all of this discussion of whether it is bugs or bad design, or some of both (the more likely case) he/she was talking about. The larger point here -- regardless of which one you are talking about, and again, it is more likely some of each -- has to do with the size and scope of the update. This update, Utopia, is
massive. It has to be, to justify charging people $20 for it. They are making huge changes to nearly every game system. Such a massive overhaul is
guaranteed to produce an unknown but almost certainly not inconsiderable quantity of both issues -- bugs, and broken/poor game design choices that are working as intended. How change (a) will stack up with unchanged feature (b) is hard enough to predict when one is only considering two features in a pairwise manner. But when one considers the fact that there are features c through triple-z that may also be affected just by (a), let alone all of the affects on each other, predicting what is going to happen by changing the political rules or by adding dyson spheres or what have you, is impossible and there not might, but
will be major issues forcing several more updates to clean up the mess that
will be made when Utopia is launched.
And again this is not just about bugs. It's about interacting systems. Take just one system, Sectors. Lots of people have complained about how these work. This update produces 'tall' empires as a viable game play technique. What impact does this have on sectors? Will the player effectively controlling directly a larger % of his or her empire cause major changes to game balance? And in what way? How will sectors need to change to compensate for this with tall players while not at the same time breaking how they work for wide players? And on top of this, some people would say they're currently broken in the first place (again not bugged -- but designed badly).
And this is the crux of what I got out of the OP. Rather than, say, *fixing* sectors (not the bugs, but the balance and design issues) so that they are less objectionable to so many players, so that they work well and are satisfying to use, all by itself, they are lumping whatever changes they might be planning with sectors in with a whole host of other things, and it is impossible to do that and not introduce a whole new slew of problems. And while they are doing this huge mega-update/DLC, there have been no actual patches coming down recently to address these smaller issues like missiles, sectors, war goals, each of which could have been dealt with in a smaller patch. They're doing a huge big update 'bomb' with massive game changes along with minor ones and bug fixes all in one go, and this is likely to lead to even more game-play problems (in the OP's term, 'broken' gameplay) both bugs, and feature/design issues that are working as intended but do not work well with all the other new stuff they have added.