Another good solution might just be to use your capital as a massive TP source, 6 hangers, let everything sort of spiderweb its way to your capital, so long as the routes don't get too much trade in any given path, you might not need much more than just that. Since everything heads towards your capital, having a capital with trade stations placed in best spots 7 jumps away would give you pretty effecient coverage of even a massive empire. Just sort of visualize a ring of trade stations around your capital, 7 jumps away, and the routes from those trade stations should try not to overlap too much, and with your 6 hanger capital station, you would get 60 TP. If you do go over that, a few strategic patrols could make up the shortfall. This way you only need to sacrifice one station to TP and your trade ring can be 6 trade spots with trading companies for max value. Then the rest of your stations can be anchorages. This would let you cover every trade source within a range of 13 jumps from your capital, which, is pretty much half a galaxy worth of coverage. If your empire is streching more than 13 jumps from your capital, you might have already won game and dont really need more trade.
(Edit)
Up until you have star fortress, you might need to settle for a ring 3 or 5 jumps away, but you can re purpose those early stations into anchorages, extra TP sources, or scrap them.
Heck, you could even place your trade stations in a ring 6 jumps away, then have every adjacent jump point to your capital be TP stations. This would give complete overlaping TP coverage for your entire trade system, so long as no trade station is more than 6 from jumps away from capital, evey TP station within 1 jump would reach and fully protected.
The key might be even simpler than that though, just re-purpose your first ring of trade stations 3 jumps away from capital as TP sources taking care that they each route towards capital along different paths. Then you build an outer ring, each linking to one of the inner ring stations, Since the routes in the inner ring can be protected by every station in the inner ring, they could create an inner zone of super high TP, and an outer zone of moderate TP, but every point 6 jumps away from the capital would be protected by at least 2 or more TP sources.