Hello,
So I've played about 15 hours of 2.2 and after 3 failed empires (due to the economy collapsing, I guess?) I've came here to seek advice. (And just a side note: I've played Stellaris for over 400 hours in total so I guess I'm a somewhat experienced player.)
I usually play wide empires. I try do get as much space under my control as quickly as possible and then build up my planets and defenses when the borders are mostly set. Pre 2.2 I also didn't bother with any planets below a size of 18. I always chose Discovery and Expansion Traditions first and then in most cases Supremacy. I've also always put a huge focus getting getting my tech up fast and overwhelm my enemies with superior ships/technology before they can catch up.
Now, with Megacorp, I completely fail to get the game going. My issues are:
1. Extremely slow pacing.
The game feels like a snail. Progress, especially on planets, is hardly made. Pops take ages to grow and now that a planet can easily have 70~100 Pops it takes horrendously long to "finish" a Planet.
2. Ecnonomy feels like a house of cards.
Seriously. All I'm doing the whole game long is trying to keep my economy in check. It's like balancing on a razor sharp edge. Resources from systems are laughably few. Also: Every time I have to build a building to keep my planets in check (like for housing, amenities and so on) Pops who previously worked mineral or energy jobs "rise up" into the new "better jobs" and leave the worker job they had. I know that this makes sense from a logical standpoint but every time it cripples my economy when they leave their old jobs.
Sometimes, for no discernible reason, my energy drops into -30 for about a year or two and then suddenly it recovered. I don't know what happens. It's not my fleet un-docking.
3. Micromanagement increased enormously
I liked the micromanagement. I really liked to keep control over everything. I hated to put up with the old sectors and "give away" control. I was perfectly capable of managing dozens of planets. But now it's not fun anymore. I don't feel like I have control over the planet. In all those 3 games I played for 15 hours I was able to build 2 science labs. 2! Because every time I had to build something else either for housing, amenities or to fix my failing economy (Energy Nexus or that 15% Food Building).
All I'm doing now I constantly checking on my planets, checking on my economy, trying to figure out where to get the resources I need and how.
And on top of that I need to check all the trade routes and make sure that everything is connected to the capital. Oh and of course I need to protect those routes with ships. Ships that I need to fight wars.
I'll stop here because I could go on and on about what is not working for me but I feel exhausted just writing it down here.
Just how do you play this game now? Should I not play wide? Should I colonize every wold I can regardless of habitability or size? How do I make my economy stable?
Thanks for any helpful advise.
So I've played about 15 hours of 2.2 and after 3 failed empires (due to the economy collapsing, I guess?) I've came here to seek advice. (And just a side note: I've played Stellaris for over 400 hours in total so I guess I'm a somewhat experienced player.)
I usually play wide empires. I try do get as much space under my control as quickly as possible and then build up my planets and defenses when the borders are mostly set. Pre 2.2 I also didn't bother with any planets below a size of 18. I always chose Discovery and Expansion Traditions first and then in most cases Supremacy. I've also always put a huge focus getting getting my tech up fast and overwhelm my enemies with superior ships/technology before they can catch up.
Now, with Megacorp, I completely fail to get the game going. My issues are:
1. Extremely slow pacing.
The game feels like a snail. Progress, especially on planets, is hardly made. Pops take ages to grow and now that a planet can easily have 70~100 Pops it takes horrendously long to "finish" a Planet.
2. Ecnonomy feels like a house of cards.
Seriously. All I'm doing the whole game long is trying to keep my economy in check. It's like balancing on a razor sharp edge. Resources from systems are laughably few. Also: Every time I have to build a building to keep my planets in check (like for housing, amenities and so on) Pops who previously worked mineral or energy jobs "rise up" into the new "better jobs" and leave the worker job they had. I know that this makes sense from a logical standpoint but every time it cripples my economy when they leave their old jobs.
Sometimes, for no discernible reason, my energy drops into -30 for about a year or two and then suddenly it recovered. I don't know what happens. It's not my fleet un-docking.
3. Micromanagement increased enormously
I liked the micromanagement. I really liked to keep control over everything. I hated to put up with the old sectors and "give away" control. I was perfectly capable of managing dozens of planets. But now it's not fun anymore. I don't feel like I have control over the planet. In all those 3 games I played for 15 hours I was able to build 2 science labs. 2! Because every time I had to build something else either for housing, amenities or to fix my failing economy (Energy Nexus or that 15% Food Building).
All I'm doing now I constantly checking on my planets, checking on my economy, trying to figure out where to get the resources I need and how.
And on top of that I need to check all the trade routes and make sure that everything is connected to the capital. Oh and of course I need to protect those routes with ships. Ships that I need to fight wars.
I'll stop here because I could go on and on about what is not working for me but I feel exhausted just writing it down here.
Just how do you play this game now? Should I not play wide? Should I colonize every wold I can regardless of habitability or size? How do I make my economy stable?
Thanks for any helpful advise.