Complaining about people who complain![]()
And that's why Memel was fixed quickly and hordes now have a slew of new gameplay features.Squeaky wheel gets the oil. If you don't point out mistakes LOUDLY and REPEATEDLY, they don't get fixed.
I don't necessarily mean literal rerolls -- I'm talking about an abstract design philosophy of giving players tools to deal with bad luck. Not controlling the outcomes of dice rolls themselves (RNG should have an impact on the game, as you say), but being able to control the impact of these "dice" through smart decision-making.
If the RNG deals me a 0-year old 1/1/2 and then kills my ruler, whatever -- stuff like that happened in history, and it could make for an interesting 30 years. But I not only have no control over that outcome, but no control over the *impact* of that outcome. I can't declare war. My MP gain is going to stall for 50 or so years so there aren't many buttons I can press apart from "Speed +". Rather than bad luck being an opportunity to test my skill, I'm left twiddling my thumbs.
I know the "thumb twiddling" imagery is heavily dramatized on this forum, but there's a lot of truth to it. The entire monarch system should be a proving ground for players, but instead it's just the house rolling dice without player interaction.
I would say to Wiz that his arguments in favor of monarchs and monarch power are solid, but my argument doesn't exclude the monarch power system. I love RNG; I hate RNG that I can't affect the impact of via good strategy.
Having a bad leader is bad because it only affects monarch point generation. If it resulted in unique gameplay challenges I think it could actually be interesting. But as of now all it does is slow your MP generation. It oversimplifies the issue of having an ineffective leader down so much that it holds back gameplay. Hopefully monarchies get fleshed out more in the future.
It's confusing to me. On the one hand, you seem to enjoy difficulty, to thrive on it even. Your favorite nations are Byzantium, Albania, Yaroslavl and Tabarestan. You ridicule people who choose to play Castile over Navarra, Austria over Nassau, or Muscovy over Tver. I see replies on a regular basis along the lines of "why bother playing a nation where you've won the game from day 1" in response to people playing a game as France, or England. And yet, despite all this thriving on difficulty, almost seeming to enjoy when the game is as hard as possible...
You complain when Paradox makes the game harder. You cry out in sorrow when doing a one-tag WC as Muisca doesn't seem possible anymore. You yell when they make expansion more difficult, despite seeking out the most difficult nations to expand with in the first place. I quite honestly don't get it. Do you want the game to be difficult or not?
to be fair you have to go through some rather extreme hoops if you're in the ROTW (like taking seriously suboptimal idea groups) to play republics, or rely on certain idea group-associated RNG...I think the criticism about resource randomness in regards to Monarch Power is to some degree fair, though I also think the randomness adds a certain emotional layer to the flow of the game - you care about your monarchs and your heirs to a much greater degree than you otherwise would. I also think that if the resource randomness *really* bothered people that much, republics would be far more popular than they currently are.
However, even if we were to 'fix' this, the way to do so would not be to make fewer things use MPs as that would pretty much destroy their core design of tradeoffs.
Is there any gameplay justification behind regency lockout, as in punishment for incorrect play? I can see it as a penalty for playing ridiculously aggressive with your heirs (making them generals), but given the fairly high incidence of heir death, it doesn't even seem like stacking heir chance even helps to offset chance of regency.Sure, but that's you personally. Take a trip around this forum or any forum talking about EU4, and watch how many words and how much emotion people put into stories about bad rulers living forever, mocking Enrique and Henry VI, making jokes about hunting accidents when someone gets a 5/5/5 heir, etc. Many players don't realize just how much they actually 'enjoy' getting occasionally screwed by the RNG.
You complain when Paradox makes the game harder. You cry out in sorrow when doing a one-tag WC as Muisca doesn't seem possible anymore. You yell when they make expansion more difficult, despite seeking out the most difficult nations to expand with in the first place. I quite honestly don't get it. Do you want the game to be difficult or not?
Wiz, it almost sounds like you're honestly offended by the "mana" nickname for Monarch Points. Are you? Because you need not toThis is a damn good game, it got a whole load better in 1.12, and I'm really anxious to get my hands on 1.13. But...well, I'm still thinking of those three integer-type variables as "mana". Sorry, the name just...stucks in the head, being short and simple. I think you don't need to take a Diplomatic Insult CB against people using it.
But CK2 ruler mechanics were much, much more enjoyable and CK2 doesn't have anything remotely similar to mana. The single most important resource there is gold with prestige and piety being behind it.
When has anybody in history said "Well, we research new guns or we can hire a guy to lead our troops?". Nobody, except for the people who play this game.
Sure. I'm cool with things taking time and money, or being complex or whatever. All I want is for things to make sense. Right now it absolutely does not make sense.Going through the process of hiring someone takes time and effort from the person/people doing the hiring, particularly if it is a prestigious position merely because everyone either wants the post, or has opinions on who should get it.
Implementing technical/social reforms also consumes time and effort - potentially a lot more from those driving the change.
I get that you're not exactly sold on the monarch point mechanic though.
EU4 tends to reflect a 'great man' (or great woman in some cases) view of history which suggests that a few powerful individuals had an outsized impact on the world. But It's not the only way of looking at history. Perhaps you prefer a more 'bottom up' view of history that focuses on culture, institutions, and environment?
The game assumes that technological research was mostly done by the ruler and that development occurred via decrees from the ruler saying "I demand ye to be richer". That's dubious to say the least.Going through the process of hiring someone takes time and effort from the person/people doing the hiring, particularly if it is a prestigious position merely because everyone either wants the post, or has opinions on who should get it.
Implementing technical/social reforms also consumes time and effort - potentially a lot more from those driving the change.
I get that you're not exactly sold on the monarch point mechanic though.
EU4 tends to reflect a 'great man' (or great woman in some cases) view of history which suggests that a few powerful individuals had an outsized impact on the world. But It's not the only way of looking at history. Perhaps you prefer a more 'bottom up' view of history that focuses on culture, institutions, and environment?
If anything, difficulty in games is precisely about the time it takes to do things - Dark Souls is difficult because you have to spend a large amount of time learning and dying to complete its encounters.