A money-management patch/expansion would be great. Complicated as all hell to do right, but I'd love it if we were given mechanics inspired by the real reasons states went bankrupt in this period.
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I might be the only person in the universe who feels this way, but I actually really like being forced to try to do well with limited resources. What you do with your meager points becomes much more important when you hardly have any.My problem with the monarchs is that there isn't anything the player can do about them besides load the game back or try to game the game (thus killing immersion) by loading the 1/0/2 heir to single regiment mercs and suicide running them into enemies till they die.
A money-management patch/expansion would be great. Complicated as all hell to do right, but I'd love it if we were given mechanics inspired by the real reasons states went bankrupt in this period.
While technically true, electing has a ton of problems of its own relating to drop of "legitimacy" and bad events. you also need to re elect a 60 year old guy (usually) at least 3 times for him to enter the "above average" territory.Only if you never re-elect.
While technically true, electing has a ton of problems of its own relating to drop of "legitimacy" and bad events. you also need to re elect a 60 year old guy (usually) at least 3 times for him to enter the "above average" territory.
Simply because of his age this will be rare. Combine that with the fact that you can't always do it because your republican mana drops way too much and you get an average of shit monarchs way above monarchies.
In the vast majority of cases, backlash to a balance and gameplay changes is actually just complaining about change, in itself. 1.12 changed a lot of things, and it's to be expected that the complaints would be more loud than usual and that they would mainly target easily articulated topics such as the increased coring costs. You'll notice the vast majority of complaining about it has died down now that people are used to the new rules and the rhetoric being thrown around like 'it is now completely impossible to expand' didn't exactly turn out to match reality.
This has happened with every major patch, will continue to happen with every major patch, and we usually manage to find some valid feedback among all the yelling.
If you know what you're doing, you'll get tons of monarch points from a republic. I think you're running on a lot of assumptions coming from not actually playing them.
I don't! Bring me more difficulties, that I might eat them!
I do prefer that the difficulty be added more in the mid-late game though. The early game is already very challenging for some of the small nations. What we really need is a late-game threat.
Of course there are also the people that realize the game is no longer to their liking because of these changes and the path it seems to take, find something better to do with their spare time, only check the forums in a more and more infrequent manner and move on.
In the vast majority of cases, backlash to a balance and gameplay changes is actually just complaining about change, in itself. 1.12 changed a lot of things, and it's to be expected that the complaints would be more loud than usual and that they would mainly target easily articulated topics such as the increased coring costs. You'll notice the vast majority of complaining about it has died down now that people are used to the new rules and the rhetoric being thrown around like 'it is now completely impossible to expand' didn't exactly turn out to match reality.
This has happened with every major patch, will continue to happen with every major patch, and we usually manage to find some valid feedback among all the yelling.
it has quited down because its futile, ur responses only come when those u dont agree with have given up
for me the game is dead, hopefully you have enough replacements, actualy im sure youl have. and im yust a number you dont care about.
you cant say that every dlc its the same, because not 1 time did the game totaly change with a patch and dlc, you created a new game, and the old game is gone forgood. and trust me i would have spend many more euro's if the game actualy continued on its path it did for so many patches
bil
it has quited down because its futile, ur responses only come when those u dont agree with have given up
for me the game is dead, hopefully you have enough replacements, actualy im sure youl have. and im yust a number you dont care about.
you cant say that every dlc its the same, because not 1 time did the game totaly change with a patch and dlc, you created a new game, and the old game is gone forgood. and trust me i would have spend many more euro's if the game actualy continued on its path it did for so many patches
bil
it has quited down because its futile, ur responses only come when those u dont agree with have given up
bil
Yeah like the 30+ page thread about a significant rebalance when it comes to idea groups that wasn't even put in the patch notes. No dev response, no attempt to explain until months down the road when it finally came out as "multiplayer balance", a line of reasoning that had been thoroughly debunked as ineffective and offensive.
Improvements to AI, nerfs to MIL idea stacking, changing mechanics that greatly favor the human player (such as current naval combat, although that might change next patch now that the AI can retreat from such).There is hard/very hard already. What do you want to be put exactly?
Through harder difficulties could have some carrots like extra achievements.
it has quited down because its futile, ur responses only come when those u dont agree with have given up
for me the game is dead, hopefully you have enough replacements, actualy im sure youl have. and im yust a number you dont care about.
you cant say that every dlc its the same, because not 1 time did the game totaly change with a patch and dlc, you created a new game, and the old game is gone forgood. and trust me i would have spend many more euro's if the game actualy continued on its path it did for so many patches
bil