So if we removed AE and made coring free and instant, the game wouldn't become easier? That's a silly and far too narrow definition of difficulty. If anything, difficulty in games is precisely about the time it takes to do things - Dark Souls is difficult because you have to spend a large amount of time learning and dying to complete its encounters.
I for one think that AE has been nerfed a bit too much, wanted to join a coaliation to a hugely, rapidly expanding kingdom only to met that my nation did not have the 30 AE required to join. Also, can´t seem to find any way to stiffle larger nations that keeps AE down but still expands rapidly. Happened in my asian game where Ming vassalized and annexed like hell, with nothing you could do to catch up.
Also, and this is new for me since I´ve been pro coring cost and the balancing this brings. With common sense there are some provinces that are too expensive, so that could be nerfed just a bit, perhaps by bringing the claim cost up a bit, as of now I don´t really care much if I have a claim or not on provinces under 200 and usually don´t at provinces over since with 200 the amount saved by a claim is only 20. For most nations that´s only a set back for 4-5 months in adm.
Yet I dislike the announcement that investing in provinces will not increase the cost. While I believe it increased to rapidly, but taking it away entirely would mean that grassland and such quickly become much better since they will always be cheaper. Like how I would have to balance other less attractive provinces when the easy one came to expensive, however this could be resolved by increasing it after each building slot has been opened, or just nerfing the cost a bit.
I think the criticism about resource randomness in regards to Monarch Power is to some degree fair, though I also think the randomness adds a certain emotional layer to the flow of the game - you care about your monarchs and your heirs to a much greater degree than you otherwise would. I also think that if the resource randomness *really* bothered people that much, republics would be far more popular than they currently are.
However, even if we were to 'fix' this, the way to do so would not be to make fewer things use MPs as that would pretty much destroy their core design of tradeoffs.
I don´t really care for my heir atm, perhaps it´s because I also play CK2 and is damaged in that way. But have NO control on the heir, have no way to see the family and the next few heirs and no way to interact with the monarch making me care for him more than the points he gives. However I like the RNG where my great king dies of young and the new king only has 0 in a stat so I have to take the country in a different direction for some years.
My point is, make me care for them more than just the points. Make it more visual or make me see the family other than king and heir.
...
Also, give me a way to burn either adm or mil for lowering unrest, thought about it yesterday that you perhaps could lock this to a province burning a set amount to lowering unrest for a locked period of ten or twenty years, like national focus. If monarch dies and leaves you with a gain of 0 because you used the basic 3, bad luck, you should have thought about it before you locked the points to that newly conquered promised land.
- 1