You're confusing difficulty with speed.
Imagine you're on a road trip, sightseeing from point A to point B, but once you get about 100 miles away from point B you're in your hometown with nothing unfamiliar to check out and you just get bored and finish things up.
A more difficult nation starts at a further point A. There's more to see and more to do because you have further to go.
Paradox nerfing expansion again and again and again? That's not increasing the distance of the trip, it's setting your car to go half the speed limit.
The game would not provide twice the fun if it took twice as long to play. Nerfs to conquest don't add peacetime gameplay.
No.
The problem is that you are playing versus the AI and knows what to expect. Specially once you are experienced
ANYTHING that is predictable is boring. And no, it´s a problem in ANY game that is about beating AIs.
There is reason why the most played games aren´t comp stomp. just sayin´
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