Well, we research new guns or we can hire a guy to lead our troops?
'a guy to lead our troops' is an
abstraction that implies your military command level (
which in real world would consist of hundreds and thousands of officers, colonels and generals), and not one damn person. Can you imagine Great British Empire of the early 19th who has only 4 generals, is it even possible? And, by the way, it is the reason why you may 'teleport' your commanders in three clicks.
So, your statement transforms into “
Well, we research new guns or we can improve our military command”, which is much closer to the real life affairs.
With our attention to individual persons in a game, most of the gameplayers forget that all of the game individuals are abstractions or models or simulations used to simplify the complex systems of warfare / trade / science / taxation / collonizing / diplomatics / exploration.
Personalisation of a complex system
does not diminish the influence of a leader of a system, as well as its high / middle / lower elements.
It's like arguing about foreign policies: saying Chinese / Baguettes / Americans / Russians / IGIL / Brazilians etc.—we personalise a whole country consisting of several millions of people with various thoughts and desires.
Indeed, it is possible to make more detailed model of the world into the game, but I'm sure most of the people here won't even touch such game due to overcomplexity.
For the game, personalisation is constrained; for real life, it is stupid. Mixing personalisation of the game and that of the real life is like running in the Special Olympics
One more, would it be better to spend 1 MilPower a month to maintain a general on a contract of 5 years?
