Yes leaders had different ability. What does that have to do with monarch points? It makes no difference whether your king is a 6 or a 0 in military, what matters is what techs and ideas you took before had.
Have you considered that the reason your progress was much slower was because you haven't gotten used to the new systems? Because yes, conquest is slowed down, but it isn't radically so. People have already done WCs with 1.12 and it just takes one glance at a 1600-ish screenshot of Teutonic Order owning half of Europe to realize that the potential is still very much there.
Wiz, it almost sounds like you're honestly offended by the "mana" nickname for Monarch Points. Are you? Because you need not toThis is a damn good game, it got a whole load better in 1.12, and I'm really anxious to get my hands on 1.13. But...well, I'm still thinking of those three integer-type variables as "mana". Sorry, the name just...stucks in the head, being short and simple. I think you don't need to take a Diplomatic Insult CB against people using it.
Despite being a meme, it's hard not to notice why it's popular - it's because it's rather true.I'm not offended by tired memes, they're just tired memes.
Fixed.Early game economy is fine for big starting kingdoms/merchant republics, blows for small nations, and is downright broken for Asian nations
Yes leaders had different ability. What does that have to do with monarch points? It makes no difference whether your king is a 6 or a 0 in military, what matters is what techs and ideas you took before had.
The risk you run with EU4 is turning it into a kind of Civ game. Nothing wrong with them (in fact, they are pretty good) but the level of abstraction is really unfitting to the kind of product you advertise and used to create. And the more new features you tie to monarch points, the deeper you get into this marsh of arbitrariness and abstraction.
I have never seen Paradox engage with that question anywhere. It has been asked repeatedly during both EU3 and EU4.Is there any gameplay justification behind regency lockout, as in punishment for incorrect play?
It's tough to say because of sample size issues and the whole "what, you want me to not engage in the primary mode of gameplay for fifteen years what the flaming frag Paradox?" effect whereby I have decided that the whole edifice of EU4 monarchy can justifiably be set on fire, but it certainly feels like I get more regencies as the Ottomans (+100% heir chance because Muslim) than as Christians.I can see it as a penalty for playing ridiculously aggressive with your heirs (making them generals), but given the fairly high incidence of heir death, it doesn't even seem like stacking heir chance even helps to offset chance of regency.
Acceptable level or Republican Tradition is above 40, when you'll get the +20 Trad for -1 stab event and won't go into Republican Dictatorship. You're playing too conservative, Republics are meant to pay a lot of ADM for stab (but they get a lot more anyway with re-elections).I have played a ton of republics. Not Novgorod (which is a big one) but, off the top of my head, I have played as Venice, Ragusa, Florence and Milan (republican government change).
Maybe I am crazy but to keep the republican tradition on an acceptable level (70-80), I basically had way way less MP than when I play as a monarchy without utterly shit luck.
I basically said why in that post. I don't see why I am wrong?
Atwix strats might be controversial, so I'll throw this one out there. Solid play, and insanely well documented France AAR:I actually don't think I've literally ever seen a WC done without exploits
Pretty sure Kebab one-tag guy did not use this exploit. And honestly fast-revoking is still stronger than vassal of vassal (from a fast WC standpoint), its just that not using revoke+renovatio mechanics for a WC game can be interesting once in a while.this thread must have the most dev responses in the shortest timeframe ever in a single thread
If I may say one argument against 'people have already done WC therefore conquest isn't radically slowed down' statement:
some/a lot/most of those wc players used the exploit to make a nation a vassal of a vassal, and fed them for 0 AE.
Then again, 1.13 (where this exploit will get fixed) will have WC reports too.
Regarding this thread and the reaction of dev to it: It may be me, but the reaction of dev to some players who speak up can be read as hostile, blocking off further discussion with said players. It might look as 'we are right, you are wrong, now shut it'.
It may also be sarcasm, but sarcasm can be misinterpreted in text form.
I hope the devs will rummage across the 'hostile' reactions to common sense, find the real usefull feedback, and improve the game even further.
Republics with short re-elect cycles are really nice with Catholic. Keep in mind that you get papal influence from converting provinces, so every 200~ development you conquer is a free stability, plus you get at least 7 from cardinals+devoutness if you've obliterated the Papal States (so 0% PI modifier). Considering that stab costs can easily hit 200 ADM if you're playing reckless with RT, that's actually a quite nice bonus for playing an aggressively expansionist republic.Acceptable level or Republican Tradition is above 40, when you'll get the +20 Trad for -1 stab event and won't go into Republican Dictatorship. You're playing too conservative, Republics are meant to pay a lot of ADM for stab (but they get a lot more anyway with re-elections).![]()
Would you rather we get some corporate hogwash "We thank you for your feedback and assure you we take your concerns very seriously."?
Personally, I take a human dev over a PR robot any day of the week.
Thats a nice post about nothing i just wrote, just saying.
I was talking about the tone of replies and the defending of changes. If you made changes im sure you think you did a good job , if you defend it A LOT you come off as not so sure.
And i was saying if you have to be patronizing in your replies dont reply. The other way around is unprofessional .
So if we removed AE and made coring free and instant, the game wouldn't become easier? That's a silly and far too narrow definition of difficulty. If anything, difficulty in games is precisely about the time it takes to do things - Dark Souls is difficult because you have to spend a large amount of time learning and dying to complete its encounters.