My impression was that mandate was meant to represent the faith of the people in the mandate of heaven, or who is meant to be the rightful ruler of China. So if the Chinese emperor starts losing and appears weak, he will be penalized so the incoming conqueror will have an easier time. So on that note:
I have soundly defeated Ming in several wars, took some of their most valuable core territory, and released several vassals from its former land. Surely, this should be enough to make them lose the mandate of heaven, as it would in reality?
Nope. Despite experiencing severe losses and certain doom in the future, they are on their way to regaining their mandate. The only reason then even lost it was due to passing a reform. By the time they will lose their mandate, I will have already made them irrelevant and trivial to defeat. In its current form, the mandate mechanic only serves to buff AI Ming while damaging any player dumb enough to claim the emperorship for himself. I'm not sure what kind of purpose this is meant to serve.
I have soundly defeated Ming in several wars, took some of their most valuable core territory, and released several vassals from its former land. Surely, this should be enough to make them lose the mandate of heaven, as it would in reality?
Nope. Despite experiencing severe losses and certain doom in the future, they are on their way to regaining their mandate. The only reason then even lost it was due to passing a reform. By the time they will lose their mandate, I will have already made them irrelevant and trivial to defeat. In its current form, the mandate mechanic only serves to buff AI Ming while damaging any player dumb enough to claim the emperorship for himself. I'm not sure what kind of purpose this is meant to serve.