• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Porcius

Second Lieutenant
Paradox Staff
59 Badges
Mar 23, 2001
180
0
  • Naval War: Arctic Circle
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
The learning curve looks steep, and it's easy to get frustrated at the beginning but once you start well, things come very naturally.

Play the included tutorials for basic interface stuff. On their own, the tutorials are hit and miss, but for bare-bones user info they suffice.

Start a game that is aimed at learning one or two specific things. Age of Exploration is the best setting for this. Play a century as France to learn about economic and military things, a century as Spain or Portugal to learn about exploration and colonization.

If you think a century is too long, the American Dream scenario is great for military training as the Yanks or Brits and any other great power is fine for learning the basics of other stuff.

Don't mess with playing smaller, weaker or more exotic states for a while. Playing the Aztecs may sound like fun, but after seventy years of doing nothing and then getting your head handed to you by the Spaniards the fun will quickly evaporate.

Auto-send merchants for a while. The AI does a competent job most of the time, though you won't rake in the big bucks unless you micromanage it. Merchant management is easy to figure out but in the learning process it's just one more headache.

Auto-save every year. Don't start a campaign to finish it, just treat it like a sandbox game - "What would happen if I did this?"

Don't be afraid of starting off at Normal difficulty, but don't shy way from being a coward if you like, and start at the Very Easy level.

Be patient. The concepts behind the game are quite simple, though the execution is sometimes curious. Do nice things to countries and they like you, do bad things to countries and they hate you.

Read the FAQ here and don't be afraid to ask stupid questions in this forum. People here are quite helpful when they aren't quarrelling over the legitimacy of French claims on Savoy or the color of Peter the Great's dog.
 

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Originally posted by Knavery
When I look at the points a little while later, I'm usually in the negative or way below the other players.


Knavery

Don't worry about the VPs!

This is a long game and you have lots of time to worry about them later.

In fact most players do not really worry about them at all.

Set your own goals for what you want to accomplish, and use that as your victory condition.