I don't galactic market design

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calen

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The problem I have with the galactic market is that it has infinite resources. It feels like these resources are coming out of thin air. From what I understand, the galactic market represents participating empires buying and selling each others goods, so why not make that a more literal representation.

My suggestion.
Once the market opens the G.market will start with around 50k to 100k of each standard resource and 5k to 10k of special resources. From there the amount of resources the G.market will have available would depend on how much is being bought and sold. To ensure that the G.market does not completely run out of resources it could slowly generate resources, much like a normal empire.

I'm not sure how this would translate for the empire market, but I think something similar should happen, or better yet, just remove that market.

Edit: Does anyone know how I can edit the title?
 
Last edited:

TheGrouch91

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That won't work because the AI is terrible at balancing resources and gets like 80% of the resources from the market through "cheating". That's why the prices are so absurdly high for basically everything. If the market had a limit it would ultimately lead to a complete collapse of the AI economy around the universe.
 

scarfacemperor

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Considering how pathetic the AI is at managing its economy, I just ignore the question of where the resources come from (the market fee may explain it to a large degree). If, to buy 10k minerals, I had to wait that the AI has a surplus of 10k minerals that they sell, well, faster to take a pickaxe myself.
 

The Grumpy Buddha

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The problem I have with the galactic market is that it has infinite resources. It feels like these resources are coming out of thin air. From what I understand, the galactic market represents participating empires buying and selling each others goods, so why not make that a more literal representation.

My suggestion.
Once the market opens the G.market will start with around 50k to 100k of each standard resource and 5k to 10k of special resources. From there the amount of resources the G.market will have available would depend on how much is being bought and sold. To ensure that the G.market does not completely run out of resources it could slowly generate resources, much like a normal empire.

I'm not sure how this would translate for the empire market, but I think something similar should happen, or better yet, just remove that market.

I agree with everything except the part about removing the market. But infinite resources is a bit silly early on in the game, or late game if everyone's been wrecked by a crisis fleet.

Also, I might as well take this time to apologize to the galaxy for peeking my head into the L-gate in around 2340. Those of you that are left, at least. On the plus side, I finally got to colonize that Cybrex homeworld after they completely ate you up ...

Sorry for the digression. Point is that in/after times like that, I would expect much more limited resources like alloys. No way there should be a batch of 10,000 of them lying around for sale.
 

calen

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I agree with everything except the part about removing the market. But infinite resources is a bit silly early on in the game, or late game if everyone's been wrecked by a crisis fleet.

Also, I might as well take this time to apologize to the galaxy for peeking my head into the L-gate in around 2340. Those of you that are left, at least. On the plus side, I finally got to colonize that Cybrex homeworld after they completely ate you up ...

Sorry for the digression. Point is that in/after times like that, I would expect much more limited resources like alloys. No way there should be a batch of 10,000 of them lying around for sale.
With the G.market you can at least justify the infinite resources, but on a empire level it's just ridiculous. If you are in control of all of your resources then were are these new resources coming from?
 

TheGrouch91

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You guys know that realism does not always lead to a fun experience? Sometimes the boundaries of realism have to be stretched to achieve fun gameplay. As it stands right now the game mechanics are not able to simulate a realistic market and therefore use an abstract version.
 

TheGrouch91

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available resource should be decided by total trade value and output of every one who have access of the market
but that calculation will certainly crash the performance
so we end up with infinite resource
No it really wouldn't. Just look at Distant Worlds. There are thousands if not millions of resource transfers happening all the time and it runs pretty smooth.
 

Hudray

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The problem I have with the galactic market is that it has infinite resources. It feels like these resources are coming out of thin air. From what I understand, the galactic market represents participating empires buying and selling each others goods, so why not make that a more literal representation.

My suggestion.
Once the market opens the G.market will start with around 50k to 100k of each standard resource and 5k to 10k of special resources. From there the amount of resources the G.market will have available would depend on how much is being bought and sold. To ensure that the G.market does not completely run out of resources it could slowly generate resources, much like a normal empire.

I'm not sure how this would translate for the empire market, but I think something similar should happen, or better yet, just remove that market.

Edit: Does anyone know how I can edit the title?

~~~~>>> REMOVE THAT MARKET <<<~~~~
I totally support that!
 

Ramiel

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rom what I understand, the galactic market represents participating empires buying and selling each others goods, so why not make that a more literal representation.
Not really. Thematically at least the Market is meant to represent the private sector, not just governments buying and selling. Even beyond gameplay reasons it's perfectly reasonable it should have far more resources available than what governments (i.e. players) are actually trading. Of course, this means that Gestalt Consciousnesses really shouldn't have access to the Internal Market, but alas.
In my opinion what really needs tweaking is the conversion rates. Specifically the fact that resource prices very rapidly reset back to their 'default' price. That needs to be significantly slowed down, so price-changes actually matter and constantly buying/selling a resource over and over won't be viable forever.