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Belegorm

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It was really unbelievable; I noticed Great Britain and Toulouse were at war with France, then I went to war with them (taking along Austria and Poland, and a bunch of OPM vassals), then the Netherlands decided to come in as well (they're always hungry for more territory, anyway).

The British had almost lost the fight on land when I came in, and the Spanish and Dutch armies swept through the French forces like a knife through hot butter (lucky for me I had stationed several large armies on the border for deterrance earlier!).

It was surprisingly quick; within a few years all of France was occupied, then the Netherlands peaced out for some gold, and GB did the same to release Armagnac (probably a misspell; oddly enough the country was Orthodox). I eventually got Lyonaises (another misspell; I had a core there already), then got France to release Normandy and Orleans. Their stab was at -3 (from sowing discontent multiple times throughout the game), so I funded 3 good Burgundian nationalist armies, that brought Burgundy back as an Administrative Republic. As Orleans and Normandy cut off Poiters and Anjou, the Burgundians cut of Triers and Koblenz (pity Burgundy is a republic; I'd have like to have inherited them or something, possibly diplo-annexed them).

France also toppled to rebels, becoming a Protestant Adminstrative Republic as well (France had the problem of being mostly Protestant before, with a Catholic monarchy anyhow). However, they soon switched back. I've gotten Hainault, something that starts with a V, and Antwerpen now, from the war and from diplo-annexation of Hainault; this'll be good for either war with France or the Netherlands later.

France went from a big blob (that was really too big, so I had to combine with the annoying colonial rival GB), to a striped mess, to a patchwork quilt (still the largest, but it's split up into pieces, and also landlocked; as Burgundy is my ally and Orleans is too, and also my vassal, they'll have to deal with me if they want to blob again).

I'll put up screenshots later; it's a very satisfying look, at all the major European powers (Spain, Great Britain, Austria, Poland, Brandenburg, the noticeable exception of Sweden), all uniting against the common enemy.
 

wedgeskwalker9

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Eh, France isn't so tough. I took them down hard as England in my second ever EU 3 game, just built 2 MASSIVE stacks (one for Normandy invasion, 1 for the Gasgone) and just pounced on them. Took the whole Normandy region and a strip of land uniting my new French lands with my old ones.

Then I started a new game and learned gameplay mechanics. I still scratch my head as too how my strategy worked.
 

unmerged(147169)

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I JUST had the civil war event fire in my current sweden game, and dangggggggggggggggggg. mega luxembourg and England has a bunch of continental provinces and it's pretty awesome.

Also switzerland got most of the french's rhineland for some reason :wacko:
 

Tobear

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Really impressive! *dreaming of a savegame without the BBB*
 

HNT

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Well I've never seen anything like this happen, so I just wanted to share this with you BBB haters and lovers. Defeating France is one thing, but seeing them just crumbling to pieces without any war at all is something else. In my current game they just fell apart by themselves. I (as Meissen) wasn't involved at all, nor was England or Castille.

They got a 'Civil War' event... Havent seen that much either. What does it do? On top of that they got excommunicated all the time and an enormous amount of religious rebels. Apparently that's too much even for France's monstrous manpower.

This is really incredible! Did you ever receive a message that the civil war was over?
 

Junuxx

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This is really incredible! Did you ever receive a message that the civil war was over?

I don't think so.. Either I didn't, I don't remember or I clicked the message away to quickly :p

I really want to know what that game is gonna look like, is Liege gonna be the next France or is England taking advantage in France or are even the german and Italian minors gonna expand towards France now. Also Castille and Aragon could conquer France, this is really intresting i'd like to hear more from this game. :)

Edit: I see Aragon is spanish now :p

As requested!

Situation before:

france4.jpg


200 years after that last picture:

france1771.jpg


I've intentionally tried to leave Europe alone as much as possible to see how things would unfold. Nothing too surprising has happened really.

Flanders is boss, Liege collapsed causes France to respawn, Brittany revolted, Nevers got trashed, Provence got colonies in the Caribbean and Africa, Lorraine won some lost some. That's about it. Oh, Aragon is back too. But no really major shifts of power. Spain and England were quiet.

One thing that was really strange though was the tech situation. The only nation that was able to keep up with expected dates was OPM Toulouse :D
And the Ottomans are in third place.
hightechtoulouse.jpg
 
Mar 11, 2007
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An amazing sight. I would love to see this happen more often, especially because France starts in a rather fragmented way...

What's that blue bit in the last picture? Is that France re-forming? Kill them, quick, before it's too late!! :D
 

The_Pursuader

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afaik civil wars appeared more often in the unpatched IN
I've never seen it since 3.1

As a Belgian seeing Liege and Flanders taking the biggest chuncks out of France I can only say.. *sweet* :D
 

HNT

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Code:
# Civil war
country_event = {

	id = 3091
	
	major = yes
	trigger = {
		NOT = { has_country_flag = civil_war } 
		NOT = { has_country_flag = total_war_series } 
		num_of_cities = 2
		war = no
		badboy = 0.30
		NOT = { ADM = 7 }
		NOT = { aristocracy_plutocracy = -2 }
		NOT = { stability = 0 }
	}

	mean_time_to_happen = {
		months = 720

		modifier = {
			factor = 0.9
			revolt_percentage = 0.1
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			NOT = { stability = -2 }
		}
		modifier = {
			factor = 0.9
			badboy = 0.45
		}
		modifier = {
			factor = 1.1
			prestige = 0.2
		}
		modifier = {
			factor = 1.1
			prestige = 0.3 
		}
		modifier = {
			factor = 1.1
			advisor = statesman
		}
		modifier = {
			factor = 1.1
			statesman = 5
		}
		modifier = {
			factor = 1.1
			statesman = 6
		}
	}
	
	title = "EVTNAME3091"
	desc = "EVTDESC3091"
	
	option = {
		name = "EVTOPTA3091"			# Support the opposition
		ai_chance = { factor = 40 }
		set_country_flag = civil_war
		random_owned = {
			limit = { is_core = THIS }
			change_controller = REB
		}
		random_owned = {
			limit = { is_core = THIS }
			revolutionary_rebels = 1
		}
		add_country_modifier = {
			name = "oppose_monarch"
			duration = 300
		}
	}
	option = {
		name = "EVTOPTB3091"			# Support the Monarch
		ai_chance = { factor = 60 }
		set_country_flag = civil_war
		treasury = -70
		random_owned = {
			limit = { is_core = THIS }
			revolutionary_rebels = 1
		}
		add_country_modifier = {
			name = "support_monarch"
			duration = 300
		}
	}
}


# A cry for help
country_event = {

	id = 3092
	
	trigger = {
		has_country_flag = civil_war
		NOT = { has_country_flag = allies }
		num_of_revolts = 0.15
		num_of_allies = 2
	}

	mean_time_to_happen = {
		months = 24

		modifier = {
			factor = 0.9
			num_of_allies = 3
		}
		modifier = {
			factor = 0.9
			num_of_allies = 4
		}
		modifier = {
			factor = 0.9
			num_of_revolts = 0.2
		}
		modifier = {
			factor = 0.9
			num_of_revolts = 0.3
		}
		modifier = {
			factor = 0.9
			stability = 0
		}
		modifier = {
			factor = 1.1
			advisor = statesman
		}
		modifier = {
			factor = 1.1
			statesman = 6
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
	}
	
	title = "EVTNAME3092"
	desc = "EVTDESC3092"
	
	option = {
		name = "EVTOPTA3092"			# Request aid from your allies
		ai_chance = { factor = 40 }
		set_country_flag = allies
		random_owned = {
			limit = { is_core = THIS }
			change_controller = REB
		}
		random_owned = {
			limit = { is_core = THIS }
			revolutionary_rebels = 1
		}
		prestige = -0.05
		diplomats = -1
	}
	option = {
		name = "EVTOPTB3092"			# Rely on your own strength
		ai_chance = { factor = 60 }
		set_country_flag = allies
                prestige = 0.05
		random_owned = {
			limit = { is_core = THIS }
			revolutionary_rebels = 1
		}	
		random_owned = {
			limit = { is_core = THIS }
			revolutionary_rebels = 1
		}
		random_owned = {
			limit = { is_core = THIS }
			change_controller = REB
		}
	}
}


# Unscrupulous in-laws
country_event = {

	id = 3093
	
	trigger = {
		has_country_flag = civil_war
		NOT = { has_country_flag = unscrupulous_inlaws }
		num_of_royal_marriages = 2
	}

	mean_time_to_happen = {
		months = 36

		modifier = {
			factor = 0.9
			num_of_royal_marriages = 3
		}
		modifier = {
			factor = 0.9
			num_of_revolts = 0.2
		}
		modifier = {
			factor = 0.9
			num_of_revolts = 0.3
		}
		modifier = {
			factor = 0.9
			stability = 0
		}
		modifier = {
			factor = 1.1
			advisor = diplomat
		}
		modifier = {
			factor = 1.1
			diplomat = 6
		}
		modifier = {
			factor = 1.1
			DIP = 7
		}
		modifier = {
			factor = 1.1
			DIP = 8
		}
		modifier = {
			factor = 1.1
			stability = 1
		}
	}
	
	title = "EVTNAME3093"
	desc = "EVTDESC3093"
	
	option = {
		name = "EVTOPTA3093"			# Take appropriate measures
		ai_chance = { factor = 40 }
		set_country_flag = unscrupulous_inlaws
		stability = -1
		random_owned = {
			limit = { is_core = THIS }
			change_controller = REB
		}
		random_owned = {
			limit = { is_core = THIS }
			revolutionary_rebels = 1
		}
	}
	option = {
		name = "EVTOPTB3093"			# Ignore their pathetic attempts
		ai_chance = { factor = 60 }
		set_country_flag = unscrupulous_inlaws
		stability = -1
		prestige = -0.05
		centralization_decentralization = 1
	}
}


# Rebel forces take over
province_event = {

	id = 3094
	
	trigger = {
		owner = {
			has_country_flag = civil_war
			war = no
			NOT = { has_country_flag = rebel_control }
			NOT = { MIL = 6 }
		}
	}
	
	mean_time_to_happen = {
		months = 24

		modifier = {
			factor = 0.9
			owner = { NOT = { advisor = statesman } }
		}
		modifier = {
			factor = 1.1
			owner = { advisor = statesman }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { ADM = 5 } }
		}
		modifier = {
			factor = 1.1
			owner = { ADM = 7 }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { stability = 0 } }
		}
		modifier = {
			factor = 1.1
			owner = { stability = 2 }
		}
		modifier = {
			factor = 1.1
			has_building = constable
		}
		modifier = {
			factor = 1.1
			owner = { is_monarch_leader = yes }
		}
	}
	
	title = "EVTNAME3094"
	desc = "EVTDESC3094"
	
	option = {
		name = "EVTOPTA3094"			# We must regroup before they attack again
		owner = {
			set_country_flag = rebel_control
			treasury = -60
			add_country_modifier = {
				name = "battle_preparations"
				duration = 300
			}
			random_owned = {
				limit = { is_core = THIS }
				revolutionary_rebels = 1
			}		
		}
		change_controller = REB
	}
	option = {
		name = "EVTOPTB3094"			# We'll have to accept defeat, for now
		owner = {
			set_country_flag = rebel_control
			prestige = -0.05
			add_country_modifier = {
				name = "decreased_morale"
				duration = 300
			}
			random_owned = {
				limit = { is_core = THIS }
				revolutionary_rebels = 1
			}
		}
		change_controller = REB
	}
}



# Army deserters
province_event = {

	id = 3095
	
	trigger = {
		owner = {
			has_country_flag = civil_war
			war = no
			NOT = { has_country_flag = deserting_troops }
		}
	}
	
	mean_time_to_happen = {
		months = 24

		modifier = {
			factor = 1.1
			owner = { is_monarch_leader = yes }
		}
		modifier = {
			factor = 0.9
			NOT = { prestige = 0.01 }
		}
		modifier = {
			factor = 1.1
			owner = { ADM = 7 }
		}
		modifier = {
			factor = 1.1
			owner = { ADM = 8 }
		}
		modifier = {
			factor = 1.1
			owner = { MIL = 7 }
		}
		modifier = {
			factor = 1.1
			owner = { MIL = 8 }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { ADM = 5 } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { ADM = 4 } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { MIL = 5 } }
		}
		modifier = {
			factor = 0.9
			owner = { NOT = { MIL = 4 } }
		}		
	}
	
	title = "EVTNAME3095"
	desc = "EVTDESC3095"
	
	option = {
		name = "EVTOPTA3095"			# Try to strengthen their morale
		owner = {
			set_country_flag = deserting_troops
			treasury = -60
			add_country_modifier = {
				name = "morale_boost"
				duration = 300
			}
		}
	}
	option = {
		name = "EVTOPTB3095"			# We have no resources for that
		owner = {
			set_country_flag = deserting_troops
			add_country_modifier = {
				name = "deserters"
				duration = 300
			}
		}
		change_manpower = -1
	}
}


# Retreating rebels
country_event = {

	id = 3096

	
	trigger = {
		has_country_flag = civil_war
		MIL = 5
	}
	
	mean_time_to_happen = {
		months = 48

		modifier = {
			factor = 0.9
			stability = 1
		}
		modifier = {
			factor = 0.9
			stability = 2
		}
		modifier = {
			factor = 0.9
			stability = 3
		}
		modifier = {
			factor = 0.9
			prestige = 0.2
		}
		modifier = {
			factor = 0.9
			prestige = 0.3
		}
		modifier = {
			factor = 0.9
			prestige = 0.4
		}
		modifier = {
			factor = 1.1
			NOT = { prestige = 0.01 }
		}
		modifier = {
			factor = 1.1
			NOT = { stability = 0 }
		}
		modifier = {
			factor = 1.1
			has_country_flag = deserting_troops
		}
	}
	
	title = "EVTNAME3096"
	desc = "EVTDESC3096"
	
	option = {
		name = "EVTOPTA3096"			# Prepare for a final battle
		clr_country_flag = civil_war
		clr_country_flag = allies
		clr_country_flag = unscrupulous_inlaws
		clr_country_flag = rebel_control
		clr_country_flag = deserting_troops
		treasury = -65
		add_country_modifier = {
			name = "battle_preparations"
			duration = 100
		}
	}
	option = {
		name = "EVTOPTB3096"			# Let them run
		clr_country_flag = civil_war
		clr_country_flag = allies
		clr_country_flag = unscrupulous_inlaws
		clr_country_flag = rebel_control
		clr_country_flag = deserting_troops	
		stability = 2
		badboy = -3
	}
}

The codes for the Civil war things.


I am a kind of noob reading these codes. Could someone summarize the conditions leading to a civil war and secondly which conditions to fulfill to end it? thx
 

6354201

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Wow, that is truly awesome. It's too bad France reformed, it would have been interesting to see if one of the new nations would have been able to take all of France and then formed France by decision.
 

The_Pursuader

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Jun 29, 2008
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  • Europa Universalis III
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  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
How do you get the ledger pages to list from strongest-smallest? I only can get it to display alphebetically, and it annoys me.
by clicking on naval/land/trade/gov/prod perhaps :p