When I first took a look at the unit stats in this game, I felt uneasy. It didn't look very balanced to me, but I was fairly new at the game, so I couldn't have been sure how much the units were supposed to be worth. After all, it's not like each unit has its own cost. It's just not how the game works. Nonetheless, all versions of cavalry looked very overpowered, and heavy infantry looked a bit underpowered. Those were my first impressions.
To those who don't know, the unit stats can be found in defines.lua, but I'll post them anyway:
SK = Skirmish phase
ML = Melee phase
PR = Pursue phase
Light Infantry
Morale: 3
SK Attack: 1
SK Defense: 3
ML Attack: 3
ML Defense: 3
PR Attack: 3
PR Defense: 3
Archers
Morale: 1 (comment: probably should be 2)
SK Attack: 5
SK Defense: 3
ML Attack: 1
ML Defense: 2
PR Attack: 2
PR Defense: 3
Heavy Infantry
Morale: 5 (comment: probably should be higher)
SK Attack: .25
SK Defense: 5 (comment: way too low imo)
ML Attack: 6
ML Defense: 4
PR Attack: 2
PR Defense: 2
Pikemen
Morale: 6
SK Attack: .1
SK Defense: 5
ML Attack: 5
ML Defense: 8
PR Attack: .2
PR Defense: 2
Light Cavalry
Morale: 4 (comment: too high; they're light cavalry)
SK Attack: 1
SK Defense: 5 (comment: this one made my eyes pop out. How would lightly armored cavalry [read: big target] defend against arrows as well as heavy infantry?)
ML Attack: 3
ML Defense: 3
PR Attack: 10
PR Defense: 8
Horse Archers
Morale: 5 (comment: way too high. Horse archers were never incredibly disciplined troops. It actually used to be 7, I believe, which is pretty funny)
SK Attack: 4
SK Defense: 4 (comment: should be lower)
ML Attack: 3
ML Defense: 4 (comment: should be no higher than light cavalry; horse archers are light cavalry with bows)
PR Attack: 7 (comment: I don't see why it's lower than light cavalry)
PR Defense: 7 (comment: same as above)
Heavy Cavalry
Morale: 10
SK Attack: .5
SK Defense: 8 (comment: should be lower than heavy infantry)
ML Attack: 10
ML Defense: 8
PR Attack: 8 (comment: it should be much lower than light cavalry and horse archers)
PR Defense: 5
To satisfy my curiosity and need for exploration, I created a simple program to compare the values of the units, using the following formula:
Unit Value = Morale * (SK Value * (SK Attack + SK Defense) + ML Value * (ML Attack + ML Defense) + .4 * PR Value * (PR Attack + PR Defense)
I credit Sunspear from this thread for the formula:
I slightly improved the formula, but it's pretty similar. As for the "phase values" (SK Value, etc.), those are approximations of the average length of the phases, except the pursue phase which is always .25. Unfortunately, I don't have anything better than an approximation for the skirmish phase and melee phase, and nobody on these forums seemed to have any information either. I used Sunspear's approximation as well, 5 days of skirmish for 1 day of melee. It should at least be close enough for our purposes, but the formula SHOULD be taken with a grain of salt, for this reason. At any rate, SK Value = .8 and ML Value = .2. Oh yes, and I almost forgot. I multliplied the pursue phase by .4 (40%) because I felt that the pursue phase is less important than the other two phases. After all, the other two phases decide whether you get on the good end or the bad end of the pursue phase. Now for the unit values (ratio is simply unit value divided by the value of light infantry, for a better comparison):
Edit: I made a mistake initially. I said I was going to do 5:1 Skirmish:Melee ratio, but I accidentally made the values .8 and .2 (which is 4:1). I corrected it, but rather than delete the 4:1 values, I left them there for comparison. They're labeled correctly.
Light Infantry
4:1 (Skirmish:Melee)
Unit Value: 15.9
Ratio: 1
5:1
Unit Value: 18.3
Ratio: 1
Archers
4:1
Unit Value: 7.2
Ratio: .477984
5:1
Unit Value: 9.2
Ratio: .50273224
Heavy Infantry
4:1
Unit Value: 33.0
Ratio: 2.07547
5:1
Unit Value: 38.25
Ratio: 2.090139344
Pikemen
4:1
Unit Value: 40.32
Ratio: 2.535849
5:1
Unit Value: 46.44
Ratio: 2.5377
Light Cavalry
4:1
Unit Value: 56.0
Ratio: 3.522
5:1
Unit Value: 60.8
Ratio 3.224
Horse Archers
4:1
Unit Value: 63.5
Ratio: 3.99371
5:1
Unit Value: 71.5
Ratio: 3.9071
Heavy Cavalry
4:1
Unit Value: 144.0
Ratio: 9.0566
5:1
Unit Value: 161.0
Ratio: 8.7978142
Archers get a low value due to their low morale. I was considering adjusting the formula to have morale make slightly less impact, but then I'd be getting into a guessing game, so I decided not to. Feel free to take my formula and adjust the numbers how you please, but nothing else looks surprising to me. I believe that Pikemen and Heavy Infantry were intended to be roughly equal, but we can see that Pikemen clearly overpower Heavy Infantry. Light Cavalry, I'm sure, are far more powerful than intended. I doubt that they were intended to be better in combat than Heavy Infantry, much less 70% better. Horse Archers are probably more powerful than intended, and Heavy Cavalry are definitely more powerful than intended, as I doubt that they were supposed to be 4 and a half times as strong as Heavy Infantry. Give these findings a thought.
To those who don't know, the unit stats can be found in defines.lua, but I'll post them anyway:
SK = Skirmish phase
ML = Melee phase
PR = Pursue phase
Light Infantry
Morale: 3
SK Attack: 1
SK Defense: 3
ML Attack: 3
ML Defense: 3
PR Attack: 3
PR Defense: 3
Archers
Morale: 1 (comment: probably should be 2)
SK Attack: 5
SK Defense: 3
ML Attack: 1
ML Defense: 2
PR Attack: 2
PR Defense: 3
Heavy Infantry
Morale: 5 (comment: probably should be higher)
SK Attack: .25
SK Defense: 5 (comment: way too low imo)
ML Attack: 6
ML Defense: 4
PR Attack: 2
PR Defense: 2
Pikemen
Morale: 6
SK Attack: .1
SK Defense: 5
ML Attack: 5
ML Defense: 8
PR Attack: .2
PR Defense: 2
Light Cavalry
Morale: 4 (comment: too high; they're light cavalry)
SK Attack: 1
SK Defense: 5 (comment: this one made my eyes pop out. How would lightly armored cavalry [read: big target] defend against arrows as well as heavy infantry?)
ML Attack: 3
ML Defense: 3
PR Attack: 10
PR Defense: 8
Horse Archers
Morale: 5 (comment: way too high. Horse archers were never incredibly disciplined troops. It actually used to be 7, I believe, which is pretty funny)
SK Attack: 4
SK Defense: 4 (comment: should be lower)
ML Attack: 3
ML Defense: 4 (comment: should be no higher than light cavalry; horse archers are light cavalry with bows)
PR Attack: 7 (comment: I don't see why it's lower than light cavalry)
PR Defense: 7 (comment: same as above)
Heavy Cavalry
Morale: 10
SK Attack: .5
SK Defense: 8 (comment: should be lower than heavy infantry)
ML Attack: 10
ML Defense: 8
PR Attack: 8 (comment: it should be much lower than light cavalry and horse archers)
PR Defense: 5
To satisfy my curiosity and need for exploration, I created a simple program to compare the values of the units, using the following formula:
Unit Value = Morale * (SK Value * (SK Attack + SK Defense) + ML Value * (ML Attack + ML Defense) + .4 * PR Value * (PR Attack + PR Defense)
I credit Sunspear from this thread for the formula:
I slightly improved the formula, but it's pretty similar. As for the "phase values" (SK Value, etc.), those are approximations of the average length of the phases, except the pursue phase which is always .25. Unfortunately, I don't have anything better than an approximation for the skirmish phase and melee phase, and nobody on these forums seemed to have any information either. I used Sunspear's approximation as well, 5 days of skirmish for 1 day of melee. It should at least be close enough for our purposes, but the formula SHOULD be taken with a grain of salt, for this reason. At any rate, SK Value = .8 and ML Value = .2. Oh yes, and I almost forgot. I multliplied the pursue phase by .4 (40%) because I felt that the pursue phase is less important than the other two phases. After all, the other two phases decide whether you get on the good end or the bad end of the pursue phase. Now for the unit values (ratio is simply unit value divided by the value of light infantry, for a better comparison):
Edit: I made a mistake initially. I said I was going to do 5:1 Skirmish:Melee ratio, but I accidentally made the values .8 and .2 (which is 4:1). I corrected it, but rather than delete the 4:1 values, I left them there for comparison. They're labeled correctly.
Light Infantry
4:1 (Skirmish:Melee)
Unit Value: 15.9
Ratio: 1
5:1
Unit Value: 18.3
Ratio: 1
Archers
4:1
Unit Value: 7.2
Ratio: .477984
5:1
Unit Value: 9.2
Ratio: .50273224
Heavy Infantry
4:1
Unit Value: 33.0
Ratio: 2.07547
5:1
Unit Value: 38.25
Ratio: 2.090139344
Pikemen
4:1
Unit Value: 40.32
Ratio: 2.535849
5:1
Unit Value: 46.44
Ratio: 2.5377
Light Cavalry
4:1
Unit Value: 56.0
Ratio: 3.522
5:1
Unit Value: 60.8
Ratio 3.224
Horse Archers
4:1
Unit Value: 63.5
Ratio: 3.99371
5:1
Unit Value: 71.5
Ratio: 3.9071
Heavy Cavalry
4:1
Unit Value: 144.0
Ratio: 9.0566
5:1
Unit Value: 161.0
Ratio: 8.7978142
Archers get a low value due to their low morale. I was considering adjusting the formula to have morale make slightly less impact, but then I'd be getting into a guessing game, so I decided not to. Feel free to take my formula and adjust the numbers how you please, but nothing else looks surprising to me. I believe that Pikemen and Heavy Infantry were intended to be roughly equal, but we can see that Pikemen clearly overpower Heavy Infantry. Light Cavalry, I'm sure, are far more powerful than intended. I doubt that they were intended to be better in combat than Heavy Infantry, much less 70% better. Horse Archers are probably more powerful than intended, and Heavy Cavalry are definitely more powerful than intended, as I doubt that they were supposed to be 4 and a half times as strong as Heavy Infantry. Give these findings a thought.
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