I keep thinking I should write a wishlist and post it here because I do believe they are working on CS2
But something I really want is better road and intersection abilities. Like better being able to make a lane that splits off; thats quite hard to do in CS. Being able to select a road and add a sinle lane on one side of the road, or convert a lane to a bike path, etc. Basically the road making tool but actually within the game, in the moment.
And definitely the control of the traffic manager and the intersection marking tool mods built in.
I also want footpath attachment points on buildings, especially transport buildings. Like, being able to take a path from an attachment point from the top floor of on an elevated metro station and across the street and then down, you know?
The third thing is much better parking integration and AI. Parking is such a huge issue in cities, and pocket cars really shouldnt be a thing.
The forth thing is policies that ACTUALLY affect your city. CS1 policies are like, gain a 5% boost to production for a slight increase cost, etc. Which is kinda lame.
I think policies should be more like that law in america that mandates a certain amount of parking per commercial building, causing commericial plots to have a much bigger parking footprint.
Car accidents and road closures.
Protests blocking roads if the city has problems. Just in general the polulations should be harder to keep happy.
Seasons and festivals. (With increased traffic and road closures at those times)
Better AI and cims having rush-hours going to and from work. Policies could affect what times schools start and finish.
School bus lines just for kids at the appropriate times.
There should be better building spots for non-rectangular buildings like on corners, etc.
I could go on but i'm running out of steam, lol.
This! I am sad I could press the "Agree Button" only one time.
For me the most annoying point in Cities were the bad intersections. This really needs to be improved in CS2. Then the lack of parking lots was immersion breaking, especially for your super big buildings like stadiums, universities and airports. And yes, so often I would have liked to connect my elevated path walks to buildings. Of course these anchor points should also work between parking lots and elevated roads.
Then I would like to add that elevated roads and path walks should be far more flexible. The pillars should move to the next best position, or besides the road if necessary.
I want to build metro lines or whatever above my roads, without having to use special road types or collision removal mods.
Another thing is modular buildings. That was the best thing that was introduced in SC5 and I still wonder why it was not taken over to CS. It gives so many possibilities to make your districts/buildings look unique! Also for Train/metro stations it would be a great thing to have the possibility to build them in modules, like adding additional train tracks underground, or elevated. From HMI point it's would be also better to reduce the amount of different public transportation hubs a player can select and instead allow him to build it himself.
From zoning POV I would like to see medium density residential zones, low density office zones and mixed medium density residential/commercial zones.
The commercial zones should be reworked. Currently low density seems to always upgrade to some ten floor office building with some not very matching name. Instead commercial zones should include small shops (low density) and shopping malls/centers with multiple flloors (high density).
In general I would like to see much bigger zones. It would be nice to see some gardens in residential zones. SC4 did that a bit better than CS.
These are the most important improvements for me I think, but of course I also take anything else that was proposed by other people here.
And plx, CO work on the economic system, CS Industries was a good step in the right direction, but it requires a lot of additional fine tuning and one additional level of complexity (especially an interaction between player owned industry and the "private" industry that appears through zoning) would not hurt.
But yeah, better intersections, that would be already a nice starting point.