I would like to hear it from the devs, unless you have a link to a dev post.Sengoku for preorders and first day purchases was 80% steam
DW AFAIK was not released initially on steam at the beginning launch date, a month later (?) and stilll ended up with over 80%
Since the Steam release of EU3: DW was delayed, then there are only Sengoku figures. In the post you linked, Johan wrote, "I think that about 84% was sold through steam the first month." However, that is not the same as pre-order/day 1 purchases.
That very last quote was the closest to my question, but it still does not give any figures. Yes, Paradox got most of its revenue through Steam sales for the last few releases. However, none of those quotes disclose whether Steam sales account for the same portion of pre-order/day 1 sales as total sales.http://forum.paradoxplaza.com/forum...one-Steam.&p=13127106&highlight=#post13127106
found the acursed thing
http://forum.paradoxplaza.com/forum/showthread.php?469819-Ask-Paradox-(almost)-Anything-Thread&p=12996990&viewfull=1#post12996990
http://forum.paradoxplaza.com/forum/showthread.php?469819-Ask-Paradox-(almost)-Anything-Thread&p=12997382&viewfull=1#post12997382
more quotes
That very last quote was the closest to my question, but it still does not give any figures. Yes, Paradox got most of its revenue through Steam sales for the last few releases. However, none of those quotes disclose whether Steam sales account for the same portion of pre-order/day 1 sales as total sales.
Why do you have to do this to me, Paradox? I love(d) you!![]()
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Still, I really don't get Steam exclusivity. You are already selling most of your games through Steam. What's the added benefit of exclusivity?
Its because every portal has their own installers and system for downloading games/patches.
Its simple... Its more time spent on fixing bugs, improving ai and adding features. As well as more frequent patches.
This does not even consider the fact that Steam will auto-patch and make sure your version is not corrupted, which reduces support costs even further.
When we cater to multiple versions (and there were 23 different portals we sold games on, last time I checked), this cuts into development time quite a lot.
Now Kerberos is a developer that has about 2-3 times as many developers per project as our internal teams does, so you can imagine how beneficient it would be for our team.
Magicka had patches out everyday for weeks after release. We could NEVER do that on a non-steam title..
Sengoku, having 3 patches within 1.5 months of release, cost enormous amount of time and money for us for things that did not give anything back to us. About 90% of all who bought Sengoku digitally bought it through Steam, while we had to spend about 99% of the time for patch deployment and testing for non-steam customers.
No. By all means, post away. Really, I am just curious. I find it easy to understand why people who have been Paradox fans for years get worked up over changes that they see as excluding them, but you, my friend, are quite the mystery.So your upset i post too much?
Perhaps (although I suspect that most of us know that Ubisoft is much more intrusive than Steam). Nevertheless, why does it bother you if people have misconceptions?Because people dont read through the thread and auto assume steam = Ubisoft style DRM (always online)