Indeed. And this is why I asked for a simple button that allows us to demolish or change only the feudal holdings, not changing the form of government entirely.
Pretty sure that Paradox has never ever released a hotfix to add a feature. That's really not what hotfixes are about![]()
Muslim AI also loves to build temples.
Is there actually any point in building a temple when you can have a castle or city instead? (provided you can rule them all, no penalties)Mosques, and that is because Muslim nobles can hold them without penalties. So where regular AI would be building castles usually, Muslim AI prioritizes temples and castles both.
Maybe the Muslem also get religion authority out of them? Not sure.Is there actually any point in building a temple when you can have a castle or city instead? (provided you can rule them all, no penalties)
But isn't the bonus on MA from building temples rather short lived?Maybe the Muslem also get religion authority out of them? Not sure.
Maybe the Muslem also get religion authority out of them? Not sure.
Mhmm... I'm just wondering... did anyone do a comparison between having 2 castles fully built up, 2 cities fully built up, 2 bishoprics fully built up and 1 castle+1 city fully built up?
Direct rulers and also liege, right?Also, remember that even max built holdings are not final, they are modified by ruler's stats.![]()
But converting a castle into a city also implies that the baron's dynasty will lose the barony after his death.Well I listed some possible historical reasons back on the second page of the thread:
"Example: Castle holding started out as a pure castle, then it was decided/it happened its strategic importance lessened or disappeared but the town and economic activities warranted its continued existence as a "CK2 town/city" with later development.
But converting a castle into a city also implies that the baron's dynasty will lose the barony after his death.
Also, how were bishopric established in real life? Why would a king give the rulership of a region to a bishop?
But converting a castle into a city also implies that the baron's dynasty will lose the barony after his death.
Also, how were bishopric established in real life? Why would a king give the rulership of a region to a bishop?
The reason for giving land to bishops (and ultimately the reason why clergy can't get married) is so the liege gets to pick who gets the land when the bishop dies instead of the bishop. If you gave it to a feudal lord, his heirs would get it. So basically, bishoprics on free investiture are mini-viceroys...The pope creates bishoprics.The problem ingame is... the game didn't divide between ecclastical hierarchy and secular hierarchy... Historically we had abbeys with county sized territories... ingame this is impossible, because it would became an bishopric...