Originally posted by Owl
on reflection you don't necessarily have to use EVERY exploit, every time, to conquer the world .... but you know what I meant.
Good thing you added this or I would have been
Still, exploits are, IMHO, using 'gamey' tactics to get advantages.
Some feel that only cheat codes are exploits.
Others feel that expanding beyond CB-territories and changing DPs and religious tolerances are exploits. (Or at least it sounds like that on the tone of the discussion sometimes)
I feel that it changes depending upon my current attitude to the game, and of course, as skill increases the amount of things considered exploits follow.
First game in EU1 I'd happily reload after bad events, now I only load games after CTDs or sleeping breaks.
About what you listed;
Gaining maps through war could be an exploit for RPG reasons, but else it is OK, at least if you are without historical explorers/conquistadors.
Knowing where america is can hardly be prevented, but then it seems it was almost common knowledge if you'd believe all historians today
Columbus is a cheat code.
Studying forums is a faster way to learn an incredibly complex game and encouraged
Abusing war taxes and lootings are borderline exploits or full-blown depending upon how much fiscal management skills you have achieved in EU2. War Tax exploit ratio is also dependant upon size of nation.
Conversions can be considered exploits, since they are so easy, but at least they are somewhat expensive.
Hiding from great enemy generals is somewhat common sense, as is crushing him under the heel of innumerably superior armies
